Felipe Lira
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45ae7c94
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Revert " Avoid GC pressure by caching camera profiler tag."
This reverts commit d8f7e26fc5852d7d5753cb51c242ef5015fabb5a.
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7 年前 |
GitHub
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89f09eea
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Merge pull request #1473 from Unity-Technologies/Branch_FixErrorPass
Removed useless duplication of ForwardError pass
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7 年前 |
Felipe Lira
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756a5d21
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try/catch camera rendering block only on EDITOR
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7 年前 |
Julien Ignace
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7718412a
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Update changelog
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7 年前 |
Antoine Lelievre
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9bdeb7cf
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Moved and renamed InverseLerp to RangeRemap in Common.hlsl
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7 年前 |
Felipe Lira
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a96f6a59
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Avoid GC pressure by caching camera profiler tag.
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7 年前 |
Julien Ignace
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6ccff1e8
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Remove useless test.
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7 年前 |
Antoine Lelievre
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c19674c0
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Added false color debug mode
False color debug mode in the rendering tab of the debug wnidow
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7 年前 |
Felipe Lira
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1b24b6cc
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pass samples is now a property.
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7 年前 |
Julien Ignace
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a7299df5
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Forward Error pass in HDRP is now only rendered once with a full renderqueue (former split was pointless)
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7 年前 |
sebastienlagarde
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57b150a5
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HDRP: Fix PreIntegratedFGD missing resource when creating HDRP resource
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7 年前 |
Felipe Lira
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404f5c60
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Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only.
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7 年前 |
sebastienlagarde
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538f95b2
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HDRP: update changelog
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7 年前 |
Felipe Lira
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98343ed4
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Fixed camera clear issues when rendering to backbuffer.
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7 年前 |
GitHub
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9a4c6386
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Merge pull request #1471 from Unity-Technologies/improve-material-upgrade
HDRP: improve material upgrade+ create hdrp version at a letter step
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7 年前 |
Felipe Lira
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93391382
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Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested.
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7 年前 |
GitHub
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768f86c6
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Merge pull request #1470 from Unity-Technologies/fix/PlanarReflectionErrors
Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
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7 年前 |
Alex Lindman
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a0fb31b5
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fixing spacing
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7 年前 |
Felipe Lira
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9c13d20e
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Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject.
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7 年前 |
Frédéric Vauchelles
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36bb9acc
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Fixed planar mode in SerializedPlanarReflectionProbe instead of UI
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7 年前 |
sebastienlagarde
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41bab0af
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improve material upgrade
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7 年前 |
Remy
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0a6396d8
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Add a minimum value when calculing the height blend factors to avoid a division by zero when all layers are set to zero in the layer mask map.
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7 年前 |
Alex Lindman
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4165fc2d
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Revert "Revert "added sphere mask node""
fixing a mistake i only just now noticed shhh
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7 年前 |
GitHub
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98afde59
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Update change log as per conversation with Kat
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7 年前 |
Felipe Lira
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ef05aed7
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Fix issue clearing issue with multiple cameras
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7 年前 |
GitHub
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9f1e7984
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Merge pull request #1468 from Unity-Technologies/Misc-fix
Revert #1466 and fix issue with specular lighting mode not working
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7 年前 |
Alex Lindman
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174bfb47
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updated changelog with MD formatting
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7 年前 |
sebastienlagarde
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23e50c80
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Rename SahderPreprocessorMaterial to BaseShaderPreprocessor
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7 年前 |
Martin Thorzen
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cbb5ce65
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Updated the Changelog with correct info. Already been approved by Kat
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7 年前 |
Felipe Lira
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d36ea376
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Fixed scaling issue with camera viewport
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7 年前 |
sebastienlagarde
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423674f8
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Revert #1466 and fix issue with specular lighting mode not working
The planar reflection was not working anymore, so revert 1466
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7 年前 |
Alex Lindman
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ccc8492c
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updated changelog
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7 年前 |
sebastienlagarde
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d7ff7340
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Add debug display runtime shader variant stripping
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7 年前 |
Martin Thorzen
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848b6b57
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fix for case #987330 now the preview is behind the outline.
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7 年前 |
Felipe Lira
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6b4d0c0c
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Fixed shadow filtering issue on main light
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7 年前 |
GitHub
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7d5ee236
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Merge pull request #1466 from Unity-Technologies/fix/PlanarReflectionErrors
Hide UI for planar probe mode settings. (issues errors on creation)
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7 年前 |
Stephane Laroche
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d85052d9
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Merge branch 'master' into StackLit2
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7 年前 |
Frédéric Vauchelles
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b83dcc48
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Hide UI for planar probe mode settings. (issues errors on creation)
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7 年前 |
Sebastien Lagarde
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dcbff94f
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refactor shader variant per material + Add variant stripper for stacklit and selection
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7 年前 |
Felipe Lira
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5d0c12da
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fixed Test project path.
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7 年前 |
Chris Tchou
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3fa2a503
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Fix for unlit screen position, and tangent world space
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7 年前 |
Chris Tchou
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9f55549e
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Fix for HD Unlit master node screen position and advanced features.
Cleanup of generated code -- putting debug output on an internal switch.
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7 年前 |
Brandon Fogerty
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5677b4e8
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LWRP XR Single Pass Instancing Shadow Fixes
After the LWRP refactor, both directional and local shadows were broken for XR when using Single Pass Instancing. This commit fixes those issues.
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7 年前 |
Stephane Laroche
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6830f5c5
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Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion).
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7 年前 |
GitHub
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c7a3e13e
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Update change log as per conversation with Kat
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7 年前 |
Paul Melamed
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737f9f82
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mesh decal working with an option to use albedo as mask only
decals are always on independent of cull results
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7 年前 |
Yao Xiaoling
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32c8a168
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Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work...
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7 年前 |
Yao Xiaoling
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afba3908
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Fix LWRP terrain instancing.
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7 年前 |
Yao Xiaoling
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6e1f5e6c
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Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped).
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7 年前 |
Yao Xiaoling
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27b8d556
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Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader.
Added density blend mode.
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7 年前 |