3816 次代码提交 (2756518b-c39b-4902-b1cb-a5c193abac6e)

作者 SHA1 备注 提交日期
Tim Cooper bae5428b add formatting helper to repository 8 年前
sebastienlagarde cc40fcbe HDRenderloop: Add useForwardOnly option 8 年前
Tim Cooper f17d4796 [Material Graph] Fix tests. 8 年前
Aras Pranckevicius 48cd6d9a API change: ComputeDispatch -> DispatchCompute 8 年前
Tim Cooper f6777ffb [Material Graph]Restore first slot for normal map for now. Needs a real fix. 8 年前
Sebastien Lagarde bce39f68 HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
Tim Cooper 39086dd7 [Mat Graph]Remove light functions and instead have multiple master nodes. 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
Peter Bay Bastian 234030ae Corrected onModified calls for various nodes 8 年前
Sebastien Lagarde ba76c316 HDRenderLoop: Move a lot of files for better classification 8 年前
Peter Bay Bastian 92dd5d89 Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering 8 年前
Sebastien Lagarde 698d1646 HDRenderLoop: Move GBuffer description to Lit.cs 8 年前
Peter Bay Bastian f8cafbbb Removed preview from vector nodes 8 年前
Sebastien Lagarde 52eb3436 HDRenderLoop: Make cubemap code compile 8 年前
Tim Cooper 151572ca Quick fix for graphs not saving, needs more investigation. 8 年前
sebastienlagarde 510e127a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian f62171b8 LINQ-ified some stuff in AbstractGraphDataSource.UpdateData() 8 年前
GitHub c081640f Update readme 8 年前
sebastienlagarde 524694c1 HDRenderloop: very Minor update 8 年前
Peter Bay Bastian a848031a Added NodeModificationScope for the onNodeModifiedCallback 8 年前
Aras Pranckevicius f1c43935 Always do HDR in FPTL test, switch albedo buffers to LDR 8 年前
Peter Bay Bastian 54caa127 Fixed a bug causing nodes without previews to have zero width 8 年前
Aras Pranckevicius f3056d0a Update git ignores 8 年前
Peter Bay Bastian 85173f43 Added UI for Vector{2,3,4} 8 年前
Aras Pranckevicius 370ba5f9 Cleanup unnecessary files 8 年前
Peter Bay Bastian 88700be8 MaterialNodeDrawer no longer uses MarkDirtyHack for time-dependent nodes, instead only re-painting 8 年前
GitHub 5c1656e1 Added license 8 年前
Peter Bay Bastian cdc2bd79 Extracted NodePreviewDrawer from MaterialNodeDrawer 8 年前
GitHub ebad79a0 Added readme 8 年前
Peter Bay Bastian 4668408f AbstractGraphDataSource now re-uses existing elements when adding/removing nodes&edges 8 年前
Aras Pranckevicius 3333b3d3 FPTL: fix decoding of emission buffer 8 年前
Peter Bay Bastian 972c4a70 Add MonoDeveloper userprefs file to gitignore 8 年前
Aras Pranckevicius 1a967df9 API changes update: renamed RendererConfiguration members 8 年前
Paul Demeulenaere 23844ccb Fix reflexion for Handles.ApplyWireMaterial (there are two existing methode) 8 年前
Sebastien Lagarde a71d48c9 HDRenderLoop: Fix a warning 8 年前
Peter Bay Bastian 68ec6c34 Typo in AbstractGraphDataSource.MapType(Type) 8 年前
Sebastien Lagarde a703417e HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
Peter Bay Bastian a6b9b337 Extracted type mapping of AbstractGraphDataSource into own function 8 年前
mmikk aca1be24 prepare for available emission 8 年前
Peter Bay Bastian 60926063 ColorNodeData now re-uses the underlying list returned by GetControlData() 8 年前
runestubbe b8491dc1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper bfb2bedd [Material graph]ctrl + F1 save graph (temp) 8 年前
sebastienlagarde dc88f7bf HDRenderLoop: Continue to add misc function (intersection, aniso support) 8 年前
runestubbe dea646ba Lightlistbuild optimizations 8 年前
Tim Cooper 57c91c90 [material graph]Run code formatter. 8 年前
sebastienlagarde 02b23d6e HDRenderloop: fix issue after merging 8 年前
Tim Cooper 860a7a67 [Material Graph]delete edge + vector 1 node drawing. 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
Tim Cooper 2ea489dd [Material Graph] Tidy view + fix css + add time update nodes in again. 8 年前
mmikk 56b1c9d5 separating out some utility functions which make sense for conventional fwd as well as tiled. 8 年前