damian
|
e9b2550a
|
Added support for checking compatible no-presenter anchors.
|
7 年前 |
Peter Bay Bastian
|
ff8de4d3
|
New attribute-based system for node controls
|
7 年前 |
Jens Holm
|
cc2d2e3f
|
Add resize handle withh draggable functionality to MaterialNodeView
|
7 年前 |
Tim Cooper
|
215e1b6a
|
Refactoring slot types.
|
7 年前 |
damian
|
815e2106
|
Fixed compatibale anchor finding.
|
7 年前 |
Peter Bay Bastian
|
f92611b1
|
Force remapping of `assemblyName` to `Assembly-CSharp-Editor`
Fix error message when failing to deserialize
|
7 年前 |
Tim Cooper
|
4e26b4fc
|
First pass working layered graph :)
|
7 年前 |
damian
|
73ca4594
|
No-presenters works: Fractal and Vector1 node creation and deletion.
|
7 年前 |
Peter Bay Bastian
|
c002d689
|
Move graph things from Runtime to Editor
|
7 年前 |
Tim Cooper
|
7809cfe9
|
refactoring material graph to allow for layered materials.
|
7 年前 |
Peter Bay Bastian
|
3930a641
|
Remove GraphEditorPresenter
|
7 年前 |
Tim Cooper
|
79841e4c
|
Starting to work layer graph
|
7 年前 |
Peter Bay Bastian
|
513db118
|
Fix updating of node positions until we get rid of presenters
|
7 年前 |
Tim Cooper
|
9557fcee
|
Merge commit '76ff1855a761cc5b39944f12a7456bbed2c79efb' into exposed-prop-subgraph
|
7 年前 |
Peter Bay Bastian
|
a3385c0f
|
Undo/redo prototype
|
7 年前 |
Tim Cooper
|
19ff14c7
|
remove c#4 features.
|
7 年前 |
Tim Cooper
|
f2cae710
|
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
|
7 年前 |
Peter Bay Bastian
|
33e9b11f
|
Log warning with source when shader has error
|
7 年前 |
Jens Holm
|
2ab88d19
|
Add title to PreviewNode
|
7 年前 |
Peter Bay Bastian
|
df04d0ce
|
Use current ambient probe for preview rendering
|
7 年前 |
Peter Bay Bastian
|
3b205c79
|
UIElements-based shader properties in inspector
|
7 年前 |
Peter Bay Bastian
|
dc01b9ae
|
Fix constructor in ShaderPropertyRemoved
|
7 年前 |
Peter Bay Bastian
|
314ba653
|
Add change notifications for shader properties
|
7 年前 |
Jens Holm
|
c5b4edc2
|
Add preview node
|
7 年前 |
Tim Cooper
|
4a551695
|
temp
|
7 年前 |
Tim Cooper
|
97674d1f
|
Remap graph handling for textures.
|
7 年前 |
Tim Cooper
|
c1f2dd69
|
Unlit and lit nodes now working properly in and outside a subgraph :)
|
7 年前 |
Tim Cooper
|
1229aaef
|
Use slot defaults for master nodes.
|
7 年前 |
Tim Cooper
|
97cfbe75
|
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
|
7 年前 |
Tim Cooper
|
e5c78ee9
|
Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
|
7 年前 |
Tim Cooper
|
76430e32
|
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
|
7 年前 |
Tim Cooper
|
779d0288
|
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
|
7 年前 |
Tim Cooper
|
52d5558a
|
do not throw errors on default sampler slots, nodes need to handle this case.
|
7 年前 |
Tim Cooper
|
8d5e6fd1
|
texture exposition working
|
7 年前 |
uygar
|
6f7557f5
|
Added new define to control register usage in the shadow library.
|
7 年前 |
GitHub
|
63f03b6e
|
Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
|
7 年前 |
Evgenii Golubev
|
ea6b4b2e
|
Add helper code to solve issues with reflection probes
|
7 年前 |
GitHub
|
3907ee76
|
Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
GitHub
|
5220738e
|
Update LitVelocityPass.hlsl
|
7 年前 |
Julien Ignace
|
9c3561fd
|
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
sebastienlagarde
|
29051d8c
|
HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
|
7 年前 |
Felipe Lira
|
b020baa6
|
Added HDLightEditor custom renderpipeline attribute
|
7 年前 |
Felipe Lira
|
d1cf8765
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
86ea2884
|
HDRenderPipeline: Add support for HDRLightmap
|
7 年前 |
sebastienlagarde
|
ad2d0fc8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
GitHub
|
0742fb7a
|
Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
|
7 年前 |
GitHub
|
466bed5c
|
Merge branch 'master' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
9f524135
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
59ba33dd
|
HDRenderPipeline: Fix issue with wind not behaving correctly in shadows
|
7 年前 |
sebastienlagarde
|
956e0bf3
|
HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap
|
7 年前 |