48 次代码提交 (42abb1bd-ebe8-49fe-81b7-bf0bc20348bc)

作者 SHA1 备注 提交日期
Peter Andreasen 42abb1bd Local changes in p4 since last 7 年前
Peter Andreasen 69c448b2 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Andreasen dfcadd60 Merge branch 'master' into sample_game 7 年前
Peter Andreasen ece831c7 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Andreasen a2e029a1 merge with master + a few samplegame fixes 7 年前
Evgenii Golubev 7c8fbd71 Improve fog parametrization (+optimize) 7 年前
Evgenii Golubev 420ba926 Make single scattering albedo a color for better GUI 7 年前
Evgenii Golubev 1566610e Add support for directional lights to volumetrics 7 年前
Evgenii Golubev c4d1ae02 Optimize the volumetric lighting code 7 年前
Evgenii Golubev f52c27f8 Factor out EvaluateCookie_Directional() and EvaluateCookie_Punctual() 7 年前
Evgenii Golubev 9e666ace Add support for volumetric projector lights and cookies 7 年前
Evgenii Golubev 6e212a8c Add a random offset to the ray marching algorithm 7 年前
Evgenii Golubev 2cba6a27 Add support for volumetric shadowing and spot lights 7 年前
Evgenii Golubev adcfcfd6 Implement a very basic ray marcher for homogeneous volumes 7 年前
Evgenii Golubev 4c563413 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
runes 6a0e0e87 fixed compilation error in SkyProcedural.shader 7 年前
Peter Bay Bastian 985a7558 Fix include path for FTPL and OnTileDeferred 7 年前
Evgenii Golubev ad1c0846 Ray marching WIP 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian 8e2b60cd Move non-shipping pipelines to TestbedPipelines/ 7 年前
Evgenii Golubev 18998e01 Implement Beer's law fog 7 年前
GitHub 3dd87bb9 Update a comment 7 年前
Evgenii Golubev 824c6f37 Add a null VolumetricLighting shader 7 年前
Felipe Lira aeda1de5 Merge branch 'LightweightPipeline' 7 年前
Evgenii Golubev 9ce510e5 Add additional shader passes + clean-up 7 年前
Evgenii Golubev 3c4a6c4b Start building the framework for volumetrics 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Peter Bay Bastian f8b46ea3 Merge remote-tracking branch 'origin/master' into restructuring 7 年前
Peter Bay Bastian 271fbdce Fix path in TestFramework 7 年前
Peter Bay Bastian f7422154 Minor fixes 7 年前
Peter Bay Bastian d7359ff8 Remove Plugins folder 7 年前
Peter Bay Bastian aaef5843 Move PostProcessing submodule into Assets/ 7 年前
Peter Bay Bastian 0fd3be2f TestScenes -> SampleScenes 7 年前
Peter Bay Bastian 262e9a57 Move tests into common folder 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Peter Bay Bastian c536225b Move non-pipeline folders in Assets/ScriptableRenderPipeline/ into /Assets/ScriptableRenderPipeline/Core/ 7 年前
Peter Bay Bastian aaa319f4 Move test scenes from LW pipeline to Assets/TestScenes/ 7 年前
Peter Bay Bastian 67038b7a Move Assets/Textures/ to Assets/TestScenes/Common/Textures/ 7 年前
GitHub 0547ff04 Merge pull request #378 from EvgeniiG/master 7 年前
Peter Bay Bastian fbfcc9cf Remove Big submodule 7 年前
runes dd5838bd sample game delta: 7 年前
mmikk ffd99179 minor clean up for some clustered utility functions 7 年前
GitHub 726ee1ab Merge pull request #377 from Unity-Technologies/Branch_FixShadowAtlasException 7 年前
Julien Ignace 024ca3bf Failing to allocate shadow maps no longer throws an exception but just raises an error. 7 年前
GitHub b72cd5a6 Merge pull request #376 from Unity-Technologies/Branch_SplitFullScreenDebug 7 年前
Julien Ignace f9fe42af Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels 7 年前
Julien Ignace 2510d3b0 Update post fx submodule. 7 年前
GitHub 0dda7798 Merge pull request #375 from Unity-Technologies/Branch_RenameLayeredShader 7 年前