6440 次代码提交 (2ca0621d-00a5-4e0d-826b-80958ee8be28)

作者 SHA1 备注 提交日期
GitHub b5990ea4 Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms 7 年前
GitHub b0de4212 Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering 7 年前
Felipe Lira 506d7954 Add code to prevent nested camera rendering. 7 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 7 年前
GitHub 321f6700 Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching 7 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 7 年前
GitHub 69346a17 Merge pull request #1369 from Unity-Technologies/switch-support-reversed-z 7 年前
GitHub 19d1506c Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1 7 年前
sebastienlagarde 30443854 Add support of per light shadow mask control 7 年前
GitHub faac9fcb Merge pull request #1373 from Unity-Technologies/stacklit 7 年前
Felipe Lira f48ba219 Added null check on CreateEngineMaterial 7 年前
Alex Lian 3be7d580 Merge remote-tracking branch 'origin/master' into build/automation 7 年前
GitHub 7b42e0f2 Merge pull request #1371 from EvgeniiG/master 7 年前
Felipe Lira 1a4378d1 PostProcess stack will handle cases where src = dest are same and a single effect is on stack. 7 年前
Evgenii Golubev 4883e8dc Update the HDRP changelog 7 年前
Alex Lian f5654663 Fix gitmodule references 7 年前
GitHub 92542c54 Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string 7 年前
Felipe Lira 4e3fad68 Fixed copyDepth pass. 7 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Alex Lian 5dd074d3 Move shadergraph 7 年前
sebastienlagarde d01c66f4 Update Changelog 7 年前
Felipe Lira 4dcb7214 Added camera HDR setup 7 年前
Alex Lian b80e61ac Move assets for test projects 7 年前
GitHub ae1dff05 Merge pull request #1358 from Unity-Technologies/sg/vertex-modification 7 年前
Felipe Lira c13ab97d fixed Final pass blit 7 年前
Matt Dean c43790f0 Fixes for PR 7 年前
Sebastien Lagarde 2ca0621d Add scene selection pass to HDRP 7 年前
Sebastien Lagarde ab065fbb Define REVERSE_ZBUF for Switch platform (Revisited) 7 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 7 年前
Alex Lian b28e6241 Initial reorg 7 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 7 年前
Matt Dean 0546ae13 Fix template issues 7 年前
Peter Bay Bastian 2a2a6ffd Updated changelog 7 年前
Peter Bay Bastian 8c691503 Removed the old Drag and Drop methods 7 年前
Peter Bay Bastian 3eef43d8 Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file. 7 年前
GitHub d4445a1b Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport 7 年前
Matt Dean 2f656824 Update lightweight subshaders and templates to support vertex mod 7 年前
Peter Bay Bastian b5379b4b Fixed float value to string error and truncation warning for normal create node 7 年前
Peter Bay Bastian 529163c8 Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop 7 年前
Peter Bay Bastian 10d61e23 Started the functionality for opening shader code in user set, text editor 7 年前
sebastien lagarde 6a8cf791 HDRP: Remove warning C# 7 年前
GitHub 2b11377f Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard 7 年前
Peter Bay Bastian e9213469 Update changelog 7 年前
Peter Bay Bastian fe56266d Ensure the blackboard remains in view after deserialization 7 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 7 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 7 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 7 年前
Frédéric Vauchelles d228ca21 Added utility to debug in game view SSR 7 年前
Frédéric Vauchelles c64d8d8a Limiting mip level when raymarching near screen borders 7 年前