51 次代码提交 (556fd07b-0821-4c4b-b7a0-0599020d6b05)

作者 SHA1 备注 提交日期
Paul Melamed d9d7b2cb refactor to address all comments by Sebastien in slack conversation. 7 年前
sebastienlagarde e1357721 Disable decal for now, (WIP) 7 年前
Paul Melamed 1f7d870b addressed some PR commenst, started adding metal, smoothnes, height to decals. 7 年前
Paul Melamed 3b75ece2 temp fixed include issues for some .compute shaders 7 年前
Paul Melamed 2df92783 changed input textures layout for decals 7 年前
Paul Melamed a1129802 cleaned up gecal group culling code, mask blend uses total material blend 7 年前
Paul Melamed 57775e99 Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
Paul Melamed 54cd8dad Use alpha compositing to blend decals 7 年前
Paul Melamed 6aaa2cd7 using HTile mask to determine what decal properties affect drawable geometry 7 年前
Paul Melamed afb8df01 Cleanup PR, add decal HTile mask defines 7 年前
Paul Melamed cf795cc1 intermediate commit, switching to another branch 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Paul Melamed f2019f6b Bind decal HTile as a texture 7 年前
sebastienlagarde 8edea279 HDRenderPipeline: Fix various warning 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
Paul Melamed 8f62c9e6 shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance 7 年前
Paul Melamed 67ffc876 PR cleanup 7 年前
Paul Melamed 60d9cb71 address some PR comments 7 年前
Sebastien Lagarde 60bcac15 Fix several shader and C# warning 7 年前
sebastienlagarde 6e72077d Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization. 7 年前
sebastienlagarde 5da6f3f9 temp fix fo cluster decal 7 年前
Paul Melamed fda16b62 Fix compile warning for decals about using derivatives inside a loop 7 年前
Paul Melamed 2cf56db5 fix texture lod selection for clustered decals 7 年前
Paul Melamed 45bae982 fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code. 7 年前
Paul Melamed ac77aad6 For opaques use decal diffuse alpha for all channels. 7 年前
Paul Melamed 0702ab28 copying sample texture into 4kx4k atlas 7 年前
Paul Melamed ff3bd5a3 using new texture atlas to store decal textures 7 年前
Paul Melamed 19e30640 changed to use a 2d texture atlas instead of texture 2d array for decals rendered in the transparent pass 7 年前
Paul Melamed c2c2c9b4 calculate decal texture lod outside of the loop 7 年前
Paul Melamed 15fc712f optimize texture lod calculation for decals 7 年前
Paul Melamed ff3c43c1 add clamping by half a texel when sampling from decal atlas 7 年前
sebastienlagarde a5701453 Move ComputeTextureLOD to common.hlsl 7 年前
Paul Melamed fc4c8aff uv tiling works for transparents 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Paul Melamed f961e596 Albedo contribution flag works on transparency 7 年前
Paul Melamed 8b873a1e added color swatch to decal material 7 年前
Paul Melamed de7b8a99 mesh decals work with some per channel masks 7 年前
Paul Melamed 8e6c1409 per channel decals work for meshes and transparency 7 年前
Sebastien Lagarde 552ebcc1 HDRP: Improve camera relative rendering of cluster decal 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Paul Melamed d39437c1 Cleaned up PR 6 年前
Paul Melamed 1fc5aacc adressed PR comments 6 年前
Paul Melamed c26acc53 intermediate commit 6 年前
Paul Melamed d25c0df6 New ui and 3RT/4RT modes work for decals 6 年前
Paul Melamed 8ebddf0c Changed how decal projector extents are modified in the UI, to make editing more intuitive 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
Sebastien Lagarde 09ca5ea6 Rename EnableDBuffer to EnableDecals + Fix issue with MAOS 6 年前
Sebastien Lagarde fbcdb866 Add DECAL_OFF for decal to remove more variant + rename 6 年前
Paul Melamed 26eb1cae add decals to stacklit material 6 年前
Anis Benyoub f6889463 Supporting Normal Buffer Writing and Decals for the fabric shader 6 年前
GitHub 92fa3473 Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer 6 年前