sebastienlagarde
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8447a0e4
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HDRenderPipeline: update "reset material keyword" script so it work with Perforce
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7 年前 |
GitHub
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1b90eb6b
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Merge pull request #687 from Unity-Technologies/LightweightPipeline
Lightweight pipeline upgrade to SRP shader library
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7 年前 |
GitHub
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a3dae81f
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Merge pull request #699 from Unity-Technologies/hdlighteditor-tweaks
Tweaked the hd light editor (artists feedback)
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7 年前 |
runes
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364ad2cc
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
sebastienlagarde
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f024fc40
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HDRenderPipeline: Add some comment for reflection cubemap
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7 年前 |
Frédéric Vauchelles
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2872d9a2
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[ReflectionProbeEditor] fixed compilation warnings
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7 年前 |
GitHub
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7bfbe6b8
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Merge pull request #700 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvements
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7 年前 |
Frédéric Vauchelles
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55be62a4
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[ReflectionProbeEditor] Rebake realtime probe when moving a probe
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7 年前 |
Frédéric Vauchelles
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5ea37e58
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[GPUCopy] Fixed warning when copying with a compute shader fewer pixels than the numthreads
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7 年前 |
Frédéric Vauchelles
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9c8304d4
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[ReflectionProbeEditor] Refactoring
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7 年前 |
GitHub
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51d13b32
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Merge pull request #698 from Unity-Technologies/anim-tests-hd
Added two animated sample scenes
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7 年前 |
Thomas
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a528230c
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Tweaked the hd light editor (artists feedback)
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7 年前 |
runes
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ba207379
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Slightly faster octahedron packing and ViewReflectionNormal
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7 年前 |
Frédéric Vauchelles
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ac97e406
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Merge branch 'master' into feature/ReflectionProbeEditor
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7 年前 |
GitHub
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89e5441b
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Merge pull request #697 from Unity-Technologies/Branch_FixDebugMenu
Fixed Lighting Debug panel (issue caused by split of core/hdrp in different assemblies)
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7 年前 |
GitHub
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7ab47949
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Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data
Add versionning on additonal data
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7 年前 |
sebastienlagarde
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01c07354
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Add versionning on additional data
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7 年前 |
Thomas
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1d1696c0
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Updated post-processing submodule (important fixes)
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7 年前 |
sebastienlagarde
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2b24ec8c
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Update all material
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7 年前 |
Thomas
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a62d770c
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Added two animated sample scenes for testing
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7 年前 |
Julien Ignace
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ff4605c7
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Fixed Lighting Debug panel (issue caused by split of core/hdrp in different assemblies)
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7 年前 |
GitHub
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05de367f
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Merge pull request #686 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor
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7 年前 |
sebastienlagarde
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cfa07646
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Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
sebastienlagarde
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4b23291d
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HDRenderPipeline: Fix compil of decal
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7 年前 |
GitHub
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75d76261
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Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume
Refactor of sky and fog to use interpolation volumes.
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7 年前 |
sebastienlagarde
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0491acf4
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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21a5d864
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Merge pull request #694 from Unity-Technologies/Update-motion-vector-behavior
Update motion vector behavior
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7 年前 |
Sebastien Lagarde
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7d085503
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Fix wrong interpretation of forceNoMotion
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7 年前 |
Frédéric Vauchelles
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d2e6484a
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[ReflectionProbeEditor] Support for realtime probe
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7 年前 |
sebastienlagarde
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d032f5a2
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Update all shader with correct stencil write mask
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7 年前 |
Frédéric Vauchelles
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156f44e6
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[ReflectionProbeEditor] Moved resources
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7 年前 |
sebastienlagarde
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06922d8a
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minor update
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7 年前 |
sebastienlagarde
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1b4d99b7
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ShaderLibrary: Fix typo for XBone header
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7 年前 |
Frédéric Vauchelles
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0cd861ee
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[ReflectionProbe] Added dimmer
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7 年前 |
sebastienlagarde
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f10a2a97
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Add stencil test + split object and camera velocity
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7 年前 |
sebastienlagarde
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675720b0
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HDRenderPipeline: Fix compilation on PS4 (error with INTRINSIC_BITFIELD_INSERT)
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7 年前 |
Frédéric Vauchelles
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c192412b
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[ReflectionProbeEditor] BlendDistance cannot be negative
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7 年前 |
sebastienlagarde
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f02ec4ee
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Merge branch 'Update-motion-vector-behavior' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Update-motion-vector-behavior
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7 年前 |
GitHub
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b8b228d9
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Merge pull request #693 from EvgeniiG/master
Add temporal integration support to the Disney SSS
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7 年前 |
Frédéric Vauchelles
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64704f00
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Lerp sampling direction for environment lighting with roughness
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7 年前 |
sebastienlagarde
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4cfb32d8
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Merge branch 'master' into Update-motion-vector-behavior
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7 年前 |
sebastienlagarde
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10b356c3
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Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipeline/FrameSettings.cs
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7 年前 |
GitHub
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e97ba4d0
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Merge pull request #691 from Unity-Technologies/Update-FrameSettings
Update frame settings - adress various feedback
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7 年前 |
Frédéric Vauchelles
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d9adbc5a
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[ReflectionProbeEditor] Initialize probe data in the Editor
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7 年前 |
sebastienlagarde
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d093aa76
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Add EnableMotionVectorForVertexAnimation option on Lit shader
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7 年前 |
sebastienlagarde
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519339f6
|
Rename to serializedFrameSettings
- rename framesettings to serializedFrameSettings
- rename m_DefaultActiveFrameSettings m_FrameSettings
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7 年前 |
GitHub
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25d37881
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Merge pull request #690 from Unity-Technologies/volume-fix
Fixed more serialization & domain reload issues
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7 年前 |
Sebastien Lagarde
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901de376
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Fix compil issue after last merge
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7 年前 |
sebastienlagarde
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f3665ff6
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Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work)
- Remove ShaderConfig.s_VelocityInGbuffer
- Remove all code for velocity in GBuffer
- added enableObjectMotionVectors in FrameSettings
- Update unity_MotionVectorsParams.y (ForceNoMotion) usage
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7 年前 |
Thomas
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5d3c6472
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Fixed more serialization & domain reload issues
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7 年前 |