sebastienlagarde
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96a51c41
|
Minor reodering
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7 年前 |
sebastienlagarde
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c53df482
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Fix various problem + add DielectricIor
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7 年前 |
sebastienlagarde
|
2de26e3b
|
Adding various UI for stacklit (iridescence + clean) first draft
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7 年前 |
GitHub
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41b2865b
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Merge pull request #1293 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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863da95a
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(alignments)
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7 年前 |
Stephane Laroche
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3175d3e9
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Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces.
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7 年前 |
Jean-François F Fortin
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9f8080f8
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Added SSS (works, untested) and Transmission (untested).
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7 年前 |
Yao Xiaoling
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695625a5
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Move TerrainLitUI.cs to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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93a66c4c
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Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
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7 年前 |
Yao Xiaoling
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aef8e02a
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Added terranlit basemap generation shader.
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7 年前 |
Yao Xiaoling
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9fd2778c
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Allow for 8 layers blending.
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7 年前 |
Yao Xiaoling
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cb671fbb
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Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
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7 年前 |
Jean-François F Fortin
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6f2a25cc
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SSS + Transmission
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7 年前 |
Felipe Lira
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01256b7a
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Removed dependency from pipeline asset in shadow map passes
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7 年前 |
Felipe Lira
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b918fecb
|
Addressed PR comments.
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7 年前 |
Felipe Lira
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81737c15
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Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
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7 年前 |
Felipe Lira
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ab311887
|
Turns out the material immediate set doesn't really work.
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7 年前 |
Felipe Lira
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1cbd9d71
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Fixed typo when setting rendertargets.
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7 年前 |
Felipe Lira
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1e580cd4
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
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7 年前 |
Felipe Lira
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7b171db4
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Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
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7 年前 |
Felipe Lira
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98c82c99
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All renderpasses referencing attachments by handle
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7 年前 |
Felipe Lira
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e7451f17
|
Enabled Dynamic batching.
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7 年前 |
Felipe Lira
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c05148cf
|
Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
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7 年前 |
Felipe Lira
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8f6ad3bd
|
Created shadow utils.
|
7 年前 |
Evgenii Golubev
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e7f0a6d1
|
Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
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7 年前 |
Felipe Lira
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5b75c36e
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Caching common filter settings. Created method to provide DrawRendererSettings.
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7 年前 |
Frédéric Vauchelles
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dd47524a
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Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Evgenii Golubev
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b8dccc9d
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Add comments
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7 年前 |
Felipe Lira
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17a99791
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Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
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7 年前 |
Frédéric Vauchelles
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833ae271
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Update iblR remapping for cubemap only
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7 年前 |
Evgenii Golubev
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2e234638
|
Fix light leaking due to texture suballocation
|
7 年前 |
Frédéric Vauchelles
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045dee67
|
(wip) Added linear blending for proxy mode
|
7 年前 |
Evgenii Golubev
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4c75cacd
|
Port VBuffers to the RTHandle system
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7 年前 |
Frédéric Vauchelles
|
d8df9bad
|
Fix linear raymarching
|
7 年前 |
Frédéric Vauchelles
|
7df2f723
|
Refactoring and adding linear raymarch for Hiz and proxy
|
7 年前 |
Frédéric Vauchelles
|
b222ccef
|
Added linear raymarching in HiZ
Fixed HiZ reflection
|
7 年前 |
Raymond Graham
|
2952dd59
|
Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed.
|
7 年前 |
Raymond Graham
|
2e819225
|
Volumetric updates from Evgenii
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7 年前 |
Yao Xiaoling
|
f304d36d
|
Added basemap pass shader.
|
7 年前 |
Peter Bay Bastian
|
54aaeaae
|
Move to 'ShaderGraph' folder
|
7 年前 |
GitHub
|
e615b99e
|
Merge pull request #373 from Unity-Technologies/fix-drag-and-drop
Fix drag and drop
|
7 年前 |
Martin Thorzen
|
02c75c93
|
Fixed the drag and drop functionality (for 18.2+) for Blackboard
|
7 年前 |
Martin Thorzen
|
aa3df588
|
Removed old interface that wasn't used anymore, IDropTarget
|
7 年前 |
GitHub
|
24d91b96
|
Merge pull request #372 from Unity-Technologies/updated-changelog
Updated the changelog with what is coming up for the next release.
|
7 年前 |
GitHub
|
9e04af49
|
Update CHANGELOG.md
|
7 年前 |
GitHub
|
cd8caf84
|
Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider
Fix null refs in search window provider
|
7 年前 |
Peter Bay Bastian
|
ac20b304
|
Fix null refs in search window provider
|
7 年前 |
Martin Thorzen
|
0a642a8a
|
Updated the changelog with what is coming up for the next release.
|
7 年前 |
GitHub
|
36539f3e
|
Merge pull request #359 from Unity-Technologies/node-placement-copy
Node placement copy
|
7 年前 |
GitHub
|
d657628e
|
Merge pull request #361 from Unity-Technologies/fix-obsolete-methods
Fix obsolete warnings
|
7 年前 |