Evgenii Golubev
|
090ef5ee
|
Fix triplanar POM (without the depth offset)
|
7 年前 |
Thomas
|
5ccae08c
|
Merge branch 'Unity-2017.3' into refactor-episode-2
|
7 年前 |
Evgenii Golubev
|
e54f754a
|
Implement FastACosPos()
|
7 年前 |
Thomas
|
9fc4d697
|
Merge branch 'Unity-2017.3' into refactor-episode-2
|
7 年前 |
Evgenii Golubev
|
6610eebb
|
Precompute '_InvPrimScale' and '_InvTilingScale'
|
7 年前 |
Thomas
|
0854d3d2
|
SSS editor refactor; fixed a mem leak; fixed broken profile previews
|
7 年前 |
Evgenii Golubev
|
9ad7a06f
|
Optimize ApplyPerPixelDisplacement()
|
7 年前 |
Thomas
|
49f9160e
|
Moved LightEditor to the editor namespace (d'oh)
|
7 年前 |
Evgenii Golubev
|
cfb66a7d
|
Remove 'ppdEnable'
|
7 年前 |
Thomas
|
c3e1921d
|
Made string constants public
|
7 年前 |
sebastienlagarde
|
fff30334
|
HDRenderPipeline: Add missing copyChannelCS on HDrenderPipelineResourcesTest.Asset
|
7 年前 |
Evgenii Golubev
|
a38309ba
|
Factor out GetInverseTilingScale()
|
7 年前 |
Thomas
|
bdea54df
|
HDCamera cleanup
|
7 年前 |
GitHub
|
b31ae62e
|
Merge pull request #448 from EvgeniiG/Unity-2017.3
Remove the code made redundant by exposing the texture hash
|
7 年前 |
Evgenii Golubev
|
adaaa4fa
|
Factor out GetInverseObjectScale()
|
7 年前 |
Thomas
|
43e595f8
|
Missed a spot
|
7 年前 |
GitHub
|
a1e127a4
|
Merge pull request #447 from Unity-Technologies/feature/transparency
Feature/transparency
|
7 年前 |
Evgenii Golubev
|
ce71162a
|
Update the HD test scene
|
7 年前 |
Thomas
|
94953ff8
|
Enables `RenderForwardError` in editor and development builds
|
7 年前 |
Evgenii Golubev
|
607da948
|
Remove the code made redundant by exposing the texture hash
|
7 年前 |
GitHub
|
034c6675
|
Merge pull request #446 from EvgeniiG/Unity-2017.3
Update the render state of full screen passes
|
7 年前 |
Evgenii Golubev
|
0f32a291
|
Make POM match tessellation in the case of planar mapping
|
7 年前 |
Thomas
|
a682d870
|
Fixed code conventions
|
7 年前 |
Evgenii Golubev
|
e2fd5eac
|
Update the render state of full screen passes
|
7 年前 |
sebastienlagarde
|
6174ec1c
|
Define correct behavior for tessellatoin and planar mapping displacement
|
7 年前 |
Thomas
|
076b0d65
|
Cleaned up unused usings
|
7 年前 |
Evgenii Golubev
|
e86a361e
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
|
7 年前 |
sebastienlagarde
|
5e3b6e01
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
|
7 年前 |
Thomas
|
184f68f3
|
Fixed merge conflicts
|
7 年前 |
GitHub
|
512e102e
|
Merge pull request #444 from EvgeniiG/Unity-2017.3
Fix reflection probe updates by checking the texture hash
|
7 年前 |
Frédéric Vauchelles
|
99f878f7
|
Added comments
|
7 年前 |
Thomas
|
ed806be2
|
Merge branch 'Unity-2017.3' into refactor-episode-2
|
7 年前 |
sebastienlagarde
|
7c07bef2
|
HDRenderPipeline: Update ResourceAssetTest
|
7 年前 |
Frédéric Vauchelles
|
0d950667
|
Removed Thickness parameter and set it to const value for ThinPlane mode
|
7 年前 |
sebastienlagarde
|
a2f9aa81
|
HDRenderPipeline: Fix Rough refraction PR after merge with ProfilingSample refactor
|
7 年前 |
Frédéric Vauchelles
|
275d1f0a
|
Added utility to copy channels from textures with compute buffer (generate C# and compute shader)
|
7 年前 |
GitHub
|
58da4099
|
Merge pull request #442 from Unity-Technologies/feature/transparency
Feature/transparency
|
7 年前 |
Frédéric Vauchelles
|
441f6907
|
Added transparency parameters on LitTessellation.shader
|
7 年前 |
Frédéric Vauchelles
|
c1977a13
|
Removed coreutils unused method
|
7 年前 |
Frédéric Vauchelles
|
690a1a14
|
Added copy utility
|
7 年前 |
Frédéric Vauchelles
|
c5b03dab
|
Move test objects into a new scene for transparency
|
7 年前 |
Frédéric Vauchelles
|
6d0dcf41
|
Use // for comments
|
7 年前 |
Frédéric Vauchelles
|
4391f089
|
Use any to check out of bounds uvs
|
7 年前 |
Thomas
|
8d6418ec
|
Introducing CoreEditorUtils
|
7 年前 |
Frédéric Vauchelles
|
589f93f7
|
Fixed: removed diffuse baked lighting with refraction
|
7 年前 |
Thomas
|
5b0ab305
|
Moved editor code from HDUtils to HDEditorUtils
|
7 年前 |
Frédéric Vauchelles
|
de4f8bc3
|
Reformatting
|
7 年前 |
Thomas
|
ae7e107e
|
Comment for later
|
7 年前 |
Frédéric Vauchelles
|
ec4b0369
|
Added a utility to copy channels in a compute shader
|
7 年前 |
Thomas
|
e622122f
|
Moved asset/resources editor code out of runtime classes
|
7 年前 |