GitHub
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22cb3935
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Merge pull request #884 from Unity-Technologies/Update-Menu-location-and-label
Update menu item location and label
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7 年前 |
sebastienlagarde
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18cd3660
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label
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7 年前 |
Remy
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fe85f0a8
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Secure data in test result window
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7 年前 |
GitHub
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671c5dac
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Merge pull request #897 from Unity-Technologies/HDRP_GraphicTests
Templates updates (fixed bugs)
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7 年前 |
Remy
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a5884c7a
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A nimated cookie texture
Deferred / forward comparison
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7 年前 |
GitHub
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6157d668
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Merge pull request #896 from Unity-Technologies/decals/distance_culling
Decals/distance culling
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7 年前 |
Remy
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aa273d7e
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
GitHub
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a3f9fb6c
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Merge pull request #895 from Unity-Technologies/Fix-framesettings-and-preview
Fix framesettings and preview
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7 年前 |
sebastienlagarde
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b5aa10da
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Fix framesettings and preview
Fix issue with preview render many undesired stuff
fix issue with debug camera menu
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7 年前 |
sebastienlagarde
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5498f33f
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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7d777161
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Merge pull request #894 from Unity-Technologies/Fix-display-of-depth-pyramid
HDRenderPipeline: Fix display of debug pyramid
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7 年前 |
sebastienlagarde
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aea87dab
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HDRenderPipeline: Fix display of debug pyramid
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7 年前 |
sebastienlagarde
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62649623
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Update template for refraction/distortion after change in pyramid
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7 年前 |
GitHub
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9f5cddad
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Merge pull request #892 from Unity-Technologies/feature/ReflectionRefraction
Use fullscreen depth/color pyramids
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7 年前 |
GitHub
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6b6f5bee
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Merge pull request #893 from Unity-Technologies/Fix-camera-relative-mode
Fix camera relative issue
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7 年前 |
sebastienlagarde
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71d0b5b0
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Fix camera relative issue
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7 年前 |
Remy
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7cebde26
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Planar reflections tests.
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7 年前 |
sebastienlagarde
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bca8be27
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HDRenderPipeline: NaN correction - missing file
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7 年前 |
Remy
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e305488e
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Add Load Scene button in the test result window
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7 年前 |
sebastienlagarde
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4a7e93dd
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HDRenderPipeline: Small NaN correction (naming and test)
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7 年前 |
Remy
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9ca1f654
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Update 9001 decals template. Bug was corrected.
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7 年前 |
sebastienlagarde
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ae7b43f7
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HDRenderPipeline: Re-add #ifeditor to compile standalone player
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7 年前 |
Remy
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ed433ef9
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Prevent trying to destroy base black texture from test result window
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7 年前 |
Sebastien Lagarde
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2b305b91
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HDRenderPipeline: Remove unused code
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7 年前 |
Remy
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1210c14d
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Update 3001 with zbuffer debug view
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7 年前 |
GitHub
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e3f10134
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Merge pull request #891 from Unity-Technologies/Fix-issue-with-depth-offset-and-velocity-pass
Fix issue with depth offset and velocity pass
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7 年前 |
Julien Ignace
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15e143c1
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Temporary Fix for Post Processes
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7 年前 |
sebastienlagarde
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52efe7dd
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Fix issue with depth offset and velocity pass
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7 年前 |
Remy
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22d1cf5d
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Update 2201 template, priority seems corrected
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7 年前 |
sebastienlagarde
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83b753ad
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Julien Ignace
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fa58b33b
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Fixed some of the remaining problematic full screen passes (shadow and debug)
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7 年前 |
GitHub
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4c36ac1b
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Merge pull request #890 from Unity-Technologies/Disable-Unused-camera-draw-mode
HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
Julien Ignace
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d57bd221
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Fixed viewport for post HDRP rendering in the editor.
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7 年前 |
sebastienlagarde
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0a639940
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Split files
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7 年前 |
Julien Ignace
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bac44977
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Post merge fixes
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7 年前 |
sebastienlagarde
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6b5a7931
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Apply on array
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7 年前 |
Paul Melamed
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8989d3ef
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decal culling by distance with fade scale
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7 年前 |
Alex Lian
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fd8cb61d
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Build automation with automation-tools
Extracted some basics from subpackage.py to build.py for utilization by more common automation-tools
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7 年前 |
Julien Ignace
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950b560d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
sebastienlagarde
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e9d63252
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HDRenderPipeline: Disable Unused camera draw mode
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7 年前 |
Paul Melamed
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afca789b
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intermediate commit, decal global properties and draw/fade distance
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7 年前 |
GitHub
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1728fbeb
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Merge pull request #889 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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3d76f69e
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
GitHub
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cf19b804
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Merge pull request #887 from Unity-Technologies/Add-global-override-of-properties-for-debug
Add global override of properties for debug
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7 年前 |
Evgenii Golubev
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3d08aa2e
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Use the Cornette-Shanks phase function for the ambient lighting
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7 年前 |
Sebastien Lagarde
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2e3d9603
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update comment
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7 年前 |
Felipe Lira
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824548ef
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Fixed spot light shadows.
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7 年前 |
Evgenii Golubev
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d60971bd
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Add another version of ComputeCubemapTexelSolidAngle()
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7 年前 |
Sebastien Lagarde
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c24ba107
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Few adjustement
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7 年前 |
Tim Cooper
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903590af
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fix submodule version
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7 年前 |