1981 次代码提交 (314d042f-ac6e-40c2-b54c-19d0f5cecc98)

作者 SHA1 备注 提交日期
Filip Iliescu 314d042f Fix ordering or transparent objects do they match builtin 7 年前
Filip Iliescu a820aee0 add a test for 2 directional lights and shadows on both opaque and transparent objects 7 年前
Filip Iliescu 24868a33 fix indexing shadow bug for point and directional lights as well and add a test for them. 7 年前
Filip Iliescu c9679ca9 Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it 7 年前
Filip Iliescu 9ef61a43 Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 3d735b9e update for latest shadow code changes 7 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 7 年前
Filip Iliescu 54f04ea9 Add a global option for turning off shadows on transparencies to match what builtin deferred does. 7 年前
Filip Iliescu 7d11a4d2 fix up directional cookie test 7 年前
Filip Iliescu 748bcdd2 implement point and directional cookies for forward path 7 年前
Filip Iliescu cfc98f56 add more tests 7 年前
Filip Iliescu 1dff4c8e Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin 7 年前
Filip Iliescu ef684f38 add a bunch of test scenes 7 年前
Filip Iliescu a26f254d revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins. 7 年前
Filip Iliescu 0a02be3a use the correct matrix for looking up textures 7 年前
Filip Iliescu d920f17e add a bunch of small test scenes 7 年前
Filip Iliescu 6ab217be fix indexing issue into cookie array causing some textures to not get loaded 7 年前
Filip Iliescu 3b67314b use texLod for texcture lookup 7 年前
Filip Iliescu e078e5c8 update test scene with transparent ojects 7 年前
Filip Iliescu 48eea183 add a copy of shadow setup files so i dont rely on fptl 7 年前
Filip Iliescu 6d43471b rough in single pass forward reflections using compute buffers 7 年前
Filip Iliescu 490fb1b8 add support file for texture cube arrays and stub in commented out cookie support for later 7 年前
Filip Iliescu 3cca95fb working spotlight cookies in transperencies 7 年前
Filip Iliescu 104059c8 working spot and point for single pass forward transparencies 7 年前
Filip Iliescu ddc56ae3 stub in point and sphere lights 7 年前
Filip Iliescu 0e033abd directional lights for single pass forward 7 年前
Filip Iliescu 8028c167 base forward GI 7 年前
David Rogers c564d3bd Revert "Add more GLES3 and Vulkan shader libraries." 8 年前
Filip Iliescu 9839802f script side buffer setup and stub single pass shader 7 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
Filip Iliescu 0e8fa502 begin adding single pass forward to standard shader replica for composing transparencies on top of opaques 7 年前
David Rogers 85744e59 Local merge 8 年前
Filip Iliescu 3b50be5f stub in basic transparencys 8 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 8 年前
David Rogers c29dfe78 Add more GLES3 and Vulkan shader libraries. 8 年前
Tim Cooper 5e6630fb Porting more nodes to not be function nodes 8 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 8 年前
Tim Cooper 4b1458e8 Remove Function3Input (use code node) :) 8 年前
Tim Cooper 3198bd43 Remove Function2Input node as it is no longer needed. 8 年前
Tim Cooper 08ce57cd Fix bugs in blend node after port. 8 年前
Tim Cooper eb2f7590 fix error in uv rotate node. 8 年前
Tim Cooper 77179d91 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Tim Cooper 0336445f fix node adaption so casting works as expected 8 年前
RinaldoTjan 180cba0c Threshold Blending material Sample. 8 年前
Tim Cooper e8c71321 converting nodes to new system. 8 年前
Tim Cooper 96cdde05 Add node that 'just does' HLSL and can convert to shader node based on API. 8 年前
vlad d0c30f9a Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added. 8 年前
Tim Cooper 2e183994 Add time checkbox 8 年前
Matt Dean 98611b46 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
ChrisTchou c19d413a Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前