Peter Bay Bastian
|
e86d275d
|
Adjust checkerboard colors for node previews
|
7 年前 |
Peter Bay Bastian
|
064bacae
|
Add back surface master node editor in inspector
|
7 年前 |
Peter Bay Bastian
|
c884fe33
|
Make TypeMapper data-driven rather than generic and remove old inspector things from GraphInspectorPresenter
|
7 年前 |
Peter Bay Bastian
|
f6a7d3b4
|
Remove ScriptableObjectFactory and make fallback type optional in TypeMapper
|
7 年前 |
Peter Bay Bastian
|
5c6dfe96
|
Add collection initialization support to TypeMapper
|
7 年前 |
Peter Bay Bastian
|
a76aadd7
|
Remove a few todos in code
|
7 年前 |
Peter Bay Bastian
|
ff2d3ef8
|
Change namespace of GraphInspector{Presenter,View}
|
7 年前 |
Peter Bay Bastian
|
1f174bad
|
Move GraphEditorPresenter creation into method
|
7 年前 |
Peter Bay Bastian
|
2b96084b
|
Move GraphInspector{Presenter,View} into Inspector folder
|
7 年前 |
Peter Bay Bastian
|
ac0a8cfe
|
Frame all when graph "restarts"
|
7 年前 |
Peter Bay Bastian
|
62f36e79
|
Frame all after opening window (#52)
|
7 年前 |
Peter Bay Bastian
|
fbc6eeac
|
Fix node compatibility check (#58)
|
7 年前 |
Peter Bay Bastian
|
9fb6ad45
|
Temporary fix to open sub graphs in correct window class
|
7 年前 |
Peter Bay Bastian
|
af51e8ac
|
Better labels for combine node
|
7 年前 |
Peter Bay Bastian
|
fb537d2b
|
Update test scene
|
7 年前 |
Peter Bay Bastian
|
2dacb47d
|
Update shader templates
|
7 年前 |
Peter Bay Bastian
|
d5cf9250
|
Add missing subgraph
|
7 年前 |
Peter Bay Bastian
|
d32b390a
|
Shader templates for big and splitcombine
|
7 年前 |
Peter Bay Bastian
|
817240b1
|
Fix preview rendering (#48)
|
7 年前 |
Peter Bay Bastian
|
ce4b9371
|
Fix combine node and update split test to also use combine node
|
7 年前 |
Peter Bay Bastian
|
4cf36072
|
Enabling pretty printing of shader graph JSON
|
7 年前 |
Peter Bay Bastian
|
10cced5d
|
Log error instead of warning when failing to instantiate node instance
|
7 年前 |
Peter Bay Bastian
|
dbebb5a9
|
Fix null reference exception
|
7 年前 |
Peter Bay Bastian
|
8dc11b9a
|
Fix split node and add test for it (#62)
|
7 年前 |
Peter Bay Bastian
|
65d3639a
|
Add pre-split to TextureSamplerNode (#60)
|
7 年前 |
Peter Bay Bastian
|
3c039bfd
|
Add save dialog when closing window
|
7 年前 |
Peter Bay Bastian
|
931a7f8b
|
Re-create presenter if it's null during update (#37, #39)
|
7 年前 |
Peter Bay Bastian
|
f32d2e24
|
Add DictionaryPool
|
7 年前 |
Peter Bay Bastian
|
262456fb
|
Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45)
|
7 年前 |
Peter Bay Bastian
|
d69d3c1d
|
Move IMayRequireNormal into own file
|
7 年前 |
Peter Bay Bastian
|
14564f1e
|
Removed (now) unneeded OnInspectorGUI for shader graph assets
|
7 年前 |
Peter Bay Bastian
|
c0b10e8f
|
Update to work with latest graphics/shadergraph
|
7 年前 |
Peter Bay Bastian
|
8e1d62b6
|
Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31)
|
7 年前 |
Peter Bay Bastian
|
a92b64bb
|
#31 UIElements-based graph inspector
|
7 年前 |
GitHub
|
6b3902c9
|
Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
|
7 年前 |
Julien Ignace
|
f0d202b1
|
Fixed UV Mapping mask for layered shader.
|
7 年前 |
Julien Ignace
|
beb12b20
|
Small UI improvement for Lit/Layered
|
7 年前 |
Tim Cooper
|
994119c6
|
Add showing invalid materials to HDpipe
|
7 年前 |
GitHub
|
cac3c47f
|
Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
|
7 年前 |
Peter Bay Bastian
|
a4ea9ff8
|
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
|
7 年前 |
Evgenii Golubev
|
92230900
|
Add a NULL check to RebuildSkyMatrices()
|
7 年前 |
Evgenii Golubev
|
5bf0af64
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Evgenii Golubev
|
cd11ceeb
|
Remove the sky mesh
|
7 年前 |
Peter Bay Bastian
|
d969dce9
|
Update to work with graphics/srp/prepare-filtering
|
7 年前 |
Evgenii Golubev
|
07664395
|
Remove the pre-generated mesh dependency from the GGX convolution shader
|
7 年前 |
mmikk
|
8c27de69
|
simplify expression for linear depth <--> cluster Idx
simplify expression for linear depth <--> cluster Idx.
Distribution still identical.
|
7 年前 |
Evgenii Golubev
|
7a50f940
|
Clean up
|
7 年前 |
GitHub
|
a05784e8
|
Update a comment
|
7 年前 |
Evgenii Golubev
|
69b2a277
|
Implement computation of the view vector from the screen space coordinate
|
7 年前 |
GitHub
|
dcd07ceb
|
Merge pull request #372 from EvgeniiG/master
Add transmission support for area lights
|
7 年前 |