5443 次代码提交 (23cc01bd-a368-4930-bffb-514435039d64)

作者 SHA1 备注 提交日期
vlad-andreev 13e0bb9f fixed build after merge 8 年前
mmikk e7419ce5 use BC6H instead of DXT5 8 年前
mmikk 5a3b035e insert early out in shadow code for finite lights 8 年前
vlad-andreev 99c59769 fptl: fixed directional shadows in scene view 8 年前
vlad-andreev 21b003b8 fptl: first stab at directional light support (directional shadows not yet working in scene view) 8 年前
vlad-andreev 1f47f98c fix linear rendering 8 年前
vlad-andreev 43fe87ad first pass at shadows with FPTL 8 年前
vlad-andreev 6556497d fixed shadows after the trunk merge 8 年前
vlad-andreev ddafcda1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 39745dc1 more cosmetics on refl shader 9 年前
mmikk e056bb2f minor cosmetics fixes to refl probes stuff 9 年前
mmikk e37eac8f adding support for rotatable refl probes 9 年前
vlad-andreev 60d4b7c4 shader upgrade to 5.5 8 年前
vlad-andreev c0867e22 fixed linear rendering 9 年前
vlad-andreev cb101a89 fptl: fixed broken rendering on scene property change 9 年前
vlad-andreev 4382d424 fixed scene view 9 年前
vlad-andreev 95f2a88a fixed asserts 9 年前
vlad-andreev 0f3f4930 tabs 9 年前
vlad-andreev 63781976 fixed compute buffer leak 9 年前
vlad-andreev 9854fa87 updated shaders after the 5.4 merge 9 年前
mmikk 7c5b7deb adding a skydome 9 年前
mmikk c8549891 get rid of redundant blendmode routines 9 年前
mmikk 27ed7249 throwing in fptl project 9 年前
Joachim Ante e552280d GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly. 9 年前
Tim Cooper a00cc631 [Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests. 9 年前
Tim Cooper 8acbd944 [Material Graph]Tidy up test running / folder layout 9 年前
Tim Cooper 1e9597d2 [Material Graph]Remove non needed file. 9 年前
Tim Cooper b010b419 [MaterialGraph]project files should not be here 9 年前
Tim Cooper 7cf4d1f0 [Material Graph]More tests + tidy custom serialization. 9 年前
Tim Cooper addd6c34 [Material Graph]Write tests / fix issues as encountered 9 年前
Tim Cooper d9619701 [material graph] Tidy up API for slot management (make generic). 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper 51558db2 [Material graph]hax to serialize texture reference :/ 9 年前
Tim Cooper 25971c00 [material Graph] Fix non detected renames and add subgraph nodes. 9 年前
Tim Cooper 26c129c0 [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
Tim Cooper 516c1760 [Material graph]Mark asset as dirty on modification so it can be saved properly when modified. 9 年前
Tim Cooper cea17e49 [Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs) 9 年前
Tim Cooper c522adcc [material graph]Working on texture preview / regeneration of drawing layer workflow. 9 年前
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Tim Cooper 98e18802 Fix position or Node preview 9 年前
Tim Cooper a2d8ad62 Add drawing of custom node preview 9 年前
Tim Cooper 4aaca84f [Shader Graph]Rename project folder 9 年前
Tim Cooper e354af51 [Shader Graph]Rename project folder 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper 3e4c0174 [Material Graph]Add in general node collapse. 9 年前
Tim Cooper 1b5c5494 [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Tim Cooper b824e4af [material graph] ensure logger is valid 9 年前
Tim Cooper 3958bdb1 [Material Graph]Rearrange project. 9 年前
Tim Cooper 404ea34c [material graph]Moving namespaces / extract things to interface 9 年前