sebastienlagarde
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f9c65ed3
|
More typo fixing
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7 年前 |
sebastienlagarde
|
5c1557b6
|
HDRenderPipeline: Fix preview
PR provide a default implementation for light without additional data, so preview light work
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7 年前 |
sebastienlagarde
|
e51ab041
|
fix small typo in comment
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7 年前 |
sebastienlagarde
|
b4138a05
|
HDRenderPipeline: Correct identation in LightLoop.hlsl
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7 年前 |
sebastienlagarde
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b8896853
|
Merge branch 'Convert-shaderLibrary-to-half-float-support' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Convert-shaderLibrary-to-half-float-support
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7 年前 |
sebastienlagarde
|
0165d836
|
Pushing missing meta files
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7 年前 |
sebastienlagarde
|
15efd9d7
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Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
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7 年前 |
sebastienlagarde
|
878dabb0
|
Move .asm file in CoreRP/HDRP folder
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7 年前 |
GitHub
|
9bc3353a
|
Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp
Move lw to lwrp
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7 年前 |
sebastienlagarde
|
72c9c06e
|
Merge branch 'master' into move-lw-to-lwrp
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7 年前 |
GitHub
|
f5b01239
|
Merge pull request #712 from Unity-Technologies/Update-RenderResources
HDRenderPipeline: move DefaultMaterial and Default Shader to resource…
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7 年前 |
Julien Ignace
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1e4b8d13
|
Moved new files after master merge (big move of files to HDRP subfolder)
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7 年前 |
Felipe Lira
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afba2d97
|
Updated lightweight paths.
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7 年前 |
sebastienlagarde
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f784a196
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HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline
- Also fix an issue with enableDBuffer not correctly take into account in depth prepass
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7 年前 |
Julien Ignace
|
713d15c0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
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7 年前 |
Felipe Lira
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742b06fb
|
Moved LW files to LWRP folder to for better handling with package manager.
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7 年前 |
GitHub
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71a0b586
|
Merge pull request #707 from Unity-Technologies/LW_UI_Improvements
Lightweight UI improvements
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7 年前 |
GitHub
|
3be07b99
|
Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
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7 年前 |
GitHub
|
fd4bf368
|
Merge pull request #709 from Unity-Technologies/Update-SupportedRenderingFeatures
HDRenderPipeline: update SupportedRenderingFeatures
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7 年前 |
Evgenii Golubev
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2144782f
|
Fix more comments
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7 年前 |
sebastienlagarde
|
87cc0a2f
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HDRenderPipeline: update SupportedRenderingFeatures
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7 年前 |
sebastienlagarde
|
4b26e012
|
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
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7 年前 |
Evgenii Golubev
|
b2d2386b
|
Make the Shader Library less real
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7 年前 |
GitHub
|
e6be7573
|
Merge pull request #708 from Unity-Technologies/Move-all-file-from-HDRenderPipeline-to-HDRP
HDRenderPipeline: Move all files into HDRP folder
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7 年前 |
Evgenii Golubev
|
d73e81d4
|
Partially convert Common.hlsl back to float
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7 年前 |
sebastienlagarde
|
12f9f9dc
|
HDRenderPipeline: Move all files into HDRP folder
|
7 年前 |
Evgenii Golubev
|
89360f4e
|
Revert the changes to API files
|
7 年前 |
GitHub
|
5bb07137
|
Merge pull request #706 from Unity-Technologies/volume-plusplus
Small volume framework tweaks & fixes
|
7 年前 |
sebastienlagarde
|
cafc9c36
|
shaderLibrary: update moment shadow map to force explicit float
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7 年前 |
Thomas
|
0a7805b8
|
Fixed ColorParameter showEyeDropper not being properly set
|
7 年前 |
sebastienlagarde
|
c45eb77b
|
Shader Library, revert change to force float usage
|
7 年前 |
Thomas
|
dc04bdc5
|
Added OnEnable/OnDisable on parameters for special cases
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7 年前 |
Frédéric Vauchelles
|
ce05c4be
|
[ReflectionProbeEditor] Fixed blend normal
|
7 年前 |
Julien Ignace
|
65bd8e1d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
|
7 年前 |
sebastienlagarde
|
ecdf681c
|
ShaderLibrary, change REAL to real
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7 年前 |
GitHub
|
fe79c185
|
Merge pull request #704 from EvgeniiG/cam_rel_magic
Modify _PrevViewProjMatrix for camera-relative rendering
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7 年前 |
Frédéric Vauchelles
|
aca3740a
|
[ReflectionProbeEditor] Sphere blend normal support
|
7 年前 |
Evgenii Golubev
|
3f20aa04
|
Modify _PrevViewProjMatrix for camera-relative rendering
|
7 年前 |
sebastienlagarde
|
d83489f4
|
Change ShaderLibrary to use REAL instead of float/half
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7 年前 |
Frédéric Vauchelles
|
72e5e720
|
[ReflectionProbeEditor] Added shortcut keys to edit volumes
|
7 年前 |
sebastienlagarde
|
8c9cc9e2
|
fix meta issue in master
|
7 年前 |
Frédéric Vauchelles
|
8f629854
|
[ReflectionProbeEditor] Influence Normal edition
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7 年前 |
GitHub
|
f97428c9
|
Merge pull request #703 from EvgeniiG/this_is_the_branch_you_are_looking_for
Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD()
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7 年前 |
Frédéric Vauchelles
|
1a567e02
|
[ReflectionProbeEditor] refactor and influence normal
|
7 年前 |
Felipe Lira
|
9242004b
|
Pipeline Resource as Serializable and out of EDITOR ifdef
|
7 年前 |
GitHub
|
48da0b99
|
Merge pull request #701 from Unity-Technologies/feature/ReflectionProbeEditor
[ReflectionProbeEditor] fixed compilation warnings
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7 年前 |
Frédéric Vauchelles
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1b9fa715
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[ReflectionProbeEditor] Updated influence fade per face for box
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7 年前 |
Felipe Lira
|
07f33562
|
Fixed spot light angle attenuation. Now it matches legacy Unity. Not exposing now innerCone angle due to LW not supporting additional light component.
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7 年前 |
GitHub
|
f4433390
|
Merge pull request #702 from Unity-Technologies/Movie-clamp-of-cookie-size-from-UI-to-LightLoop
Move clamp of cookie size from UI to LightLoop
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7 年前 |
Frédéric Vauchelles
|
42f256d3
|
[ReflectionProbeEditor] Fixed sphere shape gizmos
|
7 年前 |