Evgenii Golubev
|
4c563413
|
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics
|
7 年前 |
runes
|
6a0e0e87
|
fixed compilation error in SkyProcedural.shader
|
7 年前 |
Peter Bay Bastian
|
985a7558
|
Fix include path for FTPL and OnTileDeferred
|
7 年前 |
Evgenii Golubev
|
ad1c0846
|
Ray marching WIP
|
7 年前 |
Tim Cooper
|
e0e3492b
|
Merge remote-tracking branch 'origin/master' into sample_game
|
7 年前 |
Peter Bay Bastian
|
8e2b60cd
|
Move non-shipping pipelines to TestbedPipelines/
|
7 年前 |
Evgenii Golubev
|
18998e01
|
Implement Beer's law fog
|
7 年前 |
GitHub
|
3dd87bb9
|
Update a comment
|
7 年前 |
Evgenii Golubev
|
824c6f37
|
Add a null VolumetricLighting shader
|
7 年前 |
Felipe Lira
|
aeda1de5
|
Merge branch 'LightweightPipeline'
|
7 年前 |
Evgenii Golubev
|
9ce510e5
|
Add additional shader passes + clean-up
|
7 年前 |
Evgenii Golubev
|
3c4a6c4b
|
Start building the framework for volumetrics
|
7 年前 |
GitHub
|
05ffcc95
|
Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
|
7 年前 |
Peter Bay Bastian
|
f8b46ea3
|
Merge remote-tracking branch 'origin/master' into restructuring
|
7 年前 |
Peter Bay Bastian
|
271fbdce
|
Fix path in TestFramework
|
7 年前 |
Peter Bay Bastian
|
f7422154
|
Minor fixes
|
7 年前 |
Peter Bay Bastian
|
d7359ff8
|
Remove Plugins folder
|
7 年前 |
Peter Bay Bastian
|
aaef5843
|
Move PostProcessing submodule into Assets/
|
7 年前 |
Peter Bay Bastian
|
0fd3be2f
|
TestScenes -> SampleScenes
|
7 年前 |
Peter Bay Bastian
|
262e9a57
|
Move tests into common folder
|
7 年前 |
Peter Bay Bastian
|
a1133cd9
|
Update #includes of ShaderLibrary to new path
|
7 年前 |
Peter Bay Bastian
|
c536225b
|
Move non-pipeline folders in Assets/ScriptableRenderPipeline/ into /Assets/ScriptableRenderPipeline/Core/
|
7 年前 |
Peter Bay Bastian
|
aaa319f4
|
Move test scenes from LW pipeline to Assets/TestScenes/
|
7 年前 |
Peter Bay Bastian
|
67038b7a
|
Move Assets/Textures/ to Assets/TestScenes/Common/Textures/
|
7 年前 |
GitHub
|
0547ff04
|
Merge pull request #378 from EvgeniiG/master
Remove the sky mesh which caused a memory leak
|
7 年前 |
Peter Bay Bastian
|
fbfcc9cf
|
Remove Big submodule
|
7 年前 |
runes
|
dd5838bd
|
sample game delta:
-FPS Mode (Render mesh with custom FOV)
-only PCF shadows with game specific limits
-Atmosphere y-offset property
|
7 年前 |
mmikk
|
ffd99179
|
minor clean up for some clustered utility functions
minor clean up for some clustered utility functions
|
7 年前 |
GitHub
|
726ee1ab
|
Merge pull request #377 from Unity-Technologies/Branch_FixShadowAtlasException
Failing to allocate shadow maps no longer throws an exception but just raises an error.
|
7 年前 |
Julien Ignace
|
024ca3bf
|
Failing to allocate shadow maps no longer throws an exception but just raises an error.
|
7 年前 |
GitHub
|
b72cd5a6
|
Merge pull request #376 from Unity-Technologies/Branch_SplitFullScreenDebug
Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels
|
7 年前 |
Julien Ignace
|
f9fe42af
|
Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels
|
7 年前 |
Julien Ignace
|
2510d3b0
|
Update post fx submodule.
|
7 年前 |
GitHub
|
0dda7798
|
Merge pull request #375 from Unity-Technologies/Branch_RenameLayeredShader
LayeredLit refactor
|
7 年前 |