Filip Iliescu
4372896e
post merge lighting asset fixup
8 年前
Filip Iliescu
8eef028b
merged master
8 年前
Filip Iliescu
536346ae
remove color from sun becuase its annoying me
8 年前
Filip Iliescu
a61789c1
fix flickering on shadows
8 年前
Filip Iliescu
3a85e5cb
fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
8 年前
Jennifer Nordwall
475f5e3b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
e1e3ee9c
Added default value to the UVTile node
8 年前
MingWai
c7641ce9
color balance location to Art/Adjustment
8 年前
bfogerty
995a95bc
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
fed2bb39
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
MingWai
3c115bee
Scatter node (not ready for use)
8 年前
Eduardo Chaves
8938908f
Adding more output variations to voronoi noise
8 年前
Matt Dean
34f0ba4b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Natasha Tatarchuk
0cbb50e7
parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling).
8 年前
Matt Dean
4eab5d01
Fixed PI, added a few example graphs
8 年前
MingWai
3ccadfe5
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Matt Dean
b2d664e0
Added matrix common and ops
8 年前
MingWai
4899df50
Color balance
8 年前
MingWai
fa0213a4
Random range
8 年前
Andre McGrail
48e29dbb
Transform node in master graph presenter
Fixed power slider
8 年前
Andre McGrail
7da4795e
Added base for Transform node
8 年前
bfogerty
a20b7720
Added a Twist UV node and moved the Noise Node into the correct directory.
8 年前
Matt Dean
718af347
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
bfogerty
5dbc06ce
Voronoi noise now outputs different different effects.
8 年前
Andre McGrail
582b23f2
Added new modes to the Vector1node
-Float(usual behaviour)
-Toggle(changes to a toggle on both node and shader)
-Range(adds a slider and min max values to both node and shader)
-PowerSlider(same as above with the addition of a power value to give a curve growth) - DO NOT USE AS SPAMS CONSOLE ERRORS
8 年前
MingWai
7d5a2883
Gradient node bug-fix and RGBA
8 年前
Andre McGrail
c99dc5e2
REPO FIX
8 年前
Matt Dean
3bb72fa1
Updated matrix mul and transpose (hardcoded to 3x3)
8 年前
Matt Dean
3bce395a
Added Matrix4 and fixed Matrix multiply
8 年前
Matt Dean
eeb9f4ff
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Eduardo Chaves
ba0bf545
Adding vertex normal input node
8 年前
Andre McGrail
671dad3b
Color test fix
8 年前
Florent Guinier
ff74ebd2
Convolution filter : fix preview
8 年前
Andre McGrail
4b2e13a6
Revert "Colour test update"
This reverts commit a4c62a3020f8f92bfd8fe9fcbf8dce55089321d4.
8 年前
Eduardo Chaves
c3b50c34
Adding Vertex position to master node and vertex position input node
8 年前
Florent Guinier
74c4e0ee
Convolution filter presenter
8 年前
Andre McGrail
9b83efd5
Colour test update
8 年前
bfogerty
2df2cc2b
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Florent Guinier
1d20711e
convolve filter step2 (plug weights)
8 年前
Andre McGrail
ee0f0bf6
Tweaked toggle node, now shows on shader as checkbox
Added expose and HDR check box to colour node
Initial work on float types
8 年前
Matt Dean
c7fbf38f
Added Matrix 2 and 3 types
8 年前
bfogerty
a1811244
A Custom Node can now have no inputs or outputs
8 年前
Florent Guinier
ef69c53a
Convolve filter v1 (WIP)
8 年前
Matt Dean
f80b2668
Updated eye graph
8 年前
MingWai
660338f9
Gradient node
8 年前
bfogerty
703c4cf1
A Flame and Lightning shader graph
8 年前
bfogerty
af4518e0
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Tim Cooper
435b3c0e
Add names to property nodes in the editor
8 年前
Andre McGrail
bc8714b2
Added nodes:
-ReflectionProbe (samples local reflection probe and has exposed LOD, needs blending and box projection added)
-LightProbe (samples the light probes SH)
Testings scenes and cleanup
8 年前
Tim Cooper
c8eb7c61
Reenable sub graphs
8 年前