sebastienlagarde
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ab7e4641
|
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
And move GetDecalMeshBoundingSphere in DecalSystem class
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7 年前 |
Frédéric Vauchelles
|
6776e8eb
|
[HDCameraEditor] Added additional fields
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7 年前 |
sebastienlagarde
|
5ca40e6e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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bd3a6508
|
Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests
Add shadow masks test, and correct the unlit test scene.
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7 年前 |
Frédéric Vauchelles
|
6bdf3918
|
[HDCameraEditor] (wip)
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7 年前 |
sebastienlagarde
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cd78482a
|
HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu
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7 年前 |
GitHub
|
ca60bb19
|
Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
Prototype/decals no height
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7 年前 |
sebastienlagarde
|
9aea34a9
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HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial
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7 年前 |
GitHub
|
83580618
|
Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer
HDRenderPipeline: Move variables in correct cbuffer
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7 年前 |
sebastienlagarde
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f0a8ba4d
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HDRenderPipeline: Move variables in correct cbuffer
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7 年前 |
Julien Ignace
|
35537fc9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
sebastienlagarde
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b1e07728
|
HDRenderPipeline: Add missing using UnityEngine.SceneManagement
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7 年前 |
GitHub
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ed8cb1b0
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Merge pull request #744 from Unity-Technologies/feature/ResetMaterialKeywords
Added reset material keywords for assets and scene assets
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7 年前 |
GitHub
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43daebe4
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Update HDRenderPipelineMenuItems.cs
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7 年前 |
Frédéric Vauchelles
|
143f5f21
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Added reset material keywords for assets and scene assets
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7 年前 |
GitHub
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4ac572c2
|
Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData
Refactor default data component
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7 年前 |
Frédéric Vauchelles
|
fac31578
|
Moved utility class in CoreRP
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7 年前 |
Frédéric Vauchelles
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c7c8d6ba
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Refactored LightLoop default additional data.
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7 年前 |
sebastienlagarde
|
4a2a867b
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HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent
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7 年前 |
Julien Ignace
|
78d80237
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Fixed HDLoop test scene "Four Shapes" heightmap (was sRGB and wrong format)
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7 年前 |
GitHub
|
4a2f5d61
|
Merge pull request #741 from Unity-Technologies/change-SSS-selcetion-to-be-static
Change selection of SSS method from dynamic to static
|
7 年前 |
GitHub
|
d920500c
|
Update ShaderConfig.cs
|
7 年前 |
Tim Cooper
|
e673249d
|
Fix incorrect namespace.
|
7 年前 |
GitHub
|
af675f6c
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Update SubsurfaceScatteringManager.cs
|
7 年前 |
Tim Cooper
|
2532f7a6
|
new package version.
|
7 年前 |
sebastienlagarde
|
87474f24
|
Change selection of SSS method from dynamic to static
|
7 年前 |
Tim Cooper
|
ff543fc6
|
Export proper shader paths for HD / LW
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7 年前 |
GitHub
|
2da87a12
|
Merge pull request #740 from Unity-Technologies/Fix-shadow-mask-enabling-in-frame-settings
HDRenderPipeline: Fix shadow mask enabling in frame settings
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7 年前 |
sebastienlagarde
|
9719be6b
|
HDRenderPipeline: Fix shadow mask enabling in frame settings
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7 年前 |
GitHub
|
c58c9930
|
Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
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7 年前 |
Felipe Lira
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bc1c94ba
|
Upgraded Particles to SRP shader library.
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7 年前 |
Remy
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9aa10739
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Dtart debug view tests (motion vectors)
|
7 年前 |
Felipe Lira
|
0571f34d
|
Fixed truncation warnings in LW shaders.
|
7 年前 |
Remy
|
1d9471e6
|
Add Shadow Mask test scene. Always return false because of script error for the moment.
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7 年前 |
Felipe Lira
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1f07c2da
|
Updated scenes and templates to account for new shadow bias algorithm.
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7 年前 |
Remy
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02d89c04
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Try to correct the unlit test scene : removed blend multiply materials
|
7 年前 |
GitHub
|
4dbc4ee4
|
Fix bug 978693
https://fogbugz.unity3d.com/f/cases/978693/
|
7 年前 |
GitHub
|
a204c630
|
Merge pull request #738 from Unity-Technologies/LW-ShadowRefactorV2
Shadow Refactor v2
|
7 年前 |
GitHub
|
e236a1a5
|
Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
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7 年前 |
Felipe Lira
|
9ab6af9c
|
Fixed scene for test 010. Updated template of scene 039 to account for the new spotlight falloff.
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7 年前 |
Felipe Lira
|
c6543428
|
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
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7 年前 |
Tim Cooper
|
8342aa12
|
Finish refactoring subgraphs.
|
7 年前 |
Matt Dean
|
4f8a273e
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Fix UV bindings for preview shader and Unlit master
|
7 年前 |
Tim Cooper
|
9ee28856
|
Bump version 0.1.11
|
7 年前 |
Tim Cooper
|
259c7ce1
|
Changing sub graphs to use functions instead of inlining.
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7 年前 |
Matt Dean
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1ea14a06
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Rename Sign output on Camera node
|
7 年前 |
GitHub
|
c3ae833e
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Merge pull request #144 (Upgrade to use new shader library)
Also includes WIP HD Unlit Master Node
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7 年前 |
Tim Cooper
|
f71d562a
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Working HD / LW unlit from same shader file.
|
7 年前 |
Matt Dean
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4503a2ce
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Change Flip node to flip 1 > -1 and added Invert Colors node
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7 年前 |
Tim Cooper
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d920687b
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Fix up LWUnlit to work with shader library.
|
7 年前 |