60 次代码提交 (5442aee1-5f75-448b-92ea-1e65fd606614)

作者 SHA1 备注 提交日期
sebastienlagarde 1ec6d8b9 First set of files 8 年前
Joachim Ante 32b23b9d Refactor API validation code to actually check that each define is 8 年前
sebastienlagarde e0d8b29f Minor change, add unity_reversed_z 8 年前
sebastienlagarde 0c45d07f HDREnderLoop: Convert CGPROGRAM to HLSLPROGRAM + Add double sided support 8 年前
sebastienlagarde b7ac9b37 HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
sebastienlagarde acd11ee0 HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
sebastienlagarde b2a49403 HDRenderLoop; start support of reflection probe 8 年前
sebastienlagarde fe99ce30 HDRenderLoop: Add PreLightData concept (optimization) 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Sebastien Lagarde 1602a326 HDRenderLoop: Push draft not compiling 8 年前
sebastienlagarde f53cd1c7 HDRenderloop: Progress in supporting IES and shadowmap 8 年前
sebastienlagarde cb428a02 HDRednerLoop: Again msising file... 8 年前
Sebastien Lagarde d75972a9 HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
sebastienlagarde fc554180 HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM 8 年前
Sebastien Lagarde d8f13193 HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Evgenii Golubev 1b21bc2e Remove dangerous texture coordinate casts 8 年前
Evgenii Golubev a22137fb Add gather support 8 年前
Evgenii Golubev 845ca501 Fix gather macros 8 年前
Evgenii Golubev 22b19840 Add missing macro parameters 8 年前
Evgenii Golubev 84ef01ec Remove GATHER_TEXTURE3D (does not exist) 8 年前
Evgenii Golubev 52100761 Use texture Load() instead of sampling 8 年前
Evgenii Golubev c31ad089 Build probability tables using only 2D textures (cubemaps as arrays) 8 年前
Evgenii Golubev e195a008 Remove semicolons after macro definitions 8 年前
Evgenii Golubev ab866dab Add the initial implementation of light importance sampling 8 年前
Evgenii Golubev 6fed15cc Correct and rename UNITY_SPECCUBE_LOD_STEPS 8 年前
sebastienlagarde 34ba21bb HDRenderPipeline: Push draft for adding POM 8 年前
Julien Ignace 4ce76493 Added V2 of height base blend + inherit from base layer albedo option. 8 年前
uygar 2a8f7eaa Added missing files from initial commit. 8 年前
Antti Tapaninen 0c84a4f2 explicitly set unity_ProbeVolumeSH precision 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
Evgenii Golubev 08262cdc Implement ZERO_INITIALIZE_ARRAY() 8 年前
Evgenii Golubev 2c8fcff2 Output HTile via a pixel shader 7 年前
Paul Melamed 650a7ab4 debugging projecting a decal onto geometry 7 年前
Evgenii Golubev a46c0009 Merge the old volumetrics code (WIP) 7 年前
sebastienlagarde 188e343b HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Sebastien Lagarde 0cdbadfa First draft 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
Evgenii Golubev 26ec6100 Update the texture abstraction to support shadows 7 年前
Evgenii Golubev dfa4e4f9 Add SAMPLE_TEXTURE3D_LOD 7 年前
Evgenii Golubev d1b5d0f0 Fix parameter order of BFE 7 年前
sebastienlagarde bb7e9ab5 ShaderLibrary: Add Gather red/gree/blue to API 7 年前
Evgenii Golubev 55462675 Add comment 7 年前
Evgenii Golubev effdbb9c Merge branch 'master' 7 年前
Evgenii Golubev 19d47a75 Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD() 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
Frédéric Vauchelles 281fe5bf Use macro for depth down sample and support when gather red is not available 7 年前
Felipe Lira e2a63632 Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
Aleksandr Kirillov 3ee0f4b3 Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 7 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 7 年前
Felipe Lira 175cbd2f Fixed line ending on API files 7 年前
Evgenii Golubev c966eb56 Update Shader API Files 7 年前