Stephane Laroche
|
d2ea2ac9
|
Fix typo.
|
7 年前 |
Yao Xiaoling
|
93a66c4c
|
Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
|
7 年前 |
Stephane Laroche
|
d760c6a1
|
Working analytical lights with anisotropy and coat, per light recalculations should work.
|
7 年前 |
Yao Xiaoling
|
aef8e02a
|
Added terranlit basemap generation shader.
|
7 年前 |
Stephane Laroche
|
c286bf9c
|
wip
|
7 年前 |
Yao Xiaoling
|
9fd2778c
|
Allow for 8 layers blending.
|
7 年前 |
Stephane Laroche
|
1ad0a84c
|
wip
|
7 年前 |
Yao Xiaoling
|
cb671fbb
|
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
|
7 年前 |
Stephane Laroche
|
f022bbc2
|
Merge branch 'master' into stacklit
|
7 年前 |
GitHub
|
8042dcaf
|
Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit
Cleanup stacklit
|
7 年前 |
sebastienlagarde
|
f5c025d5
|
Add support for ambient occlusion on stacklit + misc fix in UI
|
7 年前 |
sebastienlagarde
|
4303de20
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit
|
7 年前 |
GitHub
|
631d0e91
|
Merge pull request #1291 from Unity-Technologies/Regenerate-shader-include-files-for-volumetrics
Regenerate shader include files for volumetrics
|
7 年前 |
sebastienlagarde
|
1bf59567
|
Regenerate shader include files for volumetrics
|
7 年前 |
GitHub
|
8924ca90
|
Merge pull request #1290 from Unity-Technologies/fix/smallfixes
Small HDRP fixes
|
7 年前 |
Frédéric Vauchelles
|
fca384e1
|
Updated reflection system settings
|
7 年前 |
Frédéric Vauchelles
|
7352456e
|
Fixed pyramid computation and errors
|
7 年前 |
Frédéric Vauchelles
|
a852e040
|
Updated empirical mip remaping for refraction and planar reflection
|
7 年前 |
Frédéric Vauchelles
|
d823c8bd
|
Disable planar probe rendering for orthographic camera (temporary)
|
7 年前 |
sebastienlagarde
|
bac63c51
|
Add ambient occlusion properties on Stacklit
|
7 年前 |
Frédéric Vauchelles
|
0c9753c5
|
Added test, but disabled them cause by probe rendering error
|
7 年前 |
sebastienlagarde
|
96365a48
|
Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy
|
7 年前 |
Frédéric Vauchelles
|
a83eeb0c
|
Added tests
|
7 年前 |
sebastienlagarde
|
f9da3920
|
Merge branch 'master' into Cleanup-stacklit
|
7 年前 |
Jean-François F Fortin
|
6f2a25cc
|
SSS + Transmission
|
7 年前 |
Stephane Laroche
|
031ca429
|
Fix static compilation issues.
|
7 年前 |
Frédéric Vauchelles
|
091d5924
|
Use specific roughness remapping for texture2D convolution
|
7 年前 |
sebastienlagarde
|
26d09161
|
Some factor and comment of commonMaterial.hlsl
|
7 年前 |
GitHub
|
acb97536
|
Merge pull request #1287 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
Stephane Laroche
|
e982f099
|
Some modifications (not enabled for now) to try to handle anisotropy better.
|
7 年前 |
sebastienlagarde
|
c6867a4e
|
Merge branch 'master' into 2018.1-experimental
|
7 年前 |
Frédéric Vauchelles
|
325a0d20
|
Separate limit for max active planar probe and max planar probe per render
|
7 年前 |
GitHub
|
08b41047
|
Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor
Fix issue with preprocessor
|
7 年前 |
Stephane Laroche
|
42284de1
|
Cosmetics, auto-merge cleanup (VolumetricLighting.cs vs compute should be fixed though)
|
7 年前 |
Frédéric Vauchelles
|
20908a44
|
Added warning in UI when proxy and influence shapes are differents
|
7 年前 |
sebastienlagarde
|
e4f497dc
|
Fix issue with preprocessor
|
7 年前 |
Stephane Laroche
|
6a42ea81
|
Uniformity, dual lobe material feature keyword.
|
7 年前 |
sebastienlagarde
|
2c1c78cf
|
Merge branch 'master' into 2018.1-experimental
|
7 年前 |
Frédéric Vauchelles
|
11576c7d
|
Added guards on drawgizmos for HD reflection probes
|
7 年前 |
sebastienlagarde
|
3c4711de
|
Add missing meta file
|
7 年前 |
Stephane Laroche
|
ecc9d71b
|
Merge remote-tracking branch 'mainrepo/master' into stacklit
|
7 年前 |
GitHub
|
61db0440
|
Merge pull request #1286 from Unity-Technologies/Add-switch-build-player-support
Add switch build player support
|
7 年前 |
sebastienlagarde
|
a47f097f
|
Add switch build player support
|
7 年前 |
GitHub
|
b89283a5
|
Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
|
7 年前 |
sebastienlagarde
|
dd45564c
|
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
|
7 年前 |
GitHub
|
443e7841
|
Merge pull request #1282 from Unity-Technologies/stacklit
Added button to output all shader properties in the debug log.
|
7 年前 |
GitHub
|
c950ed49
|
Merge pull request #1283 from Unity-Technologies/fix/UTF_Tests_HDRP-revnum
UTF Tests Fix
|
7 年前 |
Felipe Lira
|
81737c15
|
Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
|
7 年前 |
Remy
|
9c533966
|
UTF Tests Fix
|
7 年前 |
Felipe Lira
|
ab311887
|
Turns out the material immediate set doesn't really work.
|
7 年前 |