2374 次代码提交 (42edd384-5c4e-4d53-8752-c2d2d3e38164)

作者 SHA1 备注 提交日期
Peter Bay Bastian ac0a8cfe Frame all when graph "restarts" 8 年前
Peter Bay Bastian 62f36e79 Frame all after opening window (#52) 8 年前
Peter Bay Bastian fbc6eeac Fix node compatibility check (#58) 8 年前
Peter Bay Bastian 9fb6ad45 Temporary fix to open sub graphs in correct window class 8 年前
Peter Bay Bastian af51e8ac Better labels for combine node 8 年前
Peter Bay Bastian fb537d2b Update test scene 8 年前
Peter Bay Bastian 2dacb47d Update shader templates 8 年前
Peter Bay Bastian d5cf9250 Add missing subgraph 8 年前
Peter Bay Bastian d32b390a Shader templates for big and splitcombine 8 年前
Peter Bay Bastian 817240b1 Fix preview rendering (#48) 8 年前
Peter Bay Bastian ce4b9371 Fix combine node and update split test to also use combine node 8 年前
Peter Bay Bastian 4cf36072 Enabling pretty printing of shader graph JSON 8 年前
Peter Bay Bastian 10cced5d Log error instead of warning when failing to instantiate node instance 8 年前
Peter Bay Bastian dbebb5a9 Fix null reference exception 8 年前
Peter Bay Bastian 8dc11b9a Fix split node and add test for it (#62) 8 年前
Peter Bay Bastian 65d3639a Add pre-split to TextureSamplerNode (#60) 8 年前
Peter Bay Bastian 3c039bfd Add save dialog when closing window 8 年前
Peter Bay Bastian 931a7f8b Re-create presenter if it's null during update (#37, #39) 8 年前
Peter Bay Bastian f32d2e24 Add DictionaryPool 8 年前
Peter Bay Bastian 262456fb Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45) 8 年前
Peter Bay Bastian d69d3c1d Move IMayRequireNormal into own file 8 年前
Peter Bay Bastian 14564f1e Removed (now) unneeded OnInspectorGUI for shader graph assets 8 年前
Peter Bay Bastian c0b10e8f Update to work with latest graphics/shadergraph 8 年前
Peter Bay Bastian 8e1d62b6 Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31) 8 年前
Peter Bay Bastian a92b64bb #31 UIElements-based graph inspector 8 年前
Peter Bay Bastian d465f37d #43 Handle keyboard shortcuts in window rather than GraphView 8 年前
Peter Bay Bastian 985a8c21 Add formatting instructions to README 8 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 8 年前
Peter Bay Bastian cb4c7948 Add editorconfig 8 年前
Peter Bay Bastian 8568c86c #28 Set window title to asset name when window is created 8 年前
Peter Bay Bastian f9acfdc0 Missing change for previous commit 8 年前
Peter Bay Bastian 178cb981 Extension method for `INode.RequiresTime` 8 年前
Peter Bay Bastian f516d811 Merge remote-tracking branch 'origin/subgraph' 8 年前
Peter Bay Bastian 4b24135e #29 Window now tells `MaterialGraphPresenter` to update previews, rather than using schedulers per node 8 年前
Peter Bay Bastian a3cbf332 #29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions) 8 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 8 年前
mmikk 8c27de69 simplify expression for linear depth <--> cluster Idx 8 年前
GitHub a05784e8 Update a comment 8 年前
GitHub dcd07ceb Merge pull request #372 from EvgeniiG/master 8 年前
Evgenii Golubev a449e3ad Merge branch 'master' (area light clear coat code is disabled for now) 8 年前
sebastienlagarde 28a704bc HDRenderPipeline: SkyManager - convert call of GenerateMips to command buffer call 8 年前
Evgenii Golubev 470cff8e Add Fresnel back to line lights 8 年前
sebastienlagarde 7f832617 HDRenderPipeline: Update sky editor 8 年前
GitHub 1619b028 Merge pull request #371 from Unity-Technologies/clean-sky-environment-update 8 年前
sebastienlagarde bef8557a Fix compilation 8 年前
sebastienlagarde 7893ff23 HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually 8 年前
sebastienlagarde ff9d0813 HDRenderPipeline: factor IBL weight function in lightloop 8 年前
Evgenii Golubev 70cf921d Clean up the area light code 8 年前
sebastienlagarde 1a15899e HDRenderPipeline: few minor cleanup comment 8 年前
Evgenii Golubev 471342f0 Factor out multiplication by 'lightData.color' 8 年前