5067 次代码提交 (229f2e88-570e-4378-bbb0-7f48dcbf2b4a)

作者 SHA1 备注 提交日期
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 6 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 6 年前
GitHub 7dbf5279 Merge pull request #937 from Unity-Technologies/add-correct-support-of-float 6 年前
sebastienlagarde 532d1c75 fix issue 6 年前
sebastienlagarde 3717cdb2 add correct support of float 6 年前
GitHub 3b36aa0b Merge pull request #936 from Unity-Technologies/support-none-case-for-doublesided 6 年前
Sebastien Lagarde 07e997b0 Update test scene 6 年前
Sebastien Lagarde 4866a7dc Fix missing coma 6 年前
Sebastien Lagarde 76cc874d Re-introduce none case for double sided 6 年前
Sebastien Lagarde c22ec643 HDRenderPipeline: Update relfection probe view shader to be at the norme 6 年前
GitHub 0ac5f863 Merge pull request #935 from Unity-Technologies/Rename-Graphics-to-Rendering-in-menu 6 年前
Sebastien Lagarde c84722a1 Rename /Graphics/ to /Rendering/ in menu 6 年前
Sebastien Lagarde 89f8c23c Update version to 0.1.29 6 年前
GitHub 3e753c62 Merge pull request #934 from Unity-Technologies/Improve-normal-shading 6 年前
sebastienlagarde b2319266 Update saturate(NdotV) to ClampNdotV 6 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 6 年前
GitHub e999b356 Merge pull request #933 from Unity-Technologies/Fix-warning-LW 6 年前
sebastienlagarde 4931ea6f Fix warning of LW and OnTileRender OnValidate call 6 年前
GitHub d73b4d26 Merge pull request #932 from Unity-Technologies/HDRP_GraphicTests 6 年前
Robert Srinivasiah 9c3ed431 Prelim usage of combined stereo VP for constant generation 6 年前
sebastienlagarde 8edea279 HDRenderPipeline: Fix various warning 6 年前
sebastienlagarde 81273007 HDRenderPipeline: Update dirty flags for GI on lightEditor 6 年前
Remy b6b37ddb Add possibility to have comment in tests listed in TestRunner 6 年前
sebastienlagarde da640b25 Update GI baking 6 年前
GitHub 8617a030 Merge pull request #931 from Unity-Technologies/Add-GI-delegate 6 年前
sebastienlagarde a52da444 Disable by default 6 年前
sebastienlagarde f0e0be49 Push first draft 6 年前
uygar 7528e3f3 Replaced the two clear shadow passes with one using the platform far plane define. 6 年前
uygar 34443229 Separated light and cascade data loading for directional lights. 6 年前
Remy fa8d58d8 Material upgrader working quite fine now :) 6 年前
Evgenii Golubev 1c1f07a0 Terminate the loop sooner 6 年前
Evgenii Golubev 7f5a785a Use bsdfData.materialFeatures to store the transmission mode 6 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 6 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 6 年前
Evgenii Golubev 621d0c61 Rename 6 年前
Evgenii Golubev 0c573a4a Rename "HomogeneousMediumVolume" to "HomogeneousDensityVolume" 6 年前
Paul Melamed 8668ed75 decals working on transparency 6 年前
Martin Thorzen edb12553 [FIX] #272 This will prefix the generated code with "sg_" 6 年前
GitHub 5ba70535 Merge pull request #264 from Unity-Technologies/node-bugfixes 6 年前
Matt Dean 1f3d0114 Minor node fixes 6 年前
Peter Bay Bastian 8de769dd Move lightweight sub-shaders and templates to SRP repository 6 年前
GitHub c880667e Merge pull request #260 from Unity-Technologies/geometrychangedevent 6 年前
GitHub 5e8fdfe2 Merge pull request #259 from Unity-Technologies/node-bugfixes 6 年前
GitHub 0f41473d Merge pull request #248 from keijiro/shapes-aa 6 年前
Jens Holm a83bd958 Make PBR master node be able to require normal and remove BoundVector3MaterialSlot 6 年前
Matt Dean fcd875c3 Split blend enum into two 6 年前
GitHub 40495e65 Merge pull request #261 from Unity-Technologies/fix-constant-node 6 年前
Martin Thorzen be031712 Added the new 9slice image that was provided. 6 年前
Jens Holm 5d32dbf0 Delete BoundInputVectorcontrolView which was a dumplicate of LabelSlotControlView 6 年前
Matt Dean de80e921 Add two sided support for shadow pass 6 年前