Julien Ignace
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79ecc6d5
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Fixed some data and updated reference screenshots for HDRP graphics tests
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7 年前 |
Felipe Lira
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26d6db0d
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Fixed null reference exception.
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7 年前 |
GitHub
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22312097
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Merge pull request #1018 from EvgeniiG/auto_thickness
Implement the mixed thickness mode for transmission
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7 年前 |
Evgenii Golubev
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845590bb
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Ignore Sublime Text files
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7 年前 |
sebastienlagarde
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43da4719
|
Fixed heightmap offset when amplitude is zero.
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7 年前 |
Evgenii Golubev
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720c8a19
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Merge branch 'master'
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7 年前 |
GitHub
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cfcbb6e4
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Merge pull request #1063 from Unity-Technologies/half-fixes
Fixes for cases when real != float. We need to declare both real and float variants
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7 年前 |
GitHub
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9d72d513
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Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format
Fixed unsuported R8 texture format in GLES2.
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7 年前 |
Felipe Lira
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95a4c008
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Fixed unsuported R8 texture format in GLES2.
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7 年前 |
sebastienlagarde
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a4326814
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Fix issue with resizing in player
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7 年前 |
GitHub
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736e0ff8
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Merge pull request #1043 from Unity-Technologies/hdrp-xr-clustered
XR HDRP Clustered Lighting support
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7 年前 |
sebastienlagarde
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aa772a18
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Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
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7 年前 |
sebastienlagarde
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95bb4dec
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- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
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7 年前 |
GitHub
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410de9f7
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Merge pull request #1069 from Unity-Technologies/LW-Bugfix
Lw bugfix
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7 年前 |
Felipe Lira
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eb002cd5
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Fixed unmatched command buffer profiler block.
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7 年前 |
Felipe Lira
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e70fb89f
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ShadowStrength only performed if NICE_QUALITY is set.
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7 年前 |
Felipe Lira
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47a2960a
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Merge branch 'master' into LW-Bugfix
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
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7 年前 |
Felipe Lira
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5bd50b82
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Fixed lightweight screenspace shadows on GLES2.
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7 年前 |
GitHub
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566e00cc
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Merge pull request #1073 from Unity-Technologies/Branch_UpdateMaterials
Pushed missing updated materials.
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7 年前 |
Julien Ignace
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88c2ad28
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Pushed missing updated materials.
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7 年前 |
sebastienlagarde
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3ccd1333
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Fixed sunlight hash code when rendering sky cubemaps.
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7 年前 |
GitHub
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ba83237d
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Merge pull request #1071 from Unity-Technologies/LW-Cosmetic
Some cosmetic changes + set target to 2.0 for PBR Standard shader
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7 年前 |
GitHub
|
be4b60a5
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Merge pull request #1070 from Unity-Technologies/sceneview-drawmodes-lt
Disable a number of scene view draw modes for LWRP
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7 年前 |
Peter Bay Bastian
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c7415ded
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Disable a number of scene view draw modes for LWRP
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7 年前 |
Aleksandr Kirillov
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322b2ef3
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Some cosmetic changes + set target to 2.0 for PBR Standard shader
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7 年前 |
sebastienlagarde
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5fd3f1bf
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Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting
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7 年前 |
GitHub
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8ae2aaf6
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Merge pull request #1066 from Unity-Technologies/LWParticles
Added a shader for lit particles with SimpleLighting...
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7 年前 |
GitHub
|
4a6f75f8
|
Merge pull request #1068 from Unity-Technologies/Branch_UpdateMaterials
Update materials in HDRP tests
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7 年前 |
Julien Ignace
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97f5e51c
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Update materials in HDRP tests
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7 年前 |
sebastienlagarde
|
2859eff8
|
Remove useless test
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7 年前 |
sebastienlagarde
|
6a0f8b9b
|
Simplified test in RenderDepthPrepass
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7 年前 |
sebastienlagarde
|
9817daec
|
Update comment
|
7 年前 |
sebastienlagarde
|
1a7511d7
|
Update comment
|
7 年前 |
Felipe Lira
|
6dfa6b66
|
Fixed error about R8 texture format not being supported on old GLES 2.0 devices.
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7 年前 |
sebastienlagarde
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0d28adac
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Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.
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7 年前 |
Felipe Lira
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225e061d
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Fix shadowmap on low end devices. Forces hard shadow/ single cascade on GLES2 platform.
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7 年前 |
Aleksandr Kirillov
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d5a564b2
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Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders.
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7 年前 |
sebastienlagarde
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240571a1
|
Undo/redo/sync/serialization fixes
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7 年前 |
Felipe Lira
|
e630eecd
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Merge branch 'master' into LW-Bugfix
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7 年前 |
Aleksandr Kirillov
|
97ca9cc7
|
Reverted an accidental change.
|
7 年前 |
sebastienlagarde
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35d83109
|
Commented out Single pass lighting to decrease shader compilation time.
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7 年前 |
Aleksandr Kirillov
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99890a99
|
Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
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7 年前 |
sebastienlagarde
|
00a9485d
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Remove receive shadow UI on renderers: Fogbuzz of HUP
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7 年前 |
Mikko Strandborg
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335fd2b5
|
Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases.
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7 年前 |
sebastienlagarde
|
eb6ff84f
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Fix limitation on sky size
|
7 年前 |
GitHub
|
d7a388ca
|
Merge pull request #1061 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
Remy
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cc4d54eb
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
GitHub
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f9435eae
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Merge pull request #1060 from Unity-Technologies/shadows-globaloverride
Added reading the global overrides when launching shadow requests.
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7 年前 |
GitHub
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4859c628
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Merge pull request #1056 from Unity-Technologies/FixComment
Updated the comments about sharing an interpolator between LM UV and …
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7 年前 |
GitHub
|
03f497ff
|
Merge pull request #1059 from Unity-Technologies/LW-Perf
Some shuffling around reduces frame time on older devices.
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7 年前 |