229 次代码提交 (2fe0e0bf-f4df-46a7-aadd-cb363ae12e40)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 0d950667 Removed Thickness parameter and set it to const value for ThinPlane mode 7 年前
sebastienlagarde a2f9aa81 HDRenderPipeline: Fix Rough refraction PR after merge with ProfilingSample refactor 7 年前
Frédéric Vauchelles 275d1f0a Added utility to copy channels from textures with compute buffer (generate C# and compute shader) 7 年前
GitHub 58da4099 Merge pull request #442 from Unity-Technologies/feature/transparency 7 年前
Frédéric Vauchelles 441f6907 Added transparency parameters on LitTessellation.shader 7 年前
Frédéric Vauchelles c1977a13 Removed coreutils unused method 7 年前
Frédéric Vauchelles 690a1a14 Added copy utility 7 年前
Frédéric Vauchelles c5b03dab Move test objects into a new scene for transparency 7 年前
Frédéric Vauchelles 6d0dcf41 Use // for comments 7 年前
Frédéric Vauchelles 4391f089 Use any to check out of bounds uvs 7 年前
Thomas 8d6418ec Introducing CoreEditorUtils 7 年前
Frédéric Vauchelles 589f93f7 Fixed: removed diffuse baked lighting with refraction 7 年前
Thomas 5b0ab305 Moved editor code from HDUtils to HDEditorUtils 7 年前
Frédéric Vauchelles de4f8bc3 Reformatting 7 年前
Thomas ae7e107e Comment for later 7 年前
Frédéric Vauchelles ec4b0369 Added a utility to copy channels in a compute shader 7 年前
Thomas e622122f Moved asset/resources editor code out of runtime classes 7 年前
GitHub 0a6d3fbe Merge pull request #443 from Unity-Technologies/profilingsample-improvements 7 年前
Evgenii Golubev 32790c37 The hash is Editor-only, so make sure not to break standalone players 7 年前
Sebastien Lagarde 81143750 Update code 7 年前
Frédéric Vauchelles 781d92d6 Updated test scene with refraction setup 7 年前
Thomas f3086d20 Cleanup & formatting 7 年前
Thomas 895c04b2 Improved ProfilingSample API 7 年前
Evgenii Golubev f6f6afc3 Fix reflection probe updates by checking the texture hash 7 年前
sebastienlagarde df6297b3 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Sebastien Lagarde df359888 Remove deprecated file 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
sebastienlagarde 2727603e HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Sebastien Lagarde 78609ffc Merge branch 'Unity-2017.3' into YibingProject 7 年前
GitHub bbaee114 Merge pull request #440 from Unity-Technologies/refactor-episode-1 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
sebastienlagarde 66a7d8bd update 7 年前
sebastienlagarde 75c24de2 HDRenderPipeline: Update details map blending formula for smoothness and albedo based on artist feedback 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
sebastienlagarde 24c669b1 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
Evgenii Golubev 381a7ef3 Bugfix tiling/object scale on/off 7 年前
GitHub ba11639e Merge pull request #439 from Unity-Technologies/refactor-light-editor 7 年前
sebastienlagarde b963d0ba push initial project 7 年前
Evgenii Golubev 84d9b5a3 Fix POM using the primitive size 7 年前
Thomas c6639f12 LightEditor refactor for 2017.3 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde b81f5db7 HDRenderPipeline: Change name of Opacity as Density as request by doc team 7 年前
sebastienlagarde b8834451 HDRenderPipeline: Rename objectScale to invObjectScale 7 年前
sebastienlagarde a872dc32 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde 94877537 HDRenderPipeline: Update triplanar test 7 年前
GitHub 84f5f68b Merge pull request #437 from Unity-Technologies/Branch_FixDepthBufferCopy 7 年前
sebastienlagarde 32a02c4e Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Julien Ignace 293ed886 Forgot to remove useless Depth Buffer copy 7 年前
Evgenii Golubev 334ddc48 Fix POM with object scale 7 年前
Julien Ignace 920bc9cb Moved the Depth Buffer copy at the right place when in forward (it was done too late, resulting in various bias problem in shadows/ssao) 7 年前