3964 次代码提交 (2b940af6-32e1-49fe-8ac4-85a9d29a149a)

作者 SHA1 备注 提交日期
Frédéric Vauchelles bc32f1eb [PlanarReflection] Added planar reflection cache (wip) 7 年前
Evgenii Golubev 4f5f83bb Add a warning regarding the thickness displacement 7 年前
Thomas 6e7134b5 Added motion vector support to Unlit 7 年前
Julien Ignace 499dc96e Fixed a missing Render Target clear in the sky system that caused NaNs on some platform when no sky is specified. 7 年前
GitHub ab46e660 Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes 7 年前
Frédéric Vauchelles 35c34cb4 [PlanarReflection] Update capture camera clip planes 7 年前
Evgenii Golubev 0d923468 Pass the light position to the shadow code 7 年前
Remy c09a6280 Create test assembly deffinition files, to avoid to have to "enable playmode test for all assemblies" 7 年前
Julien Ignace 65d498de Fixed test scene 2103 baking sky. 7 年前
Frédéric Vauchelles 6882761f [PlanarReflection] Updated baking 7 年前
Evgenii Golubev 64691f5a Fix metallic for SSS 7 年前
GitHub a7ace80f Merge pull request #782 from Unity-Technologies/Remove-LIGHTMAP_OFF-keyword 7 年前
Frédéric Vauchelles 8b7e311c [PlanarReflectionProbe] Added frustrum calculation for capture camera 7 年前
Evgenii Golubev 2680050a Optimize attenuation functions for ALU 7 年前
sebastienlagarde c20bc336 Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword 7 年前
Frédéric Vauchelles c8c5a6a6 [PlanarReflection] Update capture frustrum calculation 7 年前
GitHub 2e07df5e Update PixelHasSubsurfaceScattering() 7 年前
Frédéric Vauchelles 3f5a5830 [PlanarReflection] (wip) added capture camera gizmos 7 年前
Evgenii Golubev 721af051 Fix the tile index used by TileVariantToFeatureFlags() 7 年前
Frédéric Vauchelles 8b418188 [PlanarReflection] Updated UI 7 年前
Evgenii Golubev 449dff45 Better optimize at compile-time 7 年前
Frédéric Vauchelles 9967a514 [PlanarReflection] (wip) Updated bake API 7 年前
Evgenii Golubev 83cff96d Remove attenuation of box lights and massage the code a bit 7 年前
Frédéric Vauchelles 79d8e824 [PlanarReflection] (wip) render execution for planar reflection 7 年前
Evgenii Golubev f96d9802 Optimize metallic and fix clear coat 7 年前
Frédéric Vauchelles 1d4bba47 [PlanarReflection]Update UI 7 年前
Evgenii Golubev 2ceb2598 Simplify DecodeFromGBuffer() 7 年前
Robert Srinivasiah d3425de4 Temp updates to enable MSAA rendering w/o errors 7 年前
Evgenii Golubev 6cda90aa Rename HasMaterialFeatureFlag() to HasFeatureFlag() 7 年前
Robert Srinivasiah 66789f87 Temp hack enabling some MSAA state 7 年前
Evgenii Golubev 61786b80 Optimize material classification for uniform feature evaluation 7 年前
Evgenii Golubev 64b8ec4c Convert thickness to world units and account for the transmission mode 7 年前
Paul Melamed 845cd5ab Store decals in sets per material and do an instanced draw for each set 7 年前
Paul Melamed bd31b3cc Temp commit, 1st attempt at instanced decals is working. 7 年前
Felipe Lira 1e4494ad Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON 7 年前
Raymond Graham e93f78ef Bring over Instancing support to HDRP shaders. 7 年前
Matt Dean 4b962efc Fix Subtract node default 7 年前
Matt Dean 20df2273 Add newlines 7 年前
Matt Dean ccf55db8 Revert Master node changes 7 年前
Matt Dean fe197d85 Update Math node defaults 7 年前
Matt Dean f767c268 Fix blend modes 7 年前
Matt Dean 76783350 Recode Flipbook node 7 年前
Matt Dean 6e105759 Fix toggle control defaults 7 年前
Matt Dean 8deedb5f Add missing Sampler State types 7 年前
Matt Dean 41300be2 Fix Screen Position Tile mode 7 年前
Matt Dean 2ec75211 Fix Math node default values 7 年前
Matt Dean 2e568046 Fresnel node fixes 7 年前
Matt Dean 7c4099ec Fix Screen Position and Reflection Probe nodes 7 年前
Matt Dean 458bb9ee Update RGBA slot width 7 年前
Matt Dean 7f9b3b2c Remove eyedropper from Color fields 7 年前