229 次代码提交 (2fe0e0bf-f4df-46a7-aadd-cb363ae12e40)

作者 SHA1 备注 提交日期
Thomas d31bb3b1 GC fix (36B) 7 年前
Thomas adfcd879 GC fix (5.1KB) 7 年前
Thomas e932b818 GC fix (96B) 7 年前
Thomas 3ce4af7e GC fix (224B) 7 年前
Thomas 2ad6c8a0 Cleanup / conventions 7 年前
Thomas dd931f16 More cleanup / formatting / conventions; removed a few warnings 7 年前
Thomas 639c3a54 Code conventions 7 年前
sebastienlagarde a40f87a0 Clean/update for distortion + add a transparent depth prepass 7 年前
Evgenii Golubev 56145e02 Optimize triplanar POM with branches and abs() 7 年前
sebastienlagarde 71713559 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3 7 年前
Evgenii Golubev f79dae99 Reduce the number of iterations of the secant method 7 年前
GitHub 89072748 Merge pull request #449 from Unity-Technologies/refactor-episode-2 7 年前
Evgenii Golubev 9fe5367d Support depth offset with the triplanar POM 7 年前
Thomas 8b9f2087 Fixed merge conflicts 7 年前
Evgenii Golubev 090ef5ee Fix triplanar POM (without the depth offset) 7 年前
Thomas 5ccae08c Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
Evgenii Golubev e54f754a Implement FastACosPos() 7 年前
Thomas 9fc4d697 Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
Evgenii Golubev 6610eebb Precompute '_InvPrimScale' and '_InvTilingScale' 7 年前
Thomas 0854d3d2 SSS editor refactor; fixed a mem leak; fixed broken profile previews 7 年前
Evgenii Golubev 9ad7a06f Optimize ApplyPerPixelDisplacement() 7 年前
Thomas 49f9160e Moved LightEditor to the editor namespace (d'oh) 7 年前
Evgenii Golubev cfb66a7d Remove 'ppdEnable' 7 年前
Thomas c3e1921d Made string constants public 7 年前
sebastienlagarde fff30334 HDRenderPipeline: Add missing copyChannelCS on HDrenderPipelineResourcesTest.Asset 7 年前
Evgenii Golubev a38309ba Factor out GetInverseTilingScale() 7 年前
Thomas bdea54df HDCamera cleanup 7 年前
GitHub b31ae62e Merge pull request #448 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev adaaa4fa Factor out GetInverseObjectScale() 7 年前
Thomas 43e595f8 Missed a spot 7 年前
GitHub a1e127a4 Merge pull request #447 from Unity-Technologies/feature/transparency 7 年前
Evgenii Golubev ce71162a Update the HD test scene 7 年前
Thomas 94953ff8 Enables `RenderForwardError` in editor and development builds 7 年前
Evgenii Golubev 607da948 Remove the code made redundant by exposing the texture hash 7 年前
GitHub 034c6675 Merge pull request #446 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev 0f32a291 Make POM match tessellation in the case of planar mapping 7 年前
Frédéric Vauchelles 7716558d Use correct sampler for refraction, refactored PerceptualRoughnessToMipmapLevel 7 年前
Thomas a682d870 Fixed code conventions 7 年前
Evgenii Golubev e2fd5eac Update the render state of full screen passes 7 年前
sebastienlagarde 6174ec1c Define correct behavior for tessellatoin and planar mapping displacement 7 年前
Frédéric Vauchelles e2379f0b Fixed wrong uvs 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Evgenii Golubev e86a361e Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde 5e3b6e01 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale 7 年前
Frédéric Vauchelles 5921acb7 Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness to mip level 7 年前
Thomas 184f68f3 Fixed merge conflicts 7 年前
GitHub 512e102e Merge pull request #444 from EvgeniiG/Unity-2017.3 7 年前
Frédéric Vauchelles 99f878f7 Added comments 7 年前
Thomas ed806be2 Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
sebastienlagarde 7c07bef2 HDRenderPipeline: Update ResourceAssetTest 7 年前