63 次代码提交 (36d8a5e0-b0a7-4eef-b403-288449d55b32)

作者 SHA1 备注 提交日期
Sebastien Lagarde 36142eb8 HDRenderPipeline: Update SSAO effect 8 年前
Sebastien Lagarde d42c60fe HDRenderPipeline: Fix EOL and shader compil issue for AO 8 年前
Sebastien Lagarde 9fc86a1e HDRenderPipeline: Update SSAO settings 8 年前
Sebastien Lagarde 4f0ce374 HDRenderPipeline: split class and make it work 8 年前
Keijiro Takahashi b9613a40 An attempt at fixing issues. 8 年前
sebastienlagarde fc60f6b5 HDRenderPipeline: Remove AO settings from lightloop 8 年前
sebastienlagarde 6efb11c7 HDRenderPipeline: Finish to fix issue with AO 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
GitHub 79b5e7b2 Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2 8 年前
Keijiro Takahashi bd54b010 [SSAO] General refactoring 8 年前
GitHub 0be7a6d4 Merge pull request #293 from keijiro/ssao-update 8 年前
Rune Stubbe 8b51c69a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde 628ab21e SSAO: Small tweaks 8 年前
sebastienlagarde e0c95831 SSAO: Value validation on settings 8 年前
sebastienlagarde f67f629a SSAO: Stop using "Resources" directory 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 8 年前
Tim Cooper b1156959 [gc]Convert to pooling 8 年前
Arnaud Carre e9b3071e Merge branch 'master' into Branch_Batching2 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
GitHub 1fb45557 Merge pull request #318 from EvgeniiG/hdrp_matrix 8 年前
Filip Iliescu cd024be6 Merge branch 'master' into OnTileDeferred 8 年前
Arnaud Carre b7e36e2f Merge branch 'master' into Branch_Batching2 8 年前
sebastienlagarde 3cfcd772 HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace) 8 年前
sebastienlagarde 0f0fe524 HDRenderPipeline: Remove specific command buffer of SSAO 8 年前
sebastienlagarde dca98af6 HDRenderPipeline: Remove undeisred executebuffer 8 年前
sebastienlagarde 6ecb6edd HDRenderPipeline: Reduce GC alloc by replacging call to Array.Sort by our own quicksort 8 年前
Arnaud Carre a9656da4 Merge branch 'master' into Branch_Batching2 8 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 7 年前
sebastienlagarde 2016f575 HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl 7 年前
sebastienlagarde 6a6e049c HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting 7 年前
GitHub d86ba083 Merge pull request #348 from Unity-Technologies/Rename-shaderopaque-deferred.compute 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
sebastienlagarde 6e00ceff HDRenderPipeline: Update ShaderIds for SSAO 7 年前
Julien Ignace cfe40176 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes 7 年前
sebastienlagarde 9bfa31a7 HDRenderPipeline;: Update graphic project for latest C++ 7 年前
Arnaud Carre ad0fb3d8 Merge branch 'master' into Branch_Batching2 7 年前
Filip Iliescu 28a25cc0 merged master 7 年前
Felipe Lira 7d62ca8f Merge branch 'master' into LightweightPipeline 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Felipe Lira 024a70fc Merged master. 7 年前
Tim Cooper e0e3492b Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
GitHub bbaee114 Merge pull request #440 from Unity-Technologies/refactor-episode-1 7 年前
Sebastien Lagarde 78609ffc Merge branch 'Unity-2017.3' into YibingProject 7 年前
GitHub 1137cfb3 Merge pull request #441 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde df6297b3 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Thomas 895c04b2 Improved ProfilingSample API 7 年前
GitHub 0a6d3fbe Merge pull request #443 from Unity-Technologies/profilingsample-improvements 7 年前
Thomas ed806be2 Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
GitHub ae958d8a Merge pull request #445 from Unity-Technologies/Unity-2017.3 7 年前
sebastienlagarde 5e3b6e01 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Evgenii Golubev e86a361e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Felipe Lira 5f970d63 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
Thomas 3a53b044 MSVO integration 7 年前
GitHub 32bdbbfa Merge pull request #485 from Unity-Technologies/msvo 7 年前
Felipe Lira cdc50657 Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前