Martin Thorzen
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1dfe50bd
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Removed the control attributes
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7 年前 |
Martin Thorzen
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2fde6ea5
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Moved the node settings menu to the right place.
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7 年前 |
Felipe Lira
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81523ea2
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Cap local shadow casting lights to max of 1 for now. We need to pass in to shader the bias and scale for each shadow.
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7 年前 |
Felipe Lira
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ae197d2f
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Removed unused shader define
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7 年前 |
Frédéric Vauchelles
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8b5b5f95
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Updated changelog
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7 年前 |
Felipe Lira
|
66f3ec92
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Added support to ComputeBuffer for non mobile and non WebGL platforms.
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7 年前 |
Paul Melamed
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0702ab28
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copying sample texture into 4kx4k atlas
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7 年前 |
Frédéric Vauchelles
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253790d4
|
Renamed properly buffer pyramid variables
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7 年前 |
Frédéric Vauchelles
|
5d1e46bc
|
Moved CoreRP files in folders for readbility
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7 年前 |
Frédéric Vauchelles
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085e9237
|
(wip) Refactored screen space tracing for refraction
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7 年前 |
Felipe Lira
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e9dc4f31
|
We can't add an extra shader keyword. For now if we have shadows enabled we compute occlusion on both directional and local lights.
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7 年前 |
Paul Melamed
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d37105f2
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Merge branch 'master' into decals/texture_atlas
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7 年前 |
GitHub
|
de1ddf54
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Fix light intensity bug which allowed negative values
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7 年前 |
Felipe Lira
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b1944d59
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Cast shadows prop removed, we use shadow strenght instead. Reverted changes that removed light type from w position component. We might want it to be generic in case people want to use other shaders with LW.
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7 年前 |
Frédéric Vauchelles
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8c5ec0b2
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Updated changelog
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7 年前 |
GitHub
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72eb8fea
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Merge pull request #1140 from Unity-Technologies/fix-fogbugz-989321
fix fogbugz 989321 - Light broken when created as "Area" light
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7 年前 |
Felipe Lira
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e42f8f63
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Renamed and refactored shadowpass to improve readability
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7 年前 |
Frédéric Vauchelles
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f2621813
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Fixed mip size and RT creation while computing planar convolution mip chain
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7 年前 |
sebastienlagarde
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82122b4d
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fix fogbugz 989321
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7 年前 |
Felipe Lira
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a05bc76c
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Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself.
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7 年前 |
Frédéric Vauchelles
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b46b3284
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(wip) Added planar convolution
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7 年前 |
sebastienlagarde
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ef051016
|
Update default settings for planar reflection
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7 年前 |
Felipe Lira
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c2267f06
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Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class
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7 年前 |
Frédéric Vauchelles
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7a36ca8a
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Refactored pyramid buffer processors
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7 年前 |
sebastienlagarde
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149755a5
|
HDRenderPipeline: Update various missing meta file
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7 年前 |
Felipe Lira
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b026c884
|
excluding world pos interpolater after merge
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7 年前 |
Frédéric Vauchelles
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69d0037d
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Updated UI for planar reflection
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7 年前 |
GitHub
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5854bde8
|
Merge pull request #1138 from Unity-Technologies/Branch_HideDebugExposure
Hide debug exposure entry when no related debug mode is enabled.
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7 年前 |
Felipe Lira
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de8adb82
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Merge branch 'LWRP' into lw/multipass
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
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7 年前 |
Aleksandr Kirillov
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be56a0c2
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Fixed spotlights in LW PBR.
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7 年前 |
GitHub
|
a022b93b
|
Merge pull request #1139 from Unity-Technologies/feature/PyramidBuffer
Restored sky lighting override mask
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7 年前 |
GitHub
|
5e57070a
|
Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph
Shadergraph fix for LW PBR template
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7 年前 |
Frédéric Vauchelles
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04e13257
|
Added TileLayout utilities
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7 年前 |
Aleksandr Kirillov
|
fa774db9
|
Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss)
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7 年前 |
Frédéric Vauchelles
|
6a09cec1
|
Restored sky lighting override mask
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7 年前 |
GitHub
|
b357f4bf
|
Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer
Pyramid buffer viewport support
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7 年前 |
Aleksandr Kirillov
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9af33ea3
|
Merge branch 'LWRP' into lw/fix_shadergraph
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
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7 年前 |
Frédéric Vauchelles
|
d07a7129
|
Added changelog
|
7 年前 |
Aleksandr Kirillov
|
c856eeed
|
Fixed broken shadergraph LW PBR shader template.
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7 年前 |
GitHub
|
81d0b3df
|
Merge pull request #1130 from Unity-Technologies/lw/common_refactor
Refactored the LWRP common code to not depend on...
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7 年前 |
Frédéric Vauchelles
|
ad93368d
|
Fixed color pyramid buffer
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7 年前 |
Felipe Lira
|
421fd93d
|
Fix for the unmatching command buffer message
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7 年前 |
Frédéric Vauchelles
|
05aa3232
|
Removed useless kernels
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7 年前 |
Julien Ignace
|
a851ac6e
|
Hide debug exposure entry when no related debug mode is enabled.
|
7 年前 |
GitHub
|
7f7b6cd3
|
Merge pull request #1118 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
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7 年前 |
Frédéric Vauchelles
|
cac44820
|
Fixed depth pyramid buffer
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7 年前 |
GitHub
|
fcb12503
|
Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure
Added debug exposure parameter to several debug modes.
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7 年前 |
Frédéric Vauchelles
|
a939e5aa
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Added TexturePadding utility
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7 年前 |
GitHub
|
e34444b0
|
Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor
For opaques use decal diffuse alpha for all channels.
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7 年前 |
Aleksandr Kirillov
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01eba7d0
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Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
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7 年前 |