Matt Dean
cb9ab96f
Prevent GC allocation when popup doesnt need to be recreated
7 年前
Peter Bay Bastian
11c1b9be
Fix all Shader Graph tests (including integration graphs)
7 年前
GitHub
26deb2a4
Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api
Update deprecated Resources API
7 年前
Peter Bay Bastian
ea90628a
Fix trunk warnings
7 年前
Matt Dean
67827c5c
Remove unnecessary serialized properties
7 年前
Matt Dean
f20e7691
Update Gradient UIs to UIElements
7 年前
Matt Dean
90f19e2e
Rename Gradient Asset Node > Gradient Node
7 年前
Martin Thorzen
e34a3053
Fixed the PR feedback I got.
7 年前
Matt Dean
25fc05eb
Rename GradientAssetNode.cs > GradientNode.cs
7 年前
Martin Thorzen
8f3d14dc
Update with cleaning out unused code. And some formatting.
7 年前
Martin Thorzen
962fc981
Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
7 年前
Martin Thorzen
3868cb59
Fixed so that the preview is not drawn ontop of the Settings Menu
7 年前
GitHub
ea51b585
Merge pull request #1188 from Unity-Technologies/stacklit
New StackLit forward only material: Can serve as a basic template for…
7 年前
sebastienlagarde
caef3231
Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
7 年前
GitHub
5ee5df81
Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter
Fix/master hd material converter
7 年前
Remy
2dea8304
Correct source texture channel of detail map
7 年前
Evgenii Golubev
b4708ef6
Merge upstream/master
7 年前
sebastienlagarde
66ff4e4a
Add normal view debug mode
7 年前
Remy
7643f8fc
Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map).
7 年前
Evgenii Golubev
2c4bd864
Add and/or rename to legacy Unity shader variables
7 年前
sebastienlagarde
2e40eff7
Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
7 年前
GitHub
2a9a01f7
Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path
Add fullscreemedia path
7 年前
Evgenii Golubev
8ffeafaf
Fix material animation in reflection probes
7 年前
GitHub
8c5e87ae
Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common
Move ComputeTextureLOD to common.hlsl
7 年前
Evgenii Golubev
b62b0d12
More comments
7 年前
sebastienlagarde
a5701453
Move ComputeTextureLOD to common.hlsl
7 年前
Evgenii Golubev
187b007e
Merge branch 'remove_unity_per_camera' of https://github.com/EvgeniiG/ScriptableRenderLoop into remove_unity_per_camera
7 年前
GitHub
bc2cc021
Merge pull request #1178 from Unity-Technologies/decals/texture_atlas
Decals/texture atlas
7 年前
GitHub
c7261dfc
Add a comment
7 年前
Evgenii Golubev
f3d6b339
Add additional deprecation comments
7 年前
GitHub
19323813
Merge pull request #1196 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode
Add profiling sample for clear sky
7 年前
Evgenii Golubev
072a0aa3
Optimize
7 年前
sebastienlagarde
c795cf46
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-debug-ligthing-mode
7 年前
GitHub
75c80ba4
Merge pull request #1195 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode
Fix issue with debug ligthing mode
7 年前
Evgenii Golubev
b2851e30
Clean up
7 年前
GitHub
3bcafcb4
Merge pull request #1191 from Unity-Technologies/decals/dbuffer_clear_fix
Decals/dbuffer clear fix
7 年前
Evgenii Golubev
cfc871a0
Add more reliable detection of the start of the new frame
7 年前
Paul Melamed
f084a015
cleanup some commented out and unused code
7 年前
sebastienlagarde
22018fa9
Add profiling sample for clear sky
7 年前
Evgenii Golubev
1c4ab14a
Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency
7 年前
sebastienlagarde
500d0b60
Add FullscreenPassthrough render mode
7 年前
Paul Melamed
e711a574
Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared)
7 年前
sebastienlagarde
183ca49b
Fix issue with debug ligthing mode
7 年前
Stephane Laroche
3187dab5
New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl.
Only supports base unlit material parameters with the addition of : analytical lights with a diffuse lambert BSDF, interpolated geometric normal and double sided option.
7 年前
Evgenii Golubev
2bffbe72
Factor out CoreUtils.AreAnimatedMaterialsEnabled()
7 年前
sebastienlagarde
8a48b2eb
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path
7 年前
GitHub
a449a7f7
Merge pull request #1182 from Unity-Technologies/fix/LightLoopHierarchyForEnvLights
Fixed light loop hierarchy
7 年前
Evgenii Golubev
0d88963c
Overwrite camera properties set during the shader pass with the original camera properties
7 年前
Frédéric Vauchelles
403264e2
Fixed light loop hierarchy
7 年前
Evgenii Golubev
41b3bcf7
Fix the bug with animated materials
7 年前