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enable vulkan and ES3 for OnTileDeferred pipeline

/EnableVulkanAndES3
Filip Iliescu 7 年前
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8eabece1
共有 2 个文件被更改,包括 8 次插入0 次删除
  1. 4
      Assets/ScriptableRenderPipeline/OnTileDeferredPipeline/Shaders/LightingTemplate.hlsl
  2. 4
      Assets/ScriptableRenderPipeline/OnTileDeferredPipeline/Shaders/UnityStandardForwardMobile.cginc

4
Assets/ScriptableRenderPipeline/OnTileDeferredPipeline/Shaders/LightingTemplate.hlsl


# include "../../ShaderLibrary/API/D3D11_1.hlsl"
# elif defined(SHADER_API_METAL)
# include "../../ShaderLibrary/API/Metal.hlsl"
# elif defined(SHADER_API_GLES3)
# include "../../ShaderLibrary/API/GLES3.hlsl"
# elif defined(SHADER_API_VULKAN)
# include "../../ShaderLibrary/API/Vulkan.hlsl"
# else
# error unsupported shader api
# endif

4
Assets/ScriptableRenderPipeline/OnTileDeferredPipeline/Shaders/UnityStandardForwardMobile.cginc


# include "../../ShaderLibrary/API/D3D11_1.hlsl"
# elif defined(SHADER_API_METAL)
# include "../../ShaderLibrary/API/Metal.hlsl"
# elif defined(SHADER_API_GLES3)
# include "../../ShaderLibrary/API/GLES3.hlsl"
# elif defined(SHADER_API_VULKAN)
# include "../../ShaderLibrary/API/Vulkan.hlsl"
# else
# error unsupported shader api
# endif

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