Julien Ignace
c81b04cf
Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet)
7 年前
Julien Ignace
edd34849
Merge branch 'Branch_RTRefactoring' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
Evgenii Golubev
fdd5cb7f
Ignore VBuffer scale
This means there is some fractional error if the screen size is not a multiple of 8 (or 4, depending on settings), but the error is typically less than 1%, so it's not very visible.
7 年前
sebastienlagarde
c6c178c5
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
7 年前
Evgenii Golubev
ba308dc1
Compress OritentedBBox storage to 48 bytes
7 年前
sebastienlagarde
af486d0b
add missing option on framesettings debug
7 年前
Evgenii Golubev
dcf10d1d
Add a ComputeBuffer for participating media volumes
7 年前
Sebastien Lagarde
3f6226b8
Better warning message for MSAA and UAV
7 年前
Evgenii Golubev
1df1dda7
Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume"
7 年前
Sebastien Lagarde
71d0fd3a
Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already
7 年前
Remy
47d8fac6
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
b4da729b
Refactor things again to [GenerateHLSL]
7 年前
GitHub
ea872f5a
Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflection
Update planar reflection settings
7 年前
Sebastien Lagarde
9f9a66d6
Fix issue with cluter shaders
7 年前
Remy
1d14feab
Add Popup dialog to be able to run the tests on only one render pipeline asset
7 年前
Evgenii Golubev
044eb2c1
Improve the precision of the near plane calculation
7 年前
sebastienlagarde
a3b3f67e
Update planar reflection settings
7 年前
sebastienlagarde
0bbd55c7
Don't display EnableFPTL in UI
7 年前
Remy
bdf92815
Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not.
7 年前
Evgenii Golubev
521d4a50
Add a Frustum struct
7 年前
GitHub
f5287a0f
Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
sebastienlagarde
f020afb2
Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId
7 年前
Remy
da4312b1
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
Modified LWRP testscenes accordingly.
7 年前
Evgenii Golubev
2b155faa
Move the OrientedBBox code
7 年前
sebastienlagarde
a31f7464
typo
7 年前
Remy
7902d374
Fix case ... again
7 年前
Evgenii Golubev
d248d9bc
Add a compile-time switch between the full and the empty VolumetricLighting.compute shader
7 年前
sebastienlagarde
a640342d
Remove 's' in SupportsXXX
7 年前
Remy
65aa2c2b
Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity)
7 年前
Evgenii Golubev
840edb50
Implement frustum-OBB culling
7 年前
GitHub
7d2bb767
Merge pull request #905 from EvgeniiG/master
Fix issue with NaNs in volumetric lighting
7 年前
sebastienlagarde
543876a9
Move GBufferManager to Material folder
7 年前
Remy
7ad7ba61
Update lit distortion template (negative values in float point texture has been fixed)
7 年前
Evgenii Golubev
4f293347
Fix issue with NaNs
7 年前
sebastienlagarde
046a77ef
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
sebastienlagarde
66873725
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
7 年前
Julien Ignace
f956cebd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
Alex Lian
c5f1fc98
Remove unneeded files for editor test
Per talking with team, unneeded
7 年前
GitHub
6bcaecf3
Merge pull request #901 from EvgeniiG/master
Add support of the ambient probe to volumetric lighting
7 年前
Alex Lian
85558908
Add local build option
Allow build.py to be invoked and utilize commands from automation tools
7 年前
GitHub
ce5e1a23
Merge pull request #904 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
Julien Ignace
84e7c5e0
Indent + Remove useless comment.
7 年前
Alex Lian
0ac23c32
Add PostProcessing to editor test copy step
Seems needed to succeed
7 年前
Remy
b63c5c79
Finish deferred/forward comparison scene.
Changed debug view test to albedo (more stable)
7 年前
Sebastien Lagarde
a8ca73e1
test2
7 年前
Julien Ignace
2c282969
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
7 年前
Alex Lian
950e29d3
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Remy
44eb9802
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
ec5aa695
test
7 年前
sebastienlagarde
f8cb8a66
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前