5643 次代码提交 (24b26fcd-52bf-4902-9f02-65cc1514c9bf)

作者 SHA1 备注 提交日期
Martin Thorzen 1dfe50bd Removed the control attributes 6 年前
Martin Thorzen 2fde6ea5 Moved the node settings menu to the right place. 6 年前
Martin Thorzen 2ff4fbd7 Added new settings files for the common settings on the master nodes, PBR and Unlit Master 6 年前
Martin Thorzen a53fbcc2 Updated with new property sheet and row functionality plus added the .css files for them 6 年前
Paul Melamed 0702ab28 copying sample texture into 4kx4k atlas 6 年前
Paul Melamed d37105f2 Merge branch 'master' into decals/texture_atlas 6 年前
GitHub de1ddf54 Fix light intensity bug which allowed negative values 6 年前
GitHub 72eb8fea Merge pull request #1140 from Unity-Technologies/fix-fogbugz-989321 6 年前
Felipe Lira e42f8f63 Renamed and refactored shadowpass to improve readability 6 年前
sebastienlagarde 82122b4d fix fogbugz 989321 6 年前
Felipe Lira a05bc76c Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself. 6 年前
Frédéric Vauchelles b46b3284 (wip) Added planar convolution 6 年前
sebastienlagarde ef051016 Update default settings for planar reflection 6 年前
Felipe Lira c2267f06 Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class 6 年前
Frédéric Vauchelles 7a36ca8a Refactored pyramid buffer processors 6 年前
sebastienlagarde 149755a5 HDRenderPipeline: Update various missing meta file 6 年前
Felipe Lira b026c884 excluding world pos interpolater after merge 6 年前
Frédéric Vauchelles 69d0037d Updated UI for planar reflection 6 年前
GitHub 5854bde8 Merge pull request #1138 from Unity-Technologies/Branch_HideDebugExposure 6 年前
Felipe Lira de8adb82 Merge branch 'LWRP' into lw/multipass 6 年前
Aleksandr Kirillov be56a0c2 Fixed spotlights in LW PBR. 6 年前
GitHub a022b93b Merge pull request #1139 from Unity-Technologies/feature/PyramidBuffer 6 年前
GitHub 5e57070a Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph 6 年前
Frédéric Vauchelles 04e13257 Added TileLayout utilities 6 年前
Aleksandr Kirillov fa774db9 Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss) 6 年前
Frédéric Vauchelles 6a09cec1 Restored sky lighting override mask 6 年前
GitHub b357f4bf Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer 6 年前
Aleksandr Kirillov 9af33ea3 Merge branch 'LWRP' into lw/fix_shadergraph 6 年前
Frédéric Vauchelles d07a7129 Added changelog 6 年前
Aleksandr Kirillov c856eeed Fixed broken shadergraph LW PBR shader template. 6 年前
GitHub 81d0b3df Merge pull request #1130 from Unity-Technologies/lw/common_refactor 6 年前
Frédéric Vauchelles ad93368d Fixed color pyramid buffer 6 年前
Felipe Lira 421fd93d Fix for the unmatching command buffer message 6 年前
Frédéric Vauchelles 05aa3232 Removed useless kernels 6 年前
Julien Ignace a851ac6e Hide debug exposure entry when no related debug mode is enabled. 6 年前
GitHub 7f7b6cd3 Merge pull request #1118 from Unity-Technologies/lw/bugfixes 6 年前
Frédéric Vauchelles cac44820 Fixed depth pyramid buffer 6 年前
GitHub fcb12503 Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 6 年前
Frédéric Vauchelles a939e5aa Added TexturePadding utility 6 年前
GitHub e34444b0 Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor 6 年前
Aleksandr Kirillov 01eba7d0 Moved includes to the top where it made sense. 6 年前
Paul Melamed ac77aad6 For opaques use decal diffuse alpha for all channels. 6 年前
Frédéric Vauchelles ab299efc Added viewport copy for GPUCopy 6 年前
Felipe Lira 5e96c7f1 Fixed issue in the order of local light shadow indices. Shadow info gets stored into a shadow bitmask. Refactored to make both lit and shadow pass use the lightData struct. 6 年前
Aleksandr Kirillov 10d82e06 Refactored the common code to not depend on specific global variable names. 6 年前
GitHub 08de75b2 Merge pull request #1135 from Unity-Technologies/Fix-up-layered-lit-materials-with-a-subsurface-mask-map 6 年前
Felipe Lira 4d2339f3 api refactor to improve readability 6 年前
GitHub 8d3d47a2 Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader 6 年前
Paul Melamed 22cfa928 added texture2d atlas 6 年前
Sebastien Lagarde 7fa77a07 Fix up layered lit materials with a subsurface mask map 6 年前