Evgenii Golubev
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adaaa4fa
|
Factor out GetInverseObjectScale()
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7 年前 |
Thomas
|
43e595f8
|
Missed a spot
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7 年前 |
GitHub
|
a1e127a4
|
Merge pull request #447 from Unity-Technologies/feature/transparency
Feature/transparency
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7 年前 |
Evgenii Golubev
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ce71162a
|
Update the HD test scene
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7 年前 |
Thomas
|
94953ff8
|
Enables `RenderForwardError` in editor and development builds
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7 年前 |
Evgenii Golubev
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607da948
|
Remove the code made redundant by exposing the texture hash
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7 年前 |
GitHub
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034c6675
|
Merge pull request #446 from EvgeniiG/Unity-2017.3
Update the render state of full screen passes
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7 年前 |
Evgenii Golubev
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0f32a291
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Make POM match tessellation in the case of planar mapping
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7 年前 |
Frédéric Vauchelles
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7716558d
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Use correct sampler for refraction, refactored PerceptualRoughnessToMipmapLevel
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7 年前 |
Thomas
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a682d870
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Fixed code conventions
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7 年前 |
Evgenii Golubev
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e2fd5eac
|
Update the render state of full screen passes
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7 年前 |
sebastienlagarde
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6174ec1c
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Define correct behavior for tessellatoin and planar mapping displacement
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7 年前 |
Frédéric Vauchelles
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e2379f0b
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Fixed wrong uvs
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7 年前 |
Thomas
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076b0d65
|
Cleaned up unused usings
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7 年前 |
Evgenii Golubev
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e86a361e
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
sebastienlagarde
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5e3b6e01
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
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7 年前 |
Frédéric Vauchelles
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5921acb7
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Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness to mip level
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7 年前 |
Thomas
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184f68f3
|
Fixed merge conflicts
|
7 年前 |
GitHub
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512e102e
|
Merge pull request #444 from EvgeniiG/Unity-2017.3
Fix reflection probe updates by checking the texture hash
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7 年前 |
Frédéric Vauchelles
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99f878f7
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Added comments
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7 年前 |
Thomas
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ed806be2
|
Merge branch 'Unity-2017.3' into refactor-episode-2
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7 年前 |
sebastienlagarde
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7c07bef2
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HDRenderPipeline: Update ResourceAssetTest
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7 年前 |
Frédéric Vauchelles
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0d950667
|
Removed Thickness parameter and set it to const value for ThinPlane mode
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7 年前 |
sebastienlagarde
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a2f9aa81
|
HDRenderPipeline: Fix Rough refraction PR after merge with ProfilingSample refactor
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7 年前 |
Frédéric Vauchelles
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275d1f0a
|
Added utility to copy channels from textures with compute buffer (generate C# and compute shader)
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7 年前 |
GitHub
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58da4099
|
Merge pull request #442 from Unity-Technologies/feature/transparency
Feature/transparency
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7 年前 |
Frédéric Vauchelles
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441f6907
|
Added transparency parameters on LitTessellation.shader
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7 年前 |
Frédéric Vauchelles
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c1977a13
|
Removed coreutils unused method
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7 年前 |
Frédéric Vauchelles
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690a1a14
|
Added copy utility
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7 年前 |
Frédéric Vauchelles
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c5b03dab
|
Move test objects into a new scene for transparency
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7 年前 |
Frédéric Vauchelles
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6d0dcf41
|
Use // for comments
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7 年前 |
Frédéric Vauchelles
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4391f089
|
Use any to check out of bounds uvs
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7 年前 |
Thomas
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8d6418ec
|
Introducing CoreEditorUtils
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7 年前 |
Frédéric Vauchelles
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589f93f7
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Fixed: removed diffuse baked lighting with refraction
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7 年前 |
Thomas
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5b0ab305
|
Moved editor code from HDUtils to HDEditorUtils
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7 年前 |
Frédéric Vauchelles
|
de4f8bc3
|
Reformatting
|
7 年前 |
Thomas
|
ae7e107e
|
Comment for later
|
7 年前 |
Frédéric Vauchelles
|
ec4b0369
|
Added a utility to copy channels in a compute shader
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7 年前 |
Thomas
|
e622122f
|
Moved asset/resources editor code out of runtime classes
|
7 年前 |
GitHub
|
0a6d3fbe
|
Merge pull request #443 from Unity-Technologies/profilingsample-improvements
Improved ProfilingSample API
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7 年前 |
Evgenii Golubev
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32790c37
|
The hash is Editor-only, so make sure not to break standalone players
|
7 年前 |
Sebastien Lagarde
|
81143750
|
Update code
|
7 年前 |
Frédéric Vauchelles
|
781d92d6
|
Updated test scene with refraction setup
|
7 年前 |
Thomas
|
f3086d20
|
Cleanup & formatting
|
7 年前 |
Thomas
|
895c04b2
|
Improved ProfilingSample API
|
7 年前 |
Evgenii Golubev
|
f6f6afc3
|
Fix reflection probe updates by checking the texture hash
|
7 年前 |
sebastienlagarde
|
df6297b3
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
|
7 年前 |
Sebastien Lagarde
|
df359888
|
Remove deprecated file
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7 年前 |
Frédéric Vauchelles
|
90b2eb1e
|
Added refraction, roughness refraction and transparency absorption
|
7 年前 |
sebastienlagarde
|
2727603e
|
HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
|
7 年前 |