4129 次代码提交 (3811cdc8-b6c7-4356-8eeb-1cb905c8eec5)

作者 SHA1 备注 提交日期
John bce0fede View space position reconstruction 7 年前
GitHub 1d07f3a6 Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance 7 年前
Julien Ignace b6a63120 Updated graphics test linear fog to keep old behavior wrt height. 7 年前
GitHub 4263f9df Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
Felipe Lira c4fe41bb workaround to alleviate the bias cascade issue while we don't have a proper solution. 7 年前
Sebastien Lagarde 27c0d277 Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
Julien Ignace 7755d57e Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir 7 年前
Sebastien Lagarde 761db059 re-introduce physical light elment remove previously 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Sebastien Lagarde 61ca3c01 Replace all toggleOff by ToggleUI [2018.1.b4 feature] 7 年前
Julien Ignace a533af44 Implemented height fog for linear and exponential fog. 7 年前
GitHub d48bc884 Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing 7 年前
Sebastien Lagarde 128f5158 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Felipe Lira db534016 shadowcoord is now using high precision 7 年前
GitHub 5c7e1fd0 Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows 7 年前
Felipe Lira cfca3b82 Computing shadow coord in vertex when not using cascades. 7 年前
GitHub 5bf4aa76 Merge pull request #812 from Unity-Technologies/small-improvement-to-color-picker-debug-mode 7 年前
Felipe Lira a6a06406 removed comment left out as mistake. 7 年前
Felipe Lira 482af7f9 Fixed compiler errors in LW. 7 年前
Felipe Lira 35f80d17 Updated shadow constants to cache propertyID 7 年前
sebastienlagarde 3bf6049c HDRenderPipeline: push small improvement to color Picker debug mode 7 年前
uygar 738c9de1 Revert "Pass the light position to the shadow code" 7 年前
Felipe Lira 46d124a0 Added 5x5 Tent filtering on desktop. 7 年前
GitHub fce350a5 Merge pull request #810 from Unity-Technologies/lwrp_batcher 7 年前
Frédéric Vauchelles f6240ebd [PlanarReflection] Fixed test scene 7 年前
Felipe Lira 98d9ef89 Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext. 7 年前
GitHub 4b7581e9 Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles 31baf5b6 [PlanarReflection] Added camera utils 7 年前
sebastienlagarde c0eaab10 wrong removing of spot inner percent 7 年前
Felipe Lira 14346841 Fixed lightweight unlit shader tag. 7 年前
Frédéric Vauchelles c813f01f [PlanarReflection] fixes 7 年前
sebastienlagarde 7c5ace88 Remove physical light unit for the commit 7 年前
Felipe Lira 1185b678 Fixed vertex lighting double shading issue. Light constants being initialized to default values for all the light buffer. 7 年前
Frédéric Vauchelles b0889a10 [PlanarReflectionProbe] Fixed capture position 7 年前
sebastienlagarde 0e2fd784 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Felipe Lira d7a50ff9 update lw assets. 7 年前
Frédéric Vauchelles 92bcb4ea [PlanarReflection] (wip) fixing planar probe projection 7 年前
sebastienlagarde 466305bb Fix missing mouse position 7 年前
Felipe Lira e397bc6c Fixed GI issue in specular workflow. 7 年前
Frédéric Vauchelles 89777ddd [PlanarReflection] (wip) fixing planar probe projection 7 年前
sebastienlagarde 6c8462a0 Refactor all the code of colorpicking to make a more general version 7 年前
Felipe Lira da986831 Updated pipeline asset to a new version. 7 年前
Frédéric Vauchelles 2756518b [PlanarReflection] Fixed domain reload for realtime probes 7 年前
Sebastien Lagarde 8820a5f9 Update LuxMeter debugview 7 年前
Felipe Lira f0f14959 Removed shader/material references from lightweight asset. 7 年前
Frédéric Vauchelles 0f4291cb [PlanarReflection] (wip) simple reflection 7 年前
Paul Melamed 54cd8dad Use alpha compositing to blend decals 7 年前
Sebastien Lagarde 2549f4ea Update font debug code, support char, int and float 7 年前
Felipe Lira 98b2b494 Fixed compiler errors in LW. 7 年前
Frédéric Vauchelles 320917fd [PlanarReflection] small refactoring for frustrum calculation 7 年前