1300 次代码提交 (5e512acb-83a9-49cf-a3e8-52c5c93bd272)

作者 SHA1 备注 提交日期
GitHub 980ae986 Merge pull request #62 from EvgeniiG/master 8 年前
Evgenii Golubev bd1e1e95 Merge branch 'ProceduralSky' 8 年前
Evgenii Golubev 498f14dc Remove a TODO 8 年前
Evgenii Golubev 00e0d5f5 Correctly set the depth texture 8 年前
Evgenii Golubev 59ed1885 Make small improvements to the procedural sky shader 8 年前
Evgenii Golubev 3f3f4548 Make sure the sky fully overwrites unoccluded parts of the frame 8 年前
Evgenii Golubev 34315214 Set values of legacy built-in uniforms 8 年前
Julien Ignace 95bd4bde First version of layered shader height blending. 8 年前
GitHub a58c0e13 Merge pull request #61 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 2f7b3af3 Update the sky code using the Adam demo source 8 年前
Julien Ignace 1feebf25 Fixed default value for Smoothness Detail Scale. 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
GitHub deff790c Merge pull request #60 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 11fe42e1 Introduce 'invalidRTI' 8 年前
Julien Ignace 31325bbd Fixed some missing keywords for LayeredLit shader. 8 年前
Filip Iliescu e94eb9e2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 4534d45f Make sure the sky pass does not modify the alpha channel 8 年前
GitHub d687439f Merge pull request #59 from Unity-Technologies/SkyFramework 8 年前
Julien Ignace e4a32a00 Fixed update of sky renderer when changing the type in the CommonSettings. 8 年前
Evgenii Golubev 9ae68594 Clean up and refactor the procedural sky 8 年前
Julien Ignace 0a254c57 Merge branch 'master' into SkyFramework 8 年前
Evgenii Golubev 92a11b73 Remove AtmosphericParameters (replaced by ProceduralSkyParameters) 8 年前
GitHub d09c8d89 Merge pull request #58 from Unity-Technologies/HackShadowPCF 8 年前
Julien Ignace 819c7c46 Merge branch 'master' into SkyFramework 8 年前
Julien Ignace d3f35f1a - Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component. 8 年前
GitHub 63b94ab1 Merge pull request #57 from Unity-Technologies/SkyFramework 8 年前
Julien Ignace 8f84aa6a Added color and depth buffers to the builtin sky parameters. 8 年前
GitHub 58a746e5 Merge pull request #56 from EvgeniiG/master 8 年前
Filip Iliescu 5da35f57 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
GitHub f9dba956 Merge pull request #55 from Unity-Technologies/HackShadowPCF 8 年前
GitHub e9f42525 Merge pull request #54 from Unity-Technologies/SkyFramework 8 年前
sebastienlagarde ca1454a1 HDRenderLoop: Submit 2 HDRI for our scene 8 年前
Julien Ignace 75e969dc Hacked in a better PCF for directional light. 8 年前
GitHub 8937d782 Merge pull request #53 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 9a38f1ae Updated LayeredLit test scene with UV2 8 年前
Julien Ignace 0198ab8f Added the possibility to choose the update mode of sky environment lighting. 8 年前
GitHub 396c29de Merge pull request #51 from Unity-Technologies/Add-uv2-control 8 年前
Sebastien Lagarde e0e583ec HDRenderLoop: Correction to depth offset added 8 年前
Sebastien Lagarde 3852f3a1 HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
Sebastien Lagarde d79f7fb8 HDRenderLoop: Some formatting 8 年前
Sebastien Lagarde 2a400360 HDREnderLoop: fix an issue 8 年前
Sebastien Lagarde 42aa5061 HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical 8 年前
Filip Iliescu e3544e2d added debug view for reflections in fptl SRL 8 年前
Sebastien Lagarde 0c1762ae Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control 8 年前
Filip Iliescu 3d25b8df Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS 8 年前
sebastienlagarde 506d2826 HDRenderLoop: Add UV2 control 8 年前
GitHub 5905c1d5 Merge pull request #52 from Unity-Technologies/SkyFramework 8 年前
GitHub e668399e Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex 8 年前
sebastienlagarde ad90df53 HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader 8 年前