Jens Holm
|
2ab88d19
|
Add title to PreviewNode
|
7 年前 |
Peter Bay Bastian
|
df04d0ce
|
Use current ambient probe for preview rendering
|
7 年前 |
Peter Bay Bastian
|
3b205c79
|
UIElements-based shader properties in inspector
|
7 年前 |
Peter Bay Bastian
|
dc01b9ae
|
Fix constructor in ShaderPropertyRemoved
|
7 年前 |
Peter Bay Bastian
|
314ba653
|
Add change notifications for shader properties
|
7 年前 |
Jens Holm
|
c5b4edc2
|
Add preview node
|
7 年前 |
Tim Cooper
|
4a551695
|
temp
|
7 年前 |
Tim Cooper
|
97674d1f
|
Remap graph handling for textures.
|
7 年前 |
Tim Cooper
|
c1f2dd69
|
Unlit and lit nodes now working properly in and outside a subgraph :)
|
7 年前 |
Tim Cooper
|
1229aaef
|
Use slot defaults for master nodes.
|
7 年前 |
Tim Cooper
|
97cfbe75
|
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
|
7 年前 |
Tim Cooper
|
e5c78ee9
|
Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
|
7 年前 |
Tim Cooper
|
76430e32
|
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
|
7 年前 |
Tim Cooper
|
779d0288
|
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
|
7 年前 |
Tim Cooper
|
52d5558a
|
do not throw errors on default sampler slots, nodes need to handle this case.
|
7 年前 |
Tim Cooper
|
8d5e6fd1
|
texture exposition working
|
7 年前 |
GitHub
|
63f03b6e
|
Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
|
7 年前 |
Evgenii Golubev
|
ea6b4b2e
|
Add helper code to solve issues with reflection probes
|
7 年前 |
GitHub
|
3907ee76
|
Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
GitHub
|
5220738e
|
Update LitVelocityPass.hlsl
|
7 年前 |
Julien Ignace
|
9c3561fd
|
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
sebastienlagarde
|
29051d8c
|
HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
|
7 年前 |
Felipe Lira
|
b020baa6
|
Added HDLightEditor custom renderpipeline attribute
|
7 年前 |
Felipe Lira
|
d1cf8765
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
86ea2884
|
HDRenderPipeline: Add support for HDRLightmap
|
7 年前 |
sebastienlagarde
|
ad2d0fc8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
GitHub
|
0742fb7a
|
Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
|
7 年前 |
GitHub
|
466bed5c
|
Merge branch 'master' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
9f524135
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
59ba33dd
|
HDRenderPipeline: Fix issue with wind not behaving correctly in shadows
|
7 年前 |
sebastienlagarde
|
956e0bf3
|
HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap
|
7 年前 |
mmikk
|
2d62f7b0
|
enable a couple of relevant asserts in the texture cache
enable a couple of relevant asserts in the texture cache
|
7 年前 |
GitHub
|
4c1e0606
|
Merge pull request #412 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
|
7 年前 |
GitHub
|
c080c7f4
|
Merge pull request #411 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
|
7 年前 |
Felipe Lira
|
f01f666d
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
GitHub
|
c2e4fad0
|
Merge pull request #410 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
9b736a8b
|
Merge pull request #409 from Unity-Technologies/Disable-debug-mode-in-reflection-view
Disable debug mode in reflection view
|
7 年前 |
sebastienlagarde
|
d9e257bc
|
HDRenderPipeline: Disable debug mode in reflection view
|
7 年前 |
sebastienlagarde
|
3f3b4ce9
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
aacf07b1
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Disable-debug-mode-in-reflection-view
|
7 年前 |
Andre McGrail
|
e2ca1632
|
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
|
7 年前 |
GitHub
|
0e0ab9d7
|
Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI
Move Layered shader Material reference UI to the top and split the sy…
|
7 年前 |
Julien Ignace
|
879855a5
|
Missing property in LayeredLitTessellation.shader
|
7 年前 |
Julien Ignace
|
36d8a5e0
|
Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer.
|
7 年前 |
Julien Ignace
|
5be133ab
|
Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap
|
7 年前 |
Andre McGrail
|
7b93e827
|
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
|
7 年前 |
sebastienlagarde
|
18535921
|
Update HDRenderPipelineAsset
|
7 年前 |
sebastienlagarde
|
1d55ef91
|
Update version of postprocess submodule
|
7 年前 |
mmikk
|
bd6c2940
|
minor clean up
minor clean up
|
7 年前 |
GitHub
|
42edd384
|
Merge pull request #406 from Unity-Technologies/Update-shader-pass
Update shader pass
|
7 年前 |