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Merge pull request #1138 from Unity-Technologies/Branch_HideDebugExposure

Hide debug exposure entry when no related debug mode is enabled.
/main
GitHub 6 年前
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5854bde8
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 3
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs

3
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs


});
}
list.Add(new DebugUI.FloatField { displayName = "Debug Exposure", getter = () => lightingDebugSettings.debugExposure, setter = value => lightingDebugSettings.debugExposure = value });
if (DebugNeedsExposure())
list.Add(new DebugUI.FloatField { displayName = "Debug Exposure", getter = () => lightingDebugSettings.debugExposure, setter = value => lightingDebugSettings.debugExposure = value });
m_DebugLightingItems = list.ToArray();
var panel = DebugManager.instance.GetPanel(k_PanelLighting, true);

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