Julien Ignace
eaf661ba
Added Type checks to make setting parameters for a sky more robust.
8 年前
Felipe Lira
a4efb79d
Updated TestFixture to use new render pipeline property.
8 年前
Yuanxing Cai
daa21fd3
Fixed a crash when deleting nodes from the graph.
8 年前
Tim Cooper
c54ee0eb
String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
8 年前
Julien Ignace
3b1edbe4
Added one frame delay to DynamicGI.UpdateEnvironment call in order to wait for the input cubemap to be rendered by the RenderLoop first.
8 年前
GitHub
7fd325fc
Update README.md
8 年前
Tim Cooper
761baa4b
Reuse editor window for a graph if the window is already open.
8 年前
Sebastien Lagarde
383c4443
HDRenderLoop: Fix issue wih debug param after refactor
8 年前
Julien Ignace
58445897
Procedural sky now uses the Sky Framework (V1 functionality not tested)
8 年前
GitHub
114a0b9b
Update README.md
8 年前
Tim Cooper
d2627032
Start work on 'unit testing' each node.
8 年前
Sebastien Lagarde
643cb34e
Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset
8 年前
runes
0a35dbf2
Tile debugging 2.0
8 年前
Julien Ignace
4f8f27fc
Started refactoring for sky framework.
- New SkyManager as central class
- Base class for user defined sky renderers and parameters
- Implemented HDRI sky with this abstraction.
8 年前
GitHub
a17f4e87
update readme for 5.6 beta 1 info
8 年前
Mads Ronnow
3ecf6537
Cleaned up MaterialGraphPreviewGenerator
8 年前
Sebastien Lagarde
521b51c7
HDRenderLoop: Big refactor to preprate for depthOffsetVs
8 年前
GitHub
c1db7458
Merge pull request #42 from Unity-Technologies/LayeredLit
Fixed the way Utilities.GetViewProjectionMatrix works when given the LookAt parameters so that it matches the camera.worldToCameraMatrix APIs (fixed skybox temporary Cubemap from being flipped)
8 年前
Mads Ronnow
87be495a
Getting rid of PreviewRenderUtility
Still a bit draft like. Needs to be properly checked for disposing of
data correctly.
Added checkboard background to preview. B
Bug: checkerboard disappears after windows loses and regains focus and
the node is moved around.
8 年前
Sebastien Lagarde
5a53ddf1
Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset
8 年前
Sebastien Lagarde
7aeff6e3
HDRenderLoop:; Fix mistake with Github, code and C++ not in sync
8 年前
Peter Bay Bastian
bdd1ae34
Make MaterialGraphPreviewGenerator disposable
8 年前
GitHub
27ac46fa
Make sure NdotV does not reach 0
8 年前
Sebastien Lagarde
39c9f7ed
HDRenderLoop: First draft not working of depth pixel offset
8 年前
Sebastien Lagarde
55cb8823
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Mads Ronnow
edd8c41d
Now using RMS for texture compare
Added Assert Fail if text template doesn't exist.
8 年前
Evgenii Golubev
e9636e04
Enable reversebits() from the SM 5.0
8 年前
Sebastien Lagarde
8c30d816
Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build""
This reverts commit 620f000bf732c2b9d7ddd455e4900dc84dcf96d0.
8 年前
Mads Ronnow
f4f2a2f8
Fixed graph image comparison test and added graph shader text comparison in test
8 年前
Evgenii Golubev
a1d11347
Improve and enable GetShiftedNdotV()
8 年前
Sebastien Lagarde
92e53eeb
Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"
This reverts commit 4842000efd1c88991ba9d57e371f66de10f37d67.
8 年前
Tim Cooper
defd6784
[fix]Partial fix to rendering not being updated. Not complete but getting there.
8 年前
Evgenii Golubev
f65b821e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
runes
bb33bfce
Fixed bug where probes with scaling in their transform would render incorrectly
8 年前
Julien Ignace
4577e361
Fixed the way Utilities.GetViewProjectionMatrix works when given the LookAt parameters so that it matches the camera.worldToCameraMatrix APIs (fixed skybox temporary Cubemap from being flipped)
8 年前
Sebastien Lagarde
23a7a206
HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build
8 年前
Tim Cooper
16043416
update graph view.
8 年前
Evgenii Golubev
5cede9ef
Add the missing term
8 年前
GitHub
2dd27005
Merge pull request #41 from Unity-Technologies/LayeredLit
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
8 年前
Tim Cooper
b1c4e62a
Post merge tidy.
8 年前
Evgenii Golubev
29fe471b
Clean up and optimize IntegrateLD()
8 年前
GitHub
3e5093c1
Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings
Scriptablerenderloop graphicssettings
8 年前
Tim Cooper
90ca6558
remove old meta data files.
8 年前
Evgenii Golubev
ee488f3a
Add the MIP level bias to the pre-filtered IS
8 年前
GitHub
b7c05e88
Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
8 年前
Tim Cooper
b37655bd
Update to latest version of graph view.
8 年前
Evgenii Golubev
ed6081c1
Fix the name of the procedural shader
8 年前
GitHub
62b752ee
Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities
Create material utilities
8 年前
Tim Cooper
d88535a5
tidy up new nodes for upgrading.
8 年前
Evgenii Golubev
d5c65b58
Clamp to prevent area light artifacts
8 年前