6651 次代码提交 (1ee9283d-0bf8-4c6c-ad9b-e7461bdbbe5e)

作者 SHA1 备注 提交日期
sebastienlagarde 96a51c41 Minor reodering 7 年前
sebastienlagarde c53df482 Fix various problem + add DielectricIor 7 年前
sebastienlagarde 2de26e3b Adding various UI for stacklit (iridescence + clean) first draft 7 年前
GitHub 41b2865b Merge pull request #1293 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 863da95a (alignments) 7 年前
Stephane Laroche 3175d3e9 Fix: use top angle for LambdaV for clearcoat if an option is enabled to use different angles for top and bottom interfaces. 7 年前
Jean-François F Fortin 9f8080f8 Added SSS (works, untested) and Transmission (untested). 7 年前
Yao Xiaoling 695625a5 Move TerrainLitUI.cs to TerrainLit folder. 7 年前
Yao Xiaoling 93a66c4c Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader. 7 年前
Yao Xiaoling aef8e02a Added terranlit basemap generation shader. 7 年前
Yao Xiaoling 9fd2778c Allow for 8 layers blending. 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Jean-François F Fortin 6f2a25cc SSS + Transmission 7 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 7 年前
Felipe Lira b918fecb Addressed PR comments. 7 年前
Felipe Lira 81737c15 Revert " Enabled Dynamic batching." 7 年前
Felipe Lira ab311887 Turns out the material immediate set doesn't really work. 7 年前
Felipe Lira 1cbd9d71 Fixed typo when setting rendertargets. 7 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 7 年前
Felipe Lira 7b171db4 Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 7 年前
Felipe Lira 98c82c99 All renderpasses referencing attachments by handle 7 年前
Felipe Lira e7451f17 Enabled Dynamic batching. 7 年前
Felipe Lira c05148cf Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered. 7 年前
Felipe Lira 8f6ad3bd Created shadow utils. 7 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 7 年前
Felipe Lira 5b75c36e Caching common filter settings. Created method to provide DrawRendererSettings. 7 年前
Frédéric Vauchelles dd47524a Removed iteration blending for linear raymarching 7 年前
Evgenii Golubev b8dccc9d Add comments 7 年前
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
Frédéric Vauchelles 833ae271 Update iblR remapping for cubemap only 7 年前
Evgenii Golubev 2e234638 Fix light leaking due to texture suballocation 7 年前
Frédéric Vauchelles 045dee67 (wip) Added linear blending for proxy mode 7 年前
Evgenii Golubev 4c75cacd Port VBuffers to the RTHandle system 7 年前
Frédéric Vauchelles d8df9bad Fix linear raymarching 7 年前
Frédéric Vauchelles 7df2f723 Refactoring and adding linear raymarch for Hiz and proxy 7 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 7 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 7 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 7 年前
Yao Xiaoling f304d36d Added basemap pass shader. 7 年前
Peter Bay Bastian 54aaeaae Move to 'ShaderGraph' folder 7 年前
GitHub e615b99e Merge pull request #373 from Unity-Technologies/fix-drag-and-drop 7 年前
Martin Thorzen 02c75c93 Fixed the drag and drop functionality (for 18.2+) for Blackboard 7 年前
Martin Thorzen aa3df588 Removed old interface that wasn't used anymore, IDropTarget 7 年前
GitHub 24d91b96 Merge pull request #372 from Unity-Technologies/updated-changelog 7 年前
GitHub 9e04af49 Update CHANGELOG.md 7 年前
GitHub cd8caf84 Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider 7 年前
Peter Bay Bastian ac20b304 Fix null refs in search window provider 7 年前
Martin Thorzen 0a642a8a Updated the changelog with what is coming up for the next release. 7 年前
GitHub 36539f3e Merge pull request #359 from Unity-Technologies/node-placement-copy 7 年前
GitHub d657628e Merge pull request #361 from Unity-Technologies/fix-obsolete-methods 7 年前