Tim Cooper
|
52591510
|
Fix up unlit shader to multiply in lightmap if present and enabled.
|
7 年前 |
GitHub
|
5d627ccc
|
Merge pull request #996 from Unity-Technologies/Branch_MoveShadowEditor
Moved HDShadowSettings and ContactShadowsEditor to the right folders.
|
7 年前 |
Julien Ignace
|
e649b50f
|
Moved HDShadowSettings and ContactShadowsEditor to the right folders.
|
7 年前 |
GitHub
|
ea2b54ca
|
Merge pull request #995 from Unity-Technologies/decal-system-fix2
NPE fix
|
7 年前 |
Thomas
|
e85e2c70
|
NPE fix
|
7 年前 |
GitHub
|
b36d720f
|
Merge pull request #994 from Unity-Technologies/destroy-immediate-fix
Stop using DestroyImmediate
|
7 年前 |
Thomas
|
41b5a4ff
|
Stop using DestroyImmediate
|
7 年前 |
GitHub
|
b3c966b0
|
Merge pull request #993 from Unity-Technologies/leak-fix
Fixed a leak in the decal system
|
7 年前 |
Remy
|
229f2e88
|
Merge branch 'master' into HDRP_GraphicTests
|
7 年前 |
Thomas
|
b74496d0
|
Fixed a leak in the decal system
|
7 年前 |
GitHub
|
3e5a3c18
|
Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
Added #pragma_only_renderers to compute shaders.
|
7 年前 |
Remy
|
50737730
|
Converted all tga textures in graphic tests to png : saves a lot of disk space !
|
7 年前 |
GitHub
|
31254b86
|
Merge pull request #991 from Unity-Technologies/input-register-fix
Fixed input registering and the "ghost inspector" issue
|
7 年前 |
Remy
|
91705de1
|
Meta updates
|
7 年前 |
Thomas
|
278e0671
|
Fixed input registering and the "ghost inspector" issue
|
7 年前 |
Remy
|
bbc4a0ea
|
Remove reference to normal map OS in normal map slot of a material (avoid normal map conversion popup)
|
7 年前 |
GitHub
|
31ace163
|
Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit
Fixed JIT compilation on PS4/Mono
|
7 年前 |
Thomas
|
d07d061c
|
Fixed JIT compilation on PS4/Mono
|
7 年前 |
Julien Ignace
|
d4548639
|
Added #pragma_only_renderers to compute shaders.
|
7 年前 |
Remy
|
865163bd
|
Update animated cookie scene (cube cookie supported)
|
7 年前 |
GitHub
|
f92576c5
|
Merge pull request #988 from Unity-Technologies/SRPData_readme_fix
Fix up the readme to help users find the SRPData
|
7 年前 |
Robert Srinivasiah
|
005863cd
|
Fix up the readme to help users find the SRPData
|
7 年前 |
GitHub
|
64522b9e
|
Merge pull request #986 from Unity-Technologies/decals/api_change
add exact number of decals to bound and light volume arrays
|
7 年前 |
Sebastien Lagarde
|
2808c61a
|
Update package version to 0.1.33
|
7 年前 |
Sebastien Lagarde
|
7d44c87e
|
Re-enable taaFrameIndex fix now that Postprocess package is updated
|
7 年前 |
GitHub
|
29fc3c6e
|
Merge pull request #987 from Unity-Technologies/Add-physical-Light-unit-2
Add physical light unit
|
7 年前 |
Sebastien Lagarde
|
0acce99e
|
Update script
|
7 年前 |
Sebastien Lagarde
|
160a7b78
|
Add update script
|
7 年前 |
Sebastien Lagarde
|
e415b3ee
|
Add ref
|
7 年前 |
Sebastien Lagarde
|
4a882275
|
Fix intensity for line light
|
7 年前 |
Sebastien Lagarde
|
861924c1
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Sebastien Lagarde
|
8f8ecb9d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Sebastien Lagarde
|
f4ef7018
|
Fix UI issue with gizmo of area light
|
7 年前 |
Sebastien Lagarde
|
2cd297ed
|
Remove bad merge
|
7 年前 |
Paul Melamed
|
3add52d5
|
add exact number of decals to bound and light volume arrays
don't add more decals than the length of decal data buffer
|
7 年前 |
Sebastien Lagarde
|
3446aaee
|
HDRenderPipeline: Remove obsolete editor test
|
7 年前 |
Sebastien Lagarde
|
0d688467
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
GitHub
|
f7f81ac1
|
Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade
Material upgrader upgrade
|
7 年前 |
GitHub
|
771cccee
|
Merge pull request #978 from Unity-Technologies/hdrp-xr-lighting
Stereo-ized HDRP Lighting Update (WIP)
|
7 年前 |
GitHub
|
7ef20321
|
Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch
Temp disabling code so we don't go out of memory at launch
|
7 年前 |
GitHub
|
61c481e1
|
Merge pull request #979 from Unity-Technologies/lw-particle-light-fix
Fixed particle lights
|
7 年前 |
sebastienlagarde
|
fd14a7e5
|
More update
|
7 年前 |
Peter Bay Bastian
|
10d7c92b
|
Update ShaderGraph submodule
|
7 年前 |
GitHub
|
41657818
|
Merge pull request #981 from Unity-Technologies/Branch_FixSkyRotation
Reversed rotation of HDRI sky to match legacy and removed it from pro…
|
7 年前 |
sebastienlagarde
|
7529a4bc
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Andre McGrail
|
bd2373cc
|
Fixed Typo
|
7 年前 |
Peter Bay Bastian
|
a26a62fe
|
Update ShaderGraph submodule
|
7 年前 |
GitHub
|
841f635b
|
Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume
Moved Cascade and Contact shadows settings to the volume system.
|
7 年前 |
sebastienlagarde
|
baa79a02
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
|
7 年前 |
Andre McGrail
|
fe219a04
|
Added fix for Particle Spotlights in the light loop
Fixed default particle shader to be correct Unilit/Fade
|
7 年前 |