Felipe Lira
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a53eff3d
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Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
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6 年前 |
lyndon homewood
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dc5e1aa0
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Enabled the texture streaming debugging update in 2018.2
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6 年前 |
Felipe Lira
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1e0a5a30
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Merge branch 'lw/shadow-optimization'
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6 年前 |
GitHub
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8dc77b62
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Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
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6 年前 |
GitHub
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fcff252a
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Update HDRenderPipeline.md
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6 年前 |
GitHub
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8aa3aeb5
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Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
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6 年前 |
GitHub
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f79d38be
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Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
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6 年前 |
GitHub
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8ac0b4ee
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Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
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6 年前 |
GitHub
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8def5304
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Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
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6 年前 |
GitHub
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dff79f94
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Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI
Removed cascaded borders that were put back by mistake.
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6 年前 |
GitHub
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545d49f4
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Merge pull request #1105 from JacobSmaga/patch-1
Update README.md
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6 年前 |
GitHub
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b5893e80
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Update README.md
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6 年前 |
GitHub
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218a34d2
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Merge pull request #1103 from Unity-Technologies/shadows-fixes
Enabled support for rendering into slices as the runtime supports it …
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6 年前 |
sebastienlagarde
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769edc1f
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Missing "(R)" in caption for iridescence UI
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6 年前 |
GitHub
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fe0c8444
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Merge pull request #1104 from Unity-Technologies/Fix-UI-warning
Fix UI warning
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6 年前 |
sebastienlagarde
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e670e7f3
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Fix UI warning
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6 年前 |
uygar
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32641789
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Enabled support for rendering into slices as the runtime supports it now.
Fixed an error in the atlasing logic.
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6 年前 |
GitHub
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72f39fe6
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Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back
Added fog exp back to lw.
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6 年前 |
GitHub
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f5d1e46d
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Merge pull request #1101 from Unity-Technologies/shadows-fixes
Fixed blending of inactive cascades.
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6 年前 |
GitHub
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2441441c
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Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader
Fix warning in shader
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6 年前 |
sebastienlagarde
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b2fda65b
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Fix warning in shader
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6 年前 |
uygar
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f40129d8
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Fixed blending of inactive cascades.
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6 年前 |
sebastienlagarde
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113d9c54
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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6 年前 |
GitHub
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fdf6a3e2
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Add a comment
|
6 年前 |
GitHub
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992a18a3
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Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes
Various bug fixes
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6 年前 |
sebastienlagarde
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dc4d9927
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HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor
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6 年前 |
GitHub
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82d0e98b
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Merge pull request #1099 from Unity-Technologies/Add-specular-color-debug-override
HDRenderPipeline: Add specular color debug override
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6 年前 |
Evgenii Golubev
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4f47b43c
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Add a helper function FetchIndexWithBoundsCheck()
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6 年前 |
sebastienlagarde
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e519cc25
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HDRenderPipeline: Add specular color debug override
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6 年前 |
Felipe Lira
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b37a37c8
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Added fog exp back to lw.
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6 年前 |
Evgenii Golubev
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d101e8ec
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Remove the loop over clusters from the volumetric lighting pass
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6 年前 |
GitHub
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a9f65e3e
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Merge pull request #1097 from Unity-Technologies/Make-XXXGUI-class-public
Make XXXGUI class public
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6 年前 |
Evgenii Golubev
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598b6ad6
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Implement the clustered density volume pass
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6 年前 |
GitHub
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8192ff33
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Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade
Bring back SampleClosestDistance_Cascade
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6 年前 |
Evgenii Golubev
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183cbddd
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Clean up OrientedBBox::Create()
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6 年前 |
GitHub
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4dea02f4
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Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors
Added IgnoreProjector tag to shaders
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6 年前 |
Evgenii Golubev
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202f48a8
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Add comments
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6 年前 |
Felipe Lira
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254ebe81
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Added IgnoreProjector tag to shaders as projectors will not be supported on SRP.
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6 年前 |
sebastienlagarde
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09911a1b
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Make XXXGUI class public
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6 年前 |
Evgenii Golubev
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68e4eace
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Implement the soft voxelization hack
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6 年前 |
GitHub
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0cac8121
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Merge pull request #1091 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
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6 年前 |
Evgenii Golubev
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29d12167
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Fix voxelization for rotation (WIP)
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6 年前 |
Felipe Lira
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119f4157
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Fixed shadow precision issues on mobile.
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6 年前 |
Evgenii Golubev
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f8b3df68
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Implement soft semi-conservative voxelization
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6 年前 |
Felipe Lira
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a0db87bc
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Changed shadow filtering precision to float
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6 年前 |
Evgenii Golubev
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c75be1f3
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Reorder the OBB data for higher efficiency
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6 年前 |
Felipe Lira
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e319329d
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Updated ShaderGraph templates
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6 年前 |
GitHub
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f88eca62
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Merge pull request #1089 from Unity-Technologies/Branch_FixGraphicsTests
Updated distortion tests screenshots
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6 年前 |
Evgenii Golubev
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3a7560c2
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Move handling of camera-relative rendering from GeometryUtils()
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6 年前 |
Felipe Lira
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0820dca1
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Pipeline always respects user decision to not clear camera even if it impacts performance on mobile.
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6 年前 |