30 次代码提交 (49dab125-be88-4a00-b7a7-97dbbb80d0b9)

作者 SHA1 备注 提交日期
Filip Iliescu 0e8fa502 begin adding single pass forward to standard shader replica for composing transparencies on top of opaques 8 年前
Filip Iliescu 9839802f script side buffer setup and stub single pass shader 8 年前
Filip Iliescu 8028c167 base forward GI 8 年前
Filip Iliescu 0e033abd directional lights for single pass forward 8 年前
Filip Iliescu ddc56ae3 stub in point and sphere lights 8 年前
Filip Iliescu 104059c8 working spot and point for single pass forward transparencies 8 年前
Filip Iliescu 3cca95fb working spotlight cookies in transperencies 8 年前
Filip Iliescu 490fb1b8 add support file for texture cube arrays and stub in commented out cookie support for later 8 年前
Filip Iliescu 6d43471b rough in single pass forward reflections using compute buffers 8 年前
Filip Iliescu 3b67314b use texLod for texcture lookup 8 年前
Filip Iliescu 6ab217be fix indexing issue into cookie array causing some textures to not get loaded 8 年前
Filip Iliescu 1dff4c8e Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin 8 年前
Filip Iliescu 748bcdd2 implement point and directional cookies for forward path 8 年前
Filip Iliescu 54f04ea9 Add a global option for turning off shadows on transparencies to match what builtin deferred does. 8 年前
Filip Iliescu 1c27d162 Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it 7 年前
Filip Iliescu 7368838c fix indexing shadow bug for point and directional lights as well and add a test for them. 7 年前
Filip Iliescu 12136e13 add support to forward shader for rendering to emission buffer on iOS and implement specular version of forward shader and add soem tests 7 年前
Filip Iliescu 61c47199 Move check for framebuffer fetch available to main standard shader file since cross compiler appears to be hacked to only enable the macro if its in the main shader file. 7 年前
Filip Iliescu 7b6589ed cleanup commented code and unused variables and rename renderloop more appropriatly 7 年前
Filip Iliescu 57b33e99 increase number of MAX lights to 100 for demo and remove unused shadow constants 7 年前
Filip Iliescu 41b0ab25 post merge: update shadow code 7 年前
Filip Iliescu 8eabece1 enable vulkan and ES3 for OnTileDeferred pipeline 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Peter Bay Bastian 87db2a13 Fix shader include paths in OnTileDeferred shader 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Peter Bay Bastian 0d71d873 Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
Sebastien Lagarde 88ce2f72 Misc minor fix (meta + missing CoreRP/ in include for onTile path) 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前