5444 次代码提交 (4f47b43c-bc0e-4467-81a0-6a4fc9363b02)

作者 SHA1 备注 提交日期
Sebastien Lagarde 21ac0b31 Fix warning in shader 6 年前
Evgenii Golubev 97460936 Update the kernel signature 6 年前
GitHub 4c1e5957 Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix 6 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 6 年前
Felipe Lira d526d1ef Fixed particles compilation errors 6 年前
Evgenii Golubev 2047b333 Use a single wavefront group for the volumetric lighting shader 6 年前
Felipe Lira b33ad0e5 Merged master. 6 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 6 年前
Julien Ignace 8c4ec6a4 - Visualize Cascade debug mode now fades to white instead of black 6 年前
Felipe Lira ca3977fa Fixed glossiness keyword/alpha issue. 6 年前
sebastienlagarde e83e0cea Bring back SampleClosestDistance_Cascade 6 年前
Felipe Lira 7006dd33 Fixed implicit cast in shadowpass. 6 年前
Evgenii Golubev e15ca4dd Fix the debug view for density volumes 6 年前
Julien Ignace b577f3d9 Updated distortion tests screenshots 6 年前
Felipe Lira 3360ce0b Changed ShadowPass and DepthOnlyPass to account for alpha clip. 6 年前
GitHub 39fa31ad Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests 6 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 6 年前
Julien Ignace 79ecc6d5 Fixed some data and updated reference screenshots for HDRP graphics tests 6 年前
Felipe Lira 26d6db0d Fixed null reference exception. 6 年前
Jens Holm a7cb2893 Allow GraphView to copy when only elements of type BlackboardField are selected 6 年前
GitHub 23cc01bd Merge pull request #302 from Unity-Technologies/path-for-shaders 6 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 6 年前
GitHub 312d23e1 Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix 6 年前
GitHub c268bca4 Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard 6 年前
GitHub 246492ed Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements 6 年前
Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 6 年前
Jens Holm 19a741e4 Switch blackboard layout modifiers to default modifiers 6 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 6 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 6 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 6 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 6 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 6 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 6 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 6 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 6 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 6 年前
Jens Holm b1e38c12 Add collapse button on master preview 6 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 6 年前
Peter Bay Bastian ad7f7e58 Ignore the subjected property when sanitizing name 6 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 6 年前
Martin Thorzen 9c29a0c6 Added functionality to search window and made the path's sanitized. 6 年前
Martin Thorzen 88b45aa5 Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number. 6 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 6 年前
Matt Dean 589cb99a Add changes from previous branch 6 年前
Martin Thorzen 8742fc7b Merge branch 'master' into node-settings 6 年前
Martin Thorzen dbf93edc Updated teh Graph path functionality. It now saves the path and reads it back 6 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 6 年前
GitHub 22312097 Merge pull request #1018 from EvgeniiG/auto_thickness 6 年前
Evgenii Golubev 845590bb Ignore Sublime Text files 6 年前
sebastienlagarde 43da4719 Fixed heightmap offset when amplitude is zero. 6 年前