235 次代码提交 (52d4f035-2b0d-4310-b6d4-a217d32f5414)

作者 SHA1 备注 提交日期
Evgenii Golubev 750eb7b3 Improve SSS parameter caching 8 年前
sebastienlagarde 34b7b8f2 Merge remote-tracking branch 'refs/remotes/origin/master' into POM-cleanup 8 年前
GitHub 56246180 Merge pull request #149 from Unity-Technologies/Add-object-scale-affect-tiling-support 8 年前
Evgenii Golubev fb05108b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde f3b40a2b HDRenderPipeline: Add support for object scale affecting tiling for layered material 8 年前
Evgenii Golubev 37c3566f Update material files with the definition of '_StenclRef' 8 年前
GitHub d7f0af3d Merge pull request #148 from Unity-Technologies/Separate-blend-mask-UV-mapping 8 年前
Evgenii Golubev a540cea9 Remove the duplicate material ID 8 年前
sebastienlagarde 79986910 HDRednerPipeline: separate uvmapping for blend mask 8 年前
Sebastien Lagarde f3db7fd8 HDRendePipeline: POM - comment + rename variable 8 年前
Evgenii Golubev a6f935fc Use the stencil to avoid shading empty parts of the G-buffer 8 年前
GitHub ea77b56e Merge pull request #147 from robertcupisz/master 8 年前
Evgenii Golubev e5974544 Factor out 'halfRcpVariance' 8 年前
Robert Cupisz bc3905d5 Directional shadow near plane offset was the last dir shadow setting left in quality settings. Reunite with friends. 8 年前
GitHub 59a63dc6 Merge pull request #146 from Unity-Technologies/metal 8 年前
Antti Tapaninen ec00ad07 fix metal pipeline creation error about "fragment shader color output does not have enough component for the pixel format" 8 年前
mmikk e8505d17 switch to structured across the board 8 年前
GitHub 17bcd468 Merge pull request #145 from Unity-Technologies/Branch_FixLayeredMetaPass 8 年前
Julien Ignace 5b8bfa0c Fix meta pass for layered shader when it needed the vertex color. 8 年前
GitHub 055563fb Merge pull request #144 from Unity-Technologies/Branch_CopyDepthPostOpaque 8 年前
GitHub 9e9fcce9 Merge pull request #143 from Unity-Technologies/Add-Blend-Mask-Tiling-param 8 年前
sebastienlagarde e6303174 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param 8 年前
GitHub 26a09982 Merge pull request #142 from Unity-Technologies/postfx-temp 8 年前
Chman 1d022582 Merge remote-tracking branch 'refs/remotes/origin/master' into postfx-temp 8 年前
sebastienlagarde 66d474dd Merge remote-tracking branch 'refs/remotes/origin/master' into Add-Blend-Mask-Tiling-param 8 年前
Evgenii Golubev c13b75bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub ee6a8dfe Merge pull request #139 from Unity-Technologies/Branch_DebugLighting 8 年前
GitHub d0d937c5 Merge pull request #141 from EvgeniiG/master 8 年前
Julien Ignace d967a950 Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
GitHub afd74030 Merge pull request #140 from EvgeniiG/master 8 年前
sebastienlagarde 096f6f33 HDRenderPipeline: Add BlendMask tiling support 8 年前
Julien Ignace b21da003 Added Lighting debug passes for Tessellation shaders. 8 年前
sebastienlagarde ec665821 HDRenderPipeline: Fix issue with last commit 8 年前
Julien Ignace e39df9e7 Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
GitHub aef2a1fa Merge pull request #138 from Unity-Technologies/Branch_FixLayeredTestScene 8 年前
Julien Ignace ec53036a Fixed LayeredLit test scene after last modifications. 8 年前
GitHub 1b201c94 Merge pull request #136 from Unity-Technologies/Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev f17e4519 Pass properties to DrawProcedural 8 年前
sebastienlagarde 64b996ea Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev c962132e Properly capitalize "Full Screen" 8 年前
sebastienlagarde e2baec96 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-POM-+-Heightmap-behavior 8 年前
Evgenii Golubev 6bcb3f10 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 8 年前
sebastienlagarde d03f107b HDRenderPipeline: Clean and merge planar/UVSet0 POM 8 年前
GitHub 01469c87 Merge pull request #137 from EvgeniiG/master 8 年前
Sebastien Lagarde aa453c68 HDRenderPipeline: Fix several problem - POM working with layered and lit planar 8 年前
GitHub c66d98c1 Merge pull request #135 from Unity-Technologies/Branch_DebugLighting 8 年前
Sebastien Lagarde adaf6665 HDRenderPipeline: Fix POM for Lit after change 8 年前
GitHub 3f6a8195 Merge pull request #134 from EvgeniiG/master 8 年前
Sebastien Lagarde 3ae51c0e HDRenderPipeline: Refactor UI for subsurface 8 年前
Sebastien Lagarde 70821b88 HDRenderPipeline: First compiling version 8 年前