sebastienlagarde
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30f9fd22
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
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7 年前 |
sebastienlagarde
|
25cb23c4
|
Fix various issue, remove previous code
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7 年前 |
sebastienlagarde
|
c43a2771
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
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7 年前 |
sebastienlagarde
|
5fadfa91
|
minor change
|
7 年前 |
Remy
|
456977b5
|
Fix FBX import errors
|
7 年前 |
Tim Cooper
|
987a1633
|
[urgent]Remove wrongly added rc files.
|
7 年前 |
uygar
|
81cb95dc
|
Merge branch 'master' into shadows-biasing
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7 年前 |
sebastienlagarde
|
64839789
|
Working version
Still color picker in game and motion vector to fix
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7 年前 |
GitHub
|
c26fa8d3
|
Merge pull request #857 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
|
585366d1
|
Correct pipeline assets not beeing set up correctly after running the tests.
Also, backup and restore current opened scenes after running any test.
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7 年前 |
sebastienlagarde
|
0579d059
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-flip-issue
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7 年前 |
GitHub
|
7b9f9990
|
Merge pull request #855 from Unity-Technologies/LW-Resources
Split resources into editor and runtime resources
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7 年前 |
Remy
|
5c26bacc
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
sebastienlagarde
|
3623b5e1
|
add mipindex for blit + add a separate sahder resources
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7 年前 |
GitHub
|
0e9b43a3
|
Merge pull request #856 from Unity-Technologies/Volumetric_Lighting_Fix
Evgenii : Fix volumetric lighting causing assertion in new scene
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7 年前 |
Remy
|
2a269903
|
Evgenii : Fix volumetric lighting causing assertion in new scene
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7 年前 |
sebastienlagarde
|
9269e0af
|
First draft
|
7 年前 |
Remy
|
ae087b6d
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Paul Melamed
|
163fdc44
|
Intermediate commit
|
7 年前 |
Sebastien Lagarde
|
8d423a94
|
Update package version to 0.1.26
|
7 年前 |
Tim Cooper
|
55238b57
|
Split resources into editor and runtime resources
|
7 年前 |
GitHub
|
52d33a88
|
Merge pull request #854 from Unity-Technologies/LW-Resources
[Fix]Move all LW resources into the resources asset.
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7 年前 |
Tim Cooper
|
20f2f82e
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[Fix]Move all LW resources into the resources asset.
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7 年前 |
sebastienlagarde
|
174630e7
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
GitHub
|
f1dcea79
|
Merge pull request #853 from EvgeniiG/master
Add more phase functions
|
7 年前 |
GitHub
|
7d86032b
|
Merge pull request #852 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
|
7 年前 |
sebastienlagarde
|
054213ad
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-transparent-priority-support
|
7 年前 |
Remy
|
d7fec4b5
|
Correct sky settigns in ShadowMask scene to have the shadow mask more obvious
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7 年前 |
sebastienlagarde
|
2345a375
|
Rename transparentQueuePriority to transparentSortPriority
+ rename GeometryLast => OpaqueLast
|
7 年前 |
GitHub
|
4cb77cb7
|
Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support
Add transparent priority support
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7 年前 |
Remy
|
7d2a78de
|
Rename file because of filename case issue, before going into berserk mode.
|
7 年前 |
sebastienlagarde
|
c99235da
|
Move range renderqueue to class HDRenderQueue
|
7 年前 |
Remy
|
5e8994c2
|
Replace emissive maps by spotlights
|
7 年前 |
sebastienlagarde
|
10a938eb
|
Add support for transparent queue priority
|
7 年前 |
GitHub
|
cc8c318a
|
Merge pull request #850 from EvgeniiG/master
Factor out VolumetricLightingModule
|
7 年前 |
Remy
|
bf0c641c
|
File names case getting me crazy 2/2
|
7 年前 |
GitHub
|
1f961a99
|
Merge pull request #849 from Unity-Technologies/prototype/decals_workflow
Don't check textures slots in decal material validation
|
7 年前 |
sebastienlagarde
|
02e0282c
|
Add default decal material + add support dbuffer on lit material
Add DefaultDecalMaterial assign automatically when creating a decal
Add option to disable receiving of decal on materials
|
7 年前 |
Remy
|
b5ffd536
|
File names case getting me crazy 1/2
|
7 年前 |
sebastienlagarde
|
1d94ca60
|
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow
|
7 年前 |
sebastienlagarde
|
9354740d
|
HDRenderPipeline: Revert minor code done by decals PR that should have been reverted also
|
7 年前 |
GitHub
|
6e5bc8c0
|
Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha
Prototype/decals premult alpha
|
7 年前 |
GitHub
|
1b26f1fe
|
Merge pull request #847 from EvgeniiG/master
Make VBuffer view handling less error prone
|
7 年前 |
GitHub
|
647cbfdb
|
Merge pull request #846 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
Remy
|
4c0e5f45
|
Case fix ... again ?
|
7 年前 |
Remy
|
0c94a893
|
Stupid case issue fix 2
|
7 年前 |
Evgenii Golubev
|
ffea0999
|
Add more phase functions
|
7 年前 |
Frédéric Vauchelles
|
3811cdc8
|
[PlanarReflection] Fixed sampling on invalid direction
|
7 年前 |
Remy
|
eda4b46b
|
Stupid case issue fix 1
|
7 年前 |
Evgenii Golubev
|
9a866381
|
Perform a minor clean up
|
7 年前 |