void LookUpDebugPanelClasses()
{
// Prepare all debug menus
var types = Assembly.GetAssembly(typeof(DebugPanel)).GetTypes()
var types = CoreUtils.GetAllAssemblyTypes()
.Where(t => t.IsSubclassOf(typeof(DebugPanel)));
m_DebugPanels.Clear();
using (new UnityEditor.EditorGUILayout.VerticalScope())
m_DebugPanel.GetDebugItem(DebugDisplaySettings.kEnableShadowDebug).handler.OnEditorGUI();
DebugItem shadowDebug = m_DebugPanel.GetDebugItem(DebugDisplaySettings.kShadowDebugMode);
shadowDebug.handler.OnEditorGUI();
if ((ShadowMapDebugMode)shadowDebug.GetValue() == ShadowMapDebugMode.VisualizeShadowMap)