Evgenii Golubev
|
d5c65b58
|
Clamp to prevent area light artifacts
|
8 年前 |
Evgenii Golubev
|
53bfede1
|
Fix the sky update issue
|
8 年前 |
Evgenii Golubev
|
02917d95
|
Clean up the SkyHDRI shader
|
8 年前 |
sebastienlagarde
|
2a67e7e3
|
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
|
8 年前 |
Evgenii Golubev
|
6708a6a4
|
Revert the MIP copy changes
|
8 年前 |
vlad-andreev
|
53587e34
|
fixed compile error
|
8 年前 |
Evgenii Golubev
|
afa6ac44
|
Disconnect the atmospheric parameters component from the sun since it is a WIP
|
8 年前 |
GitHub
|
9cc23eb7
|
Merge pull request #38 from Unity-Technologies/Fix-Texture-settings
HDRenderLoop: Fix Texture settings, change it to struct again
|
8 年前 |
Evgenii Golubev
|
db620c4f
|
Implement a workaround for the broken MIP copy code
|
8 年前 |
sebastienlagarde
|
4da37c9b
|
HDRenderLoop: Fix Texture settings, change it to struct again
|
8 年前 |
Felipe Lira
|
53636330
|
Updated project to use new RenderPipeline lifecycle.
|
8 年前 |
Evgenii Golubev
|
029886ab
|
Fix the GPU type of line lights
|
8 年前 |
mmikk
|
db9d8a33
|
fix another revZ problem in ogl
fix another revZ problem in ogl
|
8 年前 |
Felipe Lira
|
462e7b4d
|
Merge branch 'master' into scriptablerenderloop-graphicssettings
|
8 年前 |
Evgenii Golubev
|
e7cb98c6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
469a2379
|
HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass
|
8 年前 |
GitHub
|
b182eb4f
|
Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
|
8 年前 |
sebastienlagarde
|
935b09ec
|
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
|
8 年前 |
Aras Pranckevicius
|
ccdd344f
|
API change: SortOptions -> SortFlags
|
8 年前 |
GitHub
|
8337fa69
|
Merge pull request #34 from Unity-Technologies/Refactor-lightloop
Refactor lightloop
|
8 年前 |
Sebastien Lagarde
|
1b338186
|
HDRenderLoop: SinglePAss work but Tile is broken...
|
8 年前 |
Sebastien Lagarde
|
575af190
|
HDRenderLoop: Fix assert issue
|
8 年前 |
Sebastien Lagarde
|
546401a2
|
HDRenderLoop: Version that compile and display something
|
8 年前 |
Sebastien Lagarde
|
5afbdc3c
|
HDRenderLoop: Push a version with C# that compile
|
8 年前 |
Sebastien Lagarde
|
37316a28
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
|
8 年前 |
mmikk
|
1804b00c
|
remove
prefix
|
8 年前 |
mmikk
|
d9c6d51d
|
move multicompile to the correct location
move multicompile to the correct location
|
8 年前 |
mmikk
|
cbedc8ab
|
fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
|
8 年前 |
Sebastien Lagarde
|
0e900c4e
|
HDRenderLoop: Commit second draft, need testing
|
8 年前 |
Evgenii Golubev
|
81eebc83
|
Update the project's editor version
|
8 年前 |
mmikk
|
8ef3ae75
|
misc bug fixes
misc bug fixes
|
8 年前 |
sebastienlagarde
|
5882c727
|
HDRenderLoop: Draft of refator not working
|
8 年前 |
Evgenii Golubev
|
c9a0007c
|
Factor out the procedural sky shader
|
8 年前 |
mmikk
|
c67cdd6a
|
only invert z value when not in opengl
only invert z value when not in opengl
|
8 年前 |
sebastienlagarde
|
d0ebdb4a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
|
8 年前 |
runes
|
36e49e0d
|
Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories
|
8 年前 |
runes
|
a5030aa0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
fb30bf8c
|
Merge pull request #33 from Unity-Technologies/LayeredLit
Layeredlit
|
8 年前 |
Julien Ignace
|
9ce05c62
|
Fixed whitespace.
|
8 年前 |
Julien Ignace
|
dc9c16ef
|
Renamed "tex world scale" to "tiling" for planar/triplanar mapping.
|
8 年前 |
Aras Pranckevicius
|
dd9a2ab6
|
BasicRenderLoop: add text with instructions, edit path where asset is created
|
8 年前 |
Julien Ignace
|
c26c16b2
|
Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes.
|
8 年前 |
runestubbe
|
517006da
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Sebastien Lagarde
|
b835a78b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
c95f1451
|
- Fixed Smoothness maps on Lit/LayeredLit shaders
- Reduced default heightmap scale to 0.01 for Lit/LayeredLit shaders.
|
8 年前 |
runes
|
6d7d07de
|
TilePass support for arealights
|
8 年前 |
Sebastien Lagarde
|
39e6194b
|
HDRenderLoop: few fix on cluster FPTL, still not work yet
|
8 年前 |
Julien Ignace
|
c1b2cb24
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Sebastien Lagarde
|
62c01cdd
|
HDRenderLoop: First no working version of cluster FPTL
|
8 年前 |
Sebastien Lagarde
|
4a757643
|
HDRenderLoop; General cleanup pass around OnDisable/Cleanup
|
8 年前 |