2234 次代码提交 (5bcd2d03-460f-4f57-a5ed-ff1f0ebf1d08)

作者 SHA1 备注 提交日期
Peter Bay Bastian fbc6eeac Fix node compatibility check (#58) 7 年前
Peter Bay Bastian 9fb6ad45 Temporary fix to open sub graphs in correct window class 7 年前
Peter Bay Bastian af51e8ac Better labels for combine node 7 年前
Peter Bay Bastian fb537d2b Update test scene 7 年前
Peter Bay Bastian 2dacb47d Update shader templates 7 年前
Peter Bay Bastian d5cf9250 Add missing subgraph 7 年前
Peter Bay Bastian d32b390a Shader templates for big and splitcombine 7 年前
Peter Bay Bastian 817240b1 Fix preview rendering (#48) 7 年前
Peter Bay Bastian ce4b9371 Fix combine node and update split test to also use combine node 7 年前
Peter Bay Bastian 4cf36072 Enabling pretty printing of shader graph JSON 7 年前
Peter Bay Bastian 10cced5d Log error instead of warning when failing to instantiate node instance 7 年前
Peter Bay Bastian dbebb5a9 Fix null reference exception 7 年前
Peter Bay Bastian 8dc11b9a Fix split node and add test for it (#62) 7 年前
Peter Bay Bastian 65d3639a Add pre-split to TextureSamplerNode (#60) 7 年前
Peter Bay Bastian 3c039bfd Add save dialog when closing window 7 年前
Peter Bay Bastian 931a7f8b Re-create presenter if it's null during update (#37, #39) 7 年前
Peter Bay Bastian f32d2e24 Add DictionaryPool 7 年前
Peter Bay Bastian 262456fb Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45) 7 年前
Peter Bay Bastian d69d3c1d Move IMayRequireNormal into own file 7 年前
Peter Bay Bastian 14564f1e Removed (now) unneeded OnInspectorGUI for shader graph assets 7 年前
Peter Bay Bastian c0b10e8f Update to work with latest graphics/shadergraph 7 年前
Peter Bay Bastian 8e1d62b6 Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31) 7 年前
Peter Bay Bastian a92b64bb #31 UIElements-based graph inspector 7 年前
GitHub 6b3902c9 Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix 7 年前
Julien Ignace f0d202b1 Fixed UV Mapping mask for layered shader. 7 年前
Julien Ignace beb12b20 Small UI improvement for Lit/Layered 7 年前
Tim Cooper 994119c6 Add showing invalid materials to HDpipe 7 年前
GitHub cac3c47f Merge pull request #381 from EvgeniiG/master 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Evgenii Golubev 92230900 Add a NULL check to RebuildSkyMatrices() 7 年前
Evgenii Golubev 5bf0af64 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev cd11ceeb Remove the sky mesh 7 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
Evgenii Golubev 07664395 Remove the pre-generated mesh dependency from the GGX convolution shader 7 年前
mmikk 8c27de69 simplify expression for linear depth <--> cluster Idx 7 年前
Evgenii Golubev 7a50f940 Clean up 7 年前
GitHub a05784e8 Update a comment 7 年前
Evgenii Golubev 69b2a277 Implement computation of the view vector from the screen space coordinate 7 年前
GitHub dcd07ceb Merge pull request #372 from EvgeniiG/master 7 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 7 年前
sebastienlagarde 28a704bc HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call 7 年前
Evgenii Golubev 470cff8e Add Fresnel back to line lights 7 年前
sebastienlagarde 7f832617 HDRenderPipeline: Update sky editor 7 年前
GitHub 1619b028 Merge pull request #371 from Unity-Technologies/clean-sky-environment-update 7 年前
sebastienlagarde bef8557a Fix compilation 7 年前
sebastienlagarde 7893ff23 HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually 7 年前
sebastienlagarde ff9d0813 HDRenderPipeline: factor IBL weight function in lightloop 7 年前
Evgenii Golubev 70cf921d Clean up the area light code 7 年前
sebastienlagarde 1a15899e HDRenderPipeline: few minor cleanup comment 7 年前
Evgenii Golubev 471342f0 Factor out multiplication by 'lightData.color' 7 年前