GitHub
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caa90067
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Merge pull request #391 from Unity-Technologies/Branch_LitAndLayeredImprovements
Branch litandlayeredimprovements
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7 年前 |
Julien Ignace
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2e93ea50
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Removed the now useless "normal map sampling with bias" code.
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7 年前 |
Julien Ignace
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ba7a39b0
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Normal map influence now lerps to the tangent space vertex normal instead of lower mip of the normal map. Less artifacts and probably better performance.
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7 年前 |
Julien Ignace
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27e00b17
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Fixed a bug where main layer influence would show up even if the main layer blend mask was zero.
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7 年前 |
Julien Ignace
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26608503
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- "Opacity As Density" mode is now a checkbox
- Fixed Density mode when using Height based blend.
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7 年前 |
Julien Ignace
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9ddbd02b
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Heightmaps are now parametrized with Min/Max values instead of amplitude.
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7 年前 |
sebastienlagarde
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c1c97c18
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push draft
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7 年前 |
GitHub
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1df4fb35
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Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
Branch updateshadowscene
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7 年前 |
Julien Ignace
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09f867e5
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Renamed CascadedShadowsTest to ShadowsTest
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7 年前 |
Julien Ignace
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e9449d38
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Update Shadow Scene
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7 年前 |
rthompson-unity
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7e1b650c
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Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4
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7 年前 |
sebastienlagarde
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eacc4ecd
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HDRenderPipeline: Update some comment in UI and code
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7 年前 |
GitHub
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1068a386
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Merge pull request #387 from EvgeniiG/volumetrics
Factor out volumetric lighting code
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7 年前 |
Evgenii Golubev
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a14273a0
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Factor out volumetric lighting code
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7 年前 |
Peter Bay Bastian
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aa53d751
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Add files for UPM
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7 年前 |
Evgenii Golubev
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f24c6a35
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Add analytical transmittance integration
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7 年前 |
Peter Bay Bastian
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b7904f55
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Update README to mention new folder structure
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7 年前 |
Evgenii Golubev
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4898d174
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
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7 年前 |
Peter Bay Bastian
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87db2a13
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Fix shader include paths in OnTileDeferred shader
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7 年前 |
Peter Bay Bastian
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2cd62598
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Update graphics test framework to work with new folder structure
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7 年前 |
Peter Bay Bastian
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8237416b
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Fix capitalization in include path
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7 年前 |
Peter Bay Bastian
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d6b8a7e5
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Change root of repository to Assets/
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7 年前 |
Peter Bay Bastian
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e621aacf
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Convert absolute paths to relative paths in shader includes
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7 年前 |
Peter Bay Bastian
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5afa867d
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Add PostProcessing submodule to new path
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7 年前 |
Evgenii Golubev
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f9a33825
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Use the isotropic phase function as an optimization
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7 年前 |
Peter Bay Bastian
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a6468172
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Remove PostProcessing submodule
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7 年前 |
Felipe Lira
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a6a01a17
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Fixed merge errors in the scene lightweight lights scene.
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7 年前 |
Felipe Lira
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9c00a86c
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Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
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7 年前 |
GitHub
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34abb246
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Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
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7 年前 |
Peter Bay Bastian
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9a0518a6
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Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
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7 年前 |
GitHub
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6b3902c9
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Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
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7 年前 |
Julien Ignace
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f0d202b1
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Fixed UV Mapping mask for layered shader.
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7 年前 |
Julien Ignace
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beb12b20
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Small UI improvement for Lit/Layered
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7 年前 |
Tim Cooper
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994119c6
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Add showing invalid materials to HDpipe
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7 年前 |
Peter Bay Bastian
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2dacb47d
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Update shader templates
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7 年前 |
Peter Bay Bastian
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d5cf9250
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Add missing subgraph
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7 年前 |
Peter Bay Bastian
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d32b390a
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Shader templates for big and splitcombine
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7 年前 |
Peter Bay Bastian
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817240b1
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Fix preview rendering (#48)
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7 年前 |
Peter Bay Bastian
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ce4b9371
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Fix combine node and update split test to also use combine node
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7 年前 |
Peter Bay Bastian
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4cf36072
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Enabling pretty printing of shader graph JSON
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7 年前 |
Peter Bay Bastian
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10cced5d
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Log error instead of warning when failing to instantiate node instance
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7 年前 |
Peter Bay Bastian
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dbebb5a9
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Fix null reference exception
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7 年前 |
Peter Bay Bastian
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8dc11b9a
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Fix split node and add test for it (#62)
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7 年前 |
Peter Bay Bastian
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65d3639a
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Add pre-split to TextureSamplerNode (#60)
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7 年前 |
Peter Bay Bastian
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3c039bfd
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Add save dialog when closing window
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7 年前 |
Peter Bay Bastian
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931a7f8b
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Re-create presenter if it's null during update (#37, #39)
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7 年前 |
Peter Bay Bastian
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f32d2e24
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Add DictionaryPool
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7 年前 |
Peter Bay Bastian
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262456fb
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Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45)
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7 年前 |
Peter Bay Bastian
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d69d3c1d
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Move IMayRequireNormal into own file
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7 年前 |
Peter Bay Bastian
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14564f1e
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Removed (now) unneeded OnInspectorGUI for shader graph assets
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7 年前 |