sebastienlagarde
|
e670e7f3
|
Fix UI warning
|
7 年前 |
uygar
|
32641789
|
Enabled support for rendering into slices as the runtime supports it now.
Fixed an error in the atlasing logic.
|
7 年前 |
GitHub
|
72f39fe6
|
Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back
Added fog exp back to lw.
|
7 年前 |
GitHub
|
f5d1e46d
|
Merge pull request #1101 from Unity-Technologies/shadows-fixes
Fixed blending of inactive cascades.
|
7 年前 |
GitHub
|
2441441c
|
Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader
Fix warning in shader
|
7 年前 |
sebastienlagarde
|
b2fda65b
|
Fix warning in shader
|
7 年前 |
uygar
|
f40129d8
|
Fixed blending of inactive cascades.
|
7 年前 |
Evgenii Golubev
|
9c324ce9
|
Remove more junk files
|
7 年前 |
sebastienlagarde
|
113d9c54
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Evgenii Golubev
|
6542af07
|
Remove junk files
|
7 年前 |
GitHub
|
fdf6a3e2
|
Add a comment
|
7 年前 |
Evgenii Golubev
|
72d40c7f
|
Remove branching for 0 extinction
|
7 年前 |
GitHub
|
992a18a3
|
Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes
Various bug fixes
|
7 年前 |
sebastienlagarde
|
dc4d9927
|
HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor
|
7 年前 |
Evgenii Golubev
|
81e1d1ab
|
Add a comment
|
7 年前 |
GitHub
|
82d0e98b
|
Merge pull request #1099 from Unity-Technologies/Add-specular-color-debug-override
HDRenderPipeline: Add specular color debug override
|
7 年前 |
Evgenii Golubev
|
4f47b43c
|
Add a helper function FetchIndexWithBoundsCheck()
|
7 年前 |
sebastienlagarde
|
e519cc25
|
HDRenderPipeline: Add specular color debug override
|
7 年前 |
Felipe Lira
|
b37a37c8
|
Added fog exp back to lw.
|
7 年前 |
Evgenii Golubev
|
d101e8ec
|
Remove the loop over clusters from the volumetric lighting pass
|
7 年前 |
GitHub
|
a9f65e3e
|
Merge pull request #1097 from Unity-Technologies/Make-XXXGUI-class-public
Make XXXGUI class public
|
7 年前 |
Evgenii Golubev
|
598b6ad6
|
Implement the clustered density volume pass
|
7 年前 |
GitHub
|
8192ff33
|
Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade
Bring back SampleClosestDistance_Cascade
|
7 年前 |
Evgenii Golubev
|
183cbddd
|
Clean up OrientedBBox::Create()
|
7 年前 |
GitHub
|
4dea02f4
|
Merge pull request #1096 from Unity-Technologies/lw/ignore-projectors
Added IgnoreProjector tag to shaders
|
7 年前 |
Evgenii Golubev
|
202f48a8
|
Add comments
|
7 年前 |
Felipe Lira
|
254ebe81
|
Added IgnoreProjector tag to shaders as projectors will not be supported on SRP.
|
7 年前 |
sebastienlagarde
|
09911a1b
|
Make XXXGUI class public
|
7 年前 |
Evgenii Golubev
|
68e4eace
|
Implement the soft voxelization hack
|
7 年前 |
GitHub
|
0cac8121
|
Merge pull request #1091 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
|
7 年前 |
Evgenii Golubev
|
29d12167
|
Fix voxelization for rotation (WIP)
|
7 年前 |
Felipe Lira
|
119f4157
|
Fixed shadow precision issues on mobile.
|
7 年前 |
Evgenii Golubev
|
f8b3df68
|
Implement soft semi-conservative voxelization
|
7 年前 |
Felipe Lira
|
a0db87bc
|
Changed shadow filtering precision to float
|
7 年前 |
Evgenii Golubev
|
c75be1f3
|
Reorder the OBB data for higher efficiency
|
7 年前 |
Felipe Lira
|
e319329d
|
Updated ShaderGraph templates
|
7 年前 |
GitHub
|
f88eca62
|
Merge pull request #1089 from Unity-Technologies/Branch_FixGraphicsTests
Updated distortion tests screenshots
|
7 年前 |
Evgenii Golubev
|
3a7560c2
|
Move handling of camera-relative rendering from GeometryUtils()
|
7 年前 |
Felipe Lira
|
0820dca1
|
Pipeline always respects user decision to not clear camera even if it impacts performance on mobile.
|
7 年前 |
Sebastien Lagarde
|
21ac0b31
|
Fix warning in shader
|
7 年前 |
Evgenii Golubev
|
97460936
|
Update the kernel signature
|
7 年前 |
GitHub
|
4c1e5957
|
Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix
Lw/perf regression fix
|
7 年前 |
Evgenii Golubev
|
98ba5ff6
|
Prepare the volume voxelization stub
|
7 年前 |
Felipe Lira
|
d526d1ef
|
Fixed particles compilation errors
|
7 年前 |
Evgenii Golubev
|
2047b333
|
Use a single wavefront group for the volumetric lighting shader
|
7 年前 |
Felipe Lira
|
b33ad0e5
|
Merged master.
|
7 年前 |
Evgenii Golubev
|
c20517f6
|
Add a stub for the volume voxelization pass
|
7 年前 |
Julien Ignace
|
8c4ec6a4
|
- Visualize Cascade debug mode now fades to white instead of black
- Removed jittering when having TAA but looking at debug views.
- Fixed Rendering Debug menu not being removed correctly on domain reload.
|
7 年前 |
Felipe Lira
|
ca3977fa
|
Fixed glossiness keyword/alpha issue.
|
7 年前 |
sebastienlagarde
|
e83e0cea
|
Bring back SampleClosestDistance_Cascade
|
7 年前 |