5756 次代码提交 (42451460-d9b3-4dc6-bb72-3d2bf44ec1b2)

作者 SHA1 备注 提交日期
GitHub f79d38be Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip 7 年前
GitHub 8ac0b4ee Merge pull request #1109 from Unity-Technologies/Documentation 7 年前
GitHub 8def5304 Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade 7 年前
GitHub dff79f94 Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI 7 年前
GitHub 545d49f4 Merge pull request #1105 from JacobSmaga/patch-1 7 年前
GitHub b5893e80 Update README.md 7 年前
GitHub 218a34d2 Merge pull request #1103 from Unity-Technologies/shadows-fixes 7 年前
sebastienlagarde 769edc1f Missing "(R)" in caption for iridescence UI 7 年前
GitHub fe0c8444 Merge pull request #1104 from Unity-Technologies/Fix-UI-warning 7 年前
sebastienlagarde e670e7f3 Fix UI warning 7 年前
uygar 32641789 Enabled support for rendering into slices as the runtime supports it now. 7 年前
GitHub 72f39fe6 Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back 7 年前
GitHub f5d1e46d Merge pull request #1101 from Unity-Technologies/shadows-fixes 7 年前
GitHub 2441441c Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader 7 年前
sebastienlagarde b2fda65b Fix warning in shader 7 年前
uygar f40129d8 Fixed blending of inactive cascades. 7 年前
Evgenii Golubev 9c324ce9 Remove more junk files 7 年前
sebastienlagarde 113d9c54 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 6542af07 Remove junk files 7 年前
GitHub fdf6a3e2 Add a comment 7 年前
Evgenii Golubev 72d40c7f Remove branching for 0 extinction 7 年前
GitHub 992a18a3 Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes 7 年前
sebastienlagarde dc4d9927 HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor 7 年前
Evgenii Golubev 81e1d1ab Add a comment 7 年前
GitHub 82d0e98b Merge pull request #1099 from Unity-Technologies/Add-specular-color-debug-override 7 年前
Evgenii Golubev 4f47b43c Add a helper function FetchIndexWithBoundsCheck() 7 年前
sebastienlagarde e519cc25 HDRenderPipeline: Add specular color debug override 7 年前
Felipe Lira b37a37c8 Added fog exp back to lw. 7 年前
Evgenii Golubev d101e8ec Remove the loop over clusters from the volumetric lighting pass 7 年前
Evgenii Golubev 598b6ad6 Implement the clustered density volume pass 7 年前
Evgenii Golubev 183cbddd Clean up OrientedBBox::Create() 7 年前
Evgenii Golubev 202f48a8 Add comments 7 年前
Evgenii Golubev 68e4eace Implement the soft voxelization hack 7 年前
Evgenii Golubev 29d12167 Fix voxelization for rotation (WIP) 7 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 7 年前
Evgenii Golubev c75be1f3 Reorder the OBB data for higher efficiency 7 年前
Evgenii Golubev 3a7560c2 Move handling of camera-relative rendering from GeometryUtils() 7 年前
Evgenii Golubev 97460936 Update the kernel signature 7 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 7 年前
Julien Ignace 8c4ec6a4 - Visualize Cascade debug mode now fades to white instead of black 7 年前
Matt Dean ee59804c Update ChannelEnumControl to UIElements and USS 7 年前
Jens Holm 74c313c2 Add copy function in IShaderProperty, and implement this in all property classes 7 年前
GitHub 09124350 Merge pull request #309 from Unity-Technologies/fix-net35 7 年前
Jens Holm 74039530 Allow sahder properties to be copied and pasted between graphs 7 年前
Peter Bay Bastian 03c0b504 Remove uses of .NET 4+ only API 7 年前
JavDevGames 082d7d93 Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string) 7 年前
Jens Holm a7cb2893 Allow GraphView to copy when only elements of type BlackboardField are selected 7 年前
GitHub 23cc01bd Merge pull request #302 from Unity-Technologies/path-for-shaders 7 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 7 年前
GitHub 312d23e1 Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix 7 年前