5133 次代码提交 (3251dfad-9818-4983-af99-2b83fecd0374)

作者 SHA1 备注 提交日期
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
Robert Srinivasiah 0309a043 Cleanup comments + temp code for intermediate PR 7 年前
Sebastien Lagarde 4d5c89d9 Temp disabling code so we don't go out of memory at launch 7 年前
sebastienlagarde 39e5b6fb HDRenderPipeline: Fix file format 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
GitHub eb480ec1 Merge pull request #974 from Unity-Technologies/fix-issue-with-decal 7 年前
sebastienlagarde 7006fd26 Better fix 7 年前
sebastienlagarde c3685a5c Fix issue with decal 7 年前
Evgenii Golubev c249e283 Implement the initial version of auto-thickness 7 年前
GitHub a8065d95 Add code for future experimentation 7 年前
GitHub e8bd5bcf Merge pull request #966 from Unity-Technologies/decals/clustered 7 年前
GitHub b1935e07 Merge pull request #973 from Unity-Technologies/debug-menu-fix 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas eb35bb1d NPE fix 7 年前
GitHub e315e2a7 Merge pull request #972 from EvgeniiG/improve_sss 7 年前
GitHub 4ce28f8a Merge pull request #970 from Unity-Technologies/debug-menu-refactor 7 年前
Thomas f2dca11e Changed the way DebugUpdater is intantiated to make it more reliable 7 年前
Thomas 4c9edfad Skip empty panels in the runtime UI as well 7 年前
Thomas 8a390de1 Skip drawing empty panels 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
Thomas e7a59339 Avoid UInt warp at runtime 7 年前
GitHub 9ee2f5a0 Merge pull request #971 from Unity-Technologies/Remove-data 7 年前
Thomas b3839ff9 Utility method 7 年前
sebastienlagarde 19ef87e6 Move all TestBedPipeline and SmpleScenes to another reposityory (ScriptableRenderPipelineData) 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
sebastienlagarde 820f9616 Update package version to 0.1.32 7 年前
sebastienlagarde a7a7812a HDRenderPipeline: Revert a change on taaFrameIndex to allow package to work with Postprocess 7 年前
GitHub da440119 Merge pull request #968 from Unity-Technologies/fix-shadergraph-submodule 7 年前
GitHub cb7bd10f Merge pull request #969 from Unity-Technologies/Update-shadow-param 7 年前
sebastienlagarde c4fab16a Update shadow parameter in UI 7 年前
GitHub b9f9a61e Fix shader graph submodule 7 年前
Sebastien Lagarde 1209cffe Bump package version 7 年前
GitHub b878dd91 Merge pull request #967 from Unity-Technologies/improve-resources--management 7 年前
Robert Srinivasiah 5832d26b Fix pre-existing comment typos 7 年前
Sebastien Lagarde 6fa0e210 Update render pipeline asset 7 年前
Robert Srinivasiah 3c4e8108 Discard accidental usage of FrameSettings argument 7 年前
Sebastien Lagarde 0f30f74a Do lazy evaluation for ReflectionProbePreview material 7 年前
Robert Srinivasiah b106666f Stereo-ize screen-space AABBs generation (AABBBoundsBuffer) 7 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前
Robert Srinivasiah e4ac194b Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 7 年前
Paul Melamed 60d9cb71 address some PR comments 7 年前
Robert Srinivasiah 91d96ee3 Start building out stereo matrix arrays for tiled lighting jobs (WIP) 7 年前
Sebastien Lagarde 2f370fd8 Remove undeleted meta 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
GitHub 4c2e72ce Merge pull request #965 from Unity-Technologies/Expose-bias-control-parameter 7 年前
sebastienlagarde f115166b Expose bias control parameter 7 年前
sebastienlagarde 3d515f02 HDRenderPipeline: Update shadow to be Tent3 by default 7 年前